[project1dev] Re: Game controls

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 25 May 2009 17:49:32 -0700

yeah totally, playing a game on a keyboard that was designed for a
controller is lame :P

On Mon, May 25, 2009 at 5:47 PM, <figarus@xxxxxxxxx> wrote:

> depends on the game, but for roms and stuff i definitely prefer a
> controller on PC
>
>
> On May 25, 2009 8:37pm, Nick Klotz <roracsenshi@xxxxxxxxx> wrote:
> > I prefer controllers for games. I use a PS2 controller myself.
> >
> >
> > On Mon, May 25, 2009 at 7:31 PM, eric drewes figarus@xxxxxxxxx> wrote:
> >
> > some people like to use controllers wurmz,  plus our goal is to port the
> game to xbox live arcade! :)
> >
> >
> >
> > On Mon, May 25, 2009 at 6:42 PM, Matthew Freeland mattthefiend@xxxxxxxxx>
> wrote:
> >
> >
> > and I totally missed your last question, sorry Mr. Alan. Depends entirely
> on how dependent we want the game to be on the keyboard or is mouse going to
> be a huge component as well? If mouse is used frequently I would say
> spacebar for menu response.
> >
> >
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> > On Mon, May 25, 2009 at 3:41 PM, Matthew Freeland mattthefiend@xxxxxxxxx>
> wrote:
> >
> >
> >
> > I think 360 controller input should have a hidden feature that crashes
> the game at random times to punish people for using 360 controllers. just a
> thought. :P
> >
> > I'm a big fan of WASD for movement being the FPS addict that I am, I
> think it allows you to move around and have rapid access to the number keys
> for keyboard shortcuts and what-not.
> >
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> > On Mon, May 25, 2009 at 3:20 PM, Alan Wolfe alan.wolfe@xxxxxxxxx> wrote:
> >
> >
> >
> >
> > Ok so we are aiming to support both mouse/keyboard as well as 360
> controller as input to our game last i heard.  Pretty soon we'll have to
> figure out game controls.
> >
> > 360 controller is pretty straight forward like...
> >
> >
> >
> >
> >
> > * Left analog stick to walk, and to change selection in menus
> > * A to progress through text boxes when they come up or select menu items
> > * B to cancel
> >
> > But for keyboard...
> > * right now, W,A,S,D or arrows walks around.  WASD is kind of odd but i
> think a good portion of gamers gravitate towards there anyways.
> >
> >
> >
> >
> >
> > * what would we want the player to press when a text box comes up (ie
> dialog).  Enter?
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