[project1dev] Re: Game controls

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 26 May 2009 11:29:02 -0400

yeah, i agree w/ everything kent said, we'll come up with a "basic" control
scheme and then allow customization, i can write out what i think the
controls should be if you want or whatever is fine :) i'm sure if theres
problems it'll come out in QA

On Tue, May 26, 2009 at 11:18 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> With the computer controls you should be able to use mouse or keyboard for
> menus. You should be able to use up and down to navigate menus as well as
> click on it with a mouse. I think the player moving via wasd or the standard
> keypad is fine. In fact, I think best would be to allow the player to define
> their controls on the keyboard (probly xbox controller too) and just have a
> couple preset controls that we prefer.
>
>
> On Tue, May 26, 2009 at 4:39 AM, eric drewes <figarus@xxxxxxxxx> wrote:
>
>> xbox 360 controller = my fav controller ever! :-D
>>
>> i'd list it...
>>
>> xbox360
>> xbox S controller
>> ps2 controller
>> dreamcast controller
>> snes controller
>> and then the original NES one cuz it was my first
>>
>>
>> On Tue, May 26, 2009 at 2:40 AM, Matthew Freeland <mattthefiend@xxxxxxxxx
>> > wrote:
>>
>>> Oh don't get me wrong I love using controllers when I'm running
>>> emulations and other things of the sort. I just hate the X-Box controllers.
>>> :P
>>>
>>> I loves me my USB Logitech super awesome playstation-style gamepad of
>>> awesomes. It even has force feedback for the PC, woo!
>>>
>>> I was a playstation fanboy... I got over it fortunately.
>>>
>>>
>>> On Mon, May 25, 2009 at 5:56 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote:
>>>
>>>> Try playing Metroid Redesign on the keyboard, ha. Talk about impossible.
>>>> :P
>>>>
>>>> Anyway, I think you should all go and play Mother 3 for VGA.
>>>>
>>>>
>>>>
>>>> On Mon, May 25, 2009 at 7:49 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>
>>>>> yeah totally, playing a game on a keyboard that was designed for a
>>>>> controller is lame :P
>>>>>
>>>>>
>>>>> On Mon, May 25, 2009 at 5:47 PM, <figarus@xxxxxxxxx> wrote:
>>>>>
>>>>>> depends on the game, but for roms and stuff i definitely prefer a
>>>>>> controller on PC
>>>>>>
>>>>>>
>>>>>> On May 25, 2009 8:37pm, Nick Klotz <roracsenshi@xxxxxxxxx> wrote:
>>>>>> > I prefer controllers for games. I use a PS2 controller myself.
>>>>>> >
>>>>>> >
>>>>>> > On Mon, May 25, 2009 at 7:31 PM, eric drewes figarus@xxxxxxxxx>
>>>>>> wrote:
>>>>>> >
>>>>>> > some people like to use controllers wurmz,  plus our goal is to port
>>>>>> the game to xbox live arcade! :)
>>>>>> >
>>>>>> >
>>>>>> >
>>>>>> > On Mon, May 25, 2009 at 6:42 PM, Matthew Freeland
>>>>>> mattthefiend@xxxxxxxxx> wrote:
>>>>>> >
>>>>>> >
>>>>>> > and I totally missed your last question, sorry Mr. Alan. Depends
>>>>>> entirely on how dependent we want the game to be on the keyboard or is 
>>>>>> mouse
>>>>>> going to be a huge component as well? If mouse is used frequently I would
>>>>>> say spacebar for menu response.
>>>>>> >
>>>>>> >
>>>>>> >
>>>>>> >
>>>>>> >
>>>>>> > On Mon, May 25, 2009 at 3:41 PM, Matthew Freeland
>>>>>> mattthefiend@xxxxxxxxx> wrote:
>>>>>> >
>>>>>> >
>>>>>> >
>>>>>> > I think 360 controller input should have a hidden feature that
>>>>>> crashes the game at random times to punish people for using 360 
>>>>>> controllers.
>>>>>> just a thought. :P
>>>>>> >
>>>>>> > I'm a big fan of WASD for movement being the FPS addict that I am, I
>>>>>> think it allows you to move around and have rapid access to the number 
>>>>>> keys
>>>>>> for keyboard shortcuts and what-not.
>>>>>> >
>>>>>> >
>>>>>> >
>>>>>> >
>>>>>> >
>>>>>> >
>>>>>> > On Mon, May 25, 2009 at 3:20 PM, Alan Wolfe alan.wolfe@xxxxxxxxx>
>>>>>> wrote:
>>>>>> >
>>>>>> >
>>>>>> >
>>>>>> >
>>>>>> > Ok so we are aiming to support both mouse/keyboard as well as 360
>>>>>> controller as input to our game last i heard.  Pretty soon we'll have to
>>>>>> figure out game controls.
>>>>>> >
>>>>>> > 360 controller is pretty straight forward like...
>>>>>> >
>>>>>> >
>>>>>> >
>>>>>> >
>>>>>> >
>>>>>> > * Left analog stick to walk, and to change selection in menus
>>>>>> > * A to progress through text boxes when they come up or select menu
>>>>>> items
>>>>>> > * B to cancel
>>>>>> >
>>>>>> > But for keyboard...
>>>>>> > * right now, W,A,S,D or arrows walks around.  WASD is kind of odd
>>>>>> but i think a good portion of gamers gravitate towards there anyways.
>>>>>> >
>>>>>> >
>>>>>> >
>>>>>> >
>>>>>> >
>>>>>> > * what would we want the player to press when a text box comes up
>>>>>> (ie dialog).  Enter?
>>>>>> >
>>>>>> >
>>>>>> >
>>>>>> >
>>>>>> >
>>>>>> >
>>>>>> >
>>>>>> >
>>>>>> >
>>>>>> >
>>>>>> >
>>>>>> >
>>>>>> >
>>>>>> >
>>>>>> >
>>>>>> >
>>>>>> >
>>>>>> >
>>>>>> >
>>>>>>
>>>>>
>>>>>
>>>>
>>>
>>
>

Other related posts: