[project1dev] Re: Game controls

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 25 May 2009 20:31:42 -0400

some people like to use controllers wurmz,  plus our goal is to port the
game to xbox live arcade! :)

On Mon, May 25, 2009 at 6:42 PM, Matthew Freeland <mattthefiend@xxxxxxxxx>wrote:

> and I totally missed your last question, sorry Mr. Alan. Depends entirely
> on how dependent we want the game to be on the keyboard or is mouse going to
> be a huge component as well? If mouse is used frequently I would say
> spacebar for menu response.
> On Mon, May 25, 2009 at 3:41 PM, Matthew Freeland 
> <mattthefiend@xxxxxxxxx>wrote:
>> I think 360 controller input should have a hidden feature that crashes the
>> game at random times to punish people for using 360 controllers. just a
>> thought. :P
>> I'm a big fan of WASD for movement being the FPS addict that I am, I think
>> it allows you to move around and have rapid access to the number keys for
>> keyboard shortcuts and what-not.
>> On Mon, May 25, 2009 at 3:20 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>> Ok so we are aiming to support both mouse/keyboard as well as 360
>>> controller as input to our game last i heard.  Pretty soon we'll have to
>>> figure out game controls.
>>> 360 controller is pretty straight forward like...
>>> * Left analog stick to walk, and to change selection in menus
>>> * A to progress through text boxes when they come up or select menu items
>>> * B to cancel
>>> But for keyboard...
>>> * right now, W,A,S,D or arrows walks around.  WASD is kind of odd but i
>>> think a good portion of gamers gravitate towards there anyways.
>>> * what would we want the player to press when a text box comes up (ie
>>> dialog).  Enter?

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