[project1dev] Re: Game controls

  • From: Matthew Freeland <mattthefiend@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 25 May 2009 15:41:10 -0700

I think 360 controller input should have a hidden feature that crashes the
game at random times to punish people for using 360 controllers. just a
thought. :P

I'm a big fan of WASD for movement being the FPS addict that I am, I think
it allows you to move around and have rapid access to the number keys for
keyboard shortcuts and what-not.

On Mon, May 25, 2009 at 3:20 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> Ok so we are aiming to support both mouse/keyboard as well as 360
> controller as input to our game last i heard.  Pretty soon we'll have to
> figure out game controls.
> 360 controller is pretty straight forward like...
> * Left analog stick to walk, and to change selection in menus
> * A to progress through text boxes when they come up or select menu items
> * B to cancel
> But for keyboard...
> * right now, W,A,S,D or arrows walks around.  WASD is kind of odd but i
> think a good portion of gamers gravitate towards there anyways.
> * what would we want the player to press when a text box comes up (ie
> dialog).  Enter?

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