[project1dev] Re: multiplayer

  • From: figarus@xxxxxxxxx
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Fri, 8 May 2009 14:24:32 +0000

All good stuff chris.  I love the idea of the arena and want to make it as 
awesome and varied as possible... In dw5 I spend hours gambling on monster 
fights :)
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-----Original Message-----
From: "Chris Sherman" <cshermandesign@xxxxxxxxx>

Date: Fri, 8 May 2009 14:22:55 
To: <project1dev@xxxxxxxxxxxxx>
Subject: [project1dev] Re: multiplayer


I love the arena/tournament idea but I've never seen anybody really take it 
where I think it could go. For instance having a heavyweight and lightweight 
battle class would be cool, betting could be done in increments and instead of 
just getting your pool back plus house money you would get other players money. 
I also like the thought of having different challenges like a gauntlet or a man 
vs beasts where man is equipped with only one weapon and no armor... Feel free 
to expand on it if you wish :)
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-----Original Message-----
From: figarus@xxxxxxxxx

Date: Fri, 8 May 2009 14:17:57 
To: <project1dev@xxxxxxxxxxxxx>
Subject: [project1dev] Re: multiplayer


quick things...

I agree co-op would be fun but my only concern is, it will take away some 
resources that could be used in other places that may be better bang for the 
buck... 

Alan iis gathering ideas for making how multiplayer would potentially work so 
maybe he has yet another rabbit to pull out of his hat :) 

Re: arena... 

 Definitely one of the things I am really into for this game is a battle arena 
wheer you can fight, or gamble on monsters fighting :) something to definitely 
thing about if anyone has any ideas
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-----Original Message-----
From: Matthew Morgan <MMorgan@xxxxxxxxxx>

Date: Fri, 8 May 2009 07:08:24 
To: project1dev@xxxxxxxxxxxxx<project1dev@xxxxxxxxxxxxx>
Subject: [project1dev] Re: multiplayer


I definitely think being able to hook up with your friends and playing would 
make the game way better... everythings better with buddies.

How would it work though, you would just have your heros? Or would it be the 
guy who set it ups party and you can control one of his guys?

I like the idea of arenas. Kind of like the Coliseum in FF3 or something where 
you could join in and battle people perhaps for unique-ish items or something. 
Just an idea...




From: project1dev-bounce@xxxxxxxxxxxxx 
[mailto:project1dev-bounce@xxxxxxxxxxxxx] On Behalf Of figarus@xxxxxxxxx
Sent: Friday, May 08, 2009 6:59 AM
To: project1dev@xxxxxxxxxxxxx
Subject: [project1dev] Re: multiplayer

Alan and I talked about maybe at least having an arena where you can fight 
other ppl... I defer to him when it comes to multiplayer cuz he knows how hard 
it will be and will be the one putting code in...

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________________________________
From: "Chris Sherman"
Date: Fri, 8 May 2009 13:53:44 +0000
To: <project1dev@xxxxxxxxxxxxx>
Subject: [project1dev] Re: multiplayer
What if we did it small scale multiplayer like you could be on a server or 
virtual lan with buddies or a few random people and if you wanted to join their 
party you could but you wouldn't have to. Ie test drive unlimiteds approach to 
mmo

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________________________________
From: Matthew Morgan
Date: Fri, 8 May 2009 06:49:38 -0700
To: project1dev@xxxxxxxxxxxxx<project1dev@xxxxxxxxxxxxx>
Subject: [project1dev] Re: multiplayer
Multiplayer IS bonus. But it would maybe get difficult is other people had 
wanted to go different directions in dungeons/caves and what not, and some 
people like grinding and some people want to just get through it, so maybe MP 
wouldn't be good in this case... I dunno.




From: project1dev-bounce@xxxxxxxxxxxxx 
[mailto:project1dev-bounce@xxxxxxxxxxxxx] On Behalf Of Chris Sherman
Sent: Friday, May 08, 2009 6:31 AM
To: project1dev@xxxxxxxxxxxxx
Subject: [project1dev] Re: multiplayer

Multiplayer is awesome, TOTALY AWESOME!

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________________________________
From: figarus@xxxxxxxxx
Date: Fri, 8 May 2009 13:17:27 +0000
To: <project1dev@xxxxxxxxxxxxx>
Subject: [project1dev] Re: multiplayer
I guess the question is... Do you guys think ppl would be interested in playing 
multiplayer? FF6 had it but I never used it. I love co-op and playing w/ 
friends but I don't know if itd work with a story driven rpg...

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________________________________
From: Matthew Morgan
Date: Fri, 8 May 2009 06:11:53 -0700
To: project1dev@xxxxxxxxxxxxx<project1dev@xxxxxxxxxxxxx>
Subject: [project1dev] Re: multiplayer
I think that would be perfect=-P

Keeping them together like gauntlet lengends kinda but switch screens for 
battle...


From: project1dev-bounce@xxxxxxxxxxxxx 
[mailto:project1dev-bounce@xxxxxxxxxxxxx]On Behalf Of Alan Wolfe
Sent: Thursday, May 07, 2009 8:05 PM
To: project1dev@xxxxxxxxxxxxx
Subject: [project1dev] multiplayer

Hey so before we started makin this game, Eric was saying it would be really 
neat if we could support multiplayer.

We've talked a little bit about it randomly (like the possibility of being able 
to play mini games against other people online or other stuff...) but it's been 
kind of hard figuring out how FULL ON multiplayer would work in our game.  A 
big part of the hurdle for me has been figuring out how to do the combat in 
multiplayer (since it goes to a seperate screen... would the other player go 
into that screen too or...?)

Anyhow, I personally can't figure out a good way but I wanted to open it up to 
everyone else before we said "bah forget it"

Eric has had some ideas about this such as the players having to stay within a 
screen length of eachother, and when one person goes into combat they both go 
into combat and control their own characters.

What do you guys think... can multiplayer work for a game like ours?

________________________________


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