yeah, i agree w/ everything kent said, we'll come up with a "basic" control scheme and then allow customization, i can write out what i think the controls should be if you want or whatever is fine :) i'm sure if theres problems it'll come out in QA On Tue, May 26, 2009 at 11:18 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > With the computer controls you should be able to use mouse or keyboard for > menus. You should be able to use up and down to navigate menus as well as > click on it with a mouse. I think the player moving via wasd or the standard > keypad is fine. In fact, I think best would be to allow the player to define > their controls on the keyboard (probly xbox controller too) and just have a > couple preset controls that we prefer. > > > On Tue, May 26, 2009 at 4:39 AM, eric drewes <figarus@xxxxxxxxx> wrote: > >> xbox 360 controller = my fav controller ever! :-D >> >> i'd list it... >> >> xbox360 >> xbox S controller >> ps2 controller >> dreamcast controller >> snes controller >> and then the original NES one cuz it was my first >> >> >> On Tue, May 26, 2009 at 2:40 AM, Matthew Freeland <mattthefiend@xxxxxxxxx >> > wrote: >> >>> Oh don't get me wrong I love using controllers when I'm running >>> emulations and other things of the sort. I just hate the X-Box controllers. >>> :P >>> >>> I loves me my USB Logitech super awesome playstation-style gamepad of >>> awesomes. It even has force feedback for the PC, woo! >>> >>> I was a playstation fanboy... I got over it fortunately. >>> >>> >>> On Mon, May 25, 2009 at 5:56 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote: >>> >>>> Try playing Metroid Redesign on the keyboard, ha. Talk about impossible. >>>> :P >>>> >>>> Anyway, I think you should all go and play Mother 3 for VGA. >>>> >>>> >>>> >>>> On Mon, May 25, 2009 at 7:49 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>> >>>>> yeah totally, playing a game on a keyboard that was designed for a >>>>> controller is lame :P >>>>> >>>>> >>>>> On Mon, May 25, 2009 at 5:47 PM, <figarus@xxxxxxxxx> wrote: >>>>> >>>>>> depends on the game, but for roms and stuff i definitely prefer a >>>>>> controller on PC >>>>>> >>>>>> >>>>>> On May 25, 2009 8:37pm, Nick Klotz <roracsenshi@xxxxxxxxx> wrote: >>>>>> > I prefer controllers for games. I use a PS2 controller myself. >>>>>> > >>>>>> > >>>>>> > On Mon, May 25, 2009 at 7:31 PM, eric drewes figarus@xxxxxxxxx> >>>>>> wrote: >>>>>> > >>>>>> > some people like to use controllers wurmz, plus our goal is to port >>>>>> the game to xbox live arcade! :) >>>>>> > >>>>>> > >>>>>> > >>>>>> > On Mon, May 25, 2009 at 6:42 PM, Matthew Freeland >>>>>> mattthefiend@xxxxxxxxx> wrote: >>>>>> > >>>>>> > >>>>>> > and I totally missed your last question, sorry Mr. Alan. Depends >>>>>> entirely on how dependent we want the game to be on the keyboard or is >>>>>> mouse >>>>>> going to be a huge component as well? If mouse is used frequently I would >>>>>> say spacebar for menu response. >>>>>> > >>>>>> > >>>>>> > >>>>>> > >>>>>> > >>>>>> > On Mon, May 25, 2009 at 3:41 PM, Matthew Freeland >>>>>> mattthefiend@xxxxxxxxx> wrote: >>>>>> > >>>>>> > >>>>>> > >>>>>> > I think 360 controller input should have a hidden feature that >>>>>> crashes the game at random times to punish people for using 360 >>>>>> controllers. >>>>>> just a thought. :P >>>>>> > >>>>>> > I'm a big fan of WASD for movement being the FPS addict that I am, I >>>>>> think it allows you to move around and have rapid access to the number >>>>>> keys >>>>>> for keyboard shortcuts and what-not. >>>>>> > >>>>>> > >>>>>> > >>>>>> > >>>>>> > >>>>>> > >>>>>> > On Mon, May 25, 2009 at 3:20 PM, Alan Wolfe alan.wolfe@xxxxxxxxx> >>>>>> wrote: >>>>>> > >>>>>> > >>>>>> > >>>>>> > >>>>>> > Ok so we are aiming to support both mouse/keyboard as well as 360 >>>>>> controller as input to our game last i heard. Pretty soon we'll have to >>>>>> figure out game controls. >>>>>> > >>>>>> > 360 controller is pretty straight forward like... >>>>>> > >>>>>> > >>>>>> > >>>>>> > >>>>>> > >>>>>> > * Left analog stick to walk, and to change selection in menus >>>>>> > * A to progress through text boxes when they come up or select menu >>>>>> items >>>>>> > * B to cancel >>>>>> > >>>>>> > But for keyboard... >>>>>> > * right now, W,A,S,D or arrows walks around. WASD is kind of odd >>>>>> but i think a good portion of gamers gravitate towards there anyways. >>>>>> > >>>>>> > >>>>>> > >>>>>> > >>>>>> > >>>>>> > * what would we want the player to press when a text box comes up >>>>>> (ie dialog). Enter? >>>>>> > >>>>>> > >>>>>> > >>>>>> > >>>>>> > >>>>>> > >>>>>> > >>>>>> > >>>>>> > >>>>>> > >>>>>> > >>>>>> > >>>>>> > >>>>>> > >>>>>> > >>>>>> > >>>>>> > >>>>>> > >>>>>> > >>>>>> >>>>> >>>>> >>>> >>> >> >