[project1dev] Re: Game controls

  • From: Nick Klotz <roracsenshi@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 25 May 2009 19:56:49 -0500

Try playing Metroid Redesign on the keyboard, ha. Talk about impossible. :P

Anyway, I think you should all go and play Mother 3 for VGA.


On Mon, May 25, 2009 at 7:49 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> yeah totally, playing a game on a keyboard that was designed for a
> controller is lame :P
>
>
> On Mon, May 25, 2009 at 5:47 PM, <figarus@xxxxxxxxx> wrote:
>
>> depends on the game, but for roms and stuff i definitely prefer a
>> controller on PC
>>
>>
>> On May 25, 2009 8:37pm, Nick Klotz <roracsenshi@xxxxxxxxx> wrote:
>> > I prefer controllers for games. I use a PS2 controller myself.
>> >
>> >
>> > On Mon, May 25, 2009 at 7:31 PM, eric drewes figarus@xxxxxxxxx> wrote:
>> >
>> > some people like to use controllers wurmz,  plus our goal is to port the
>> game to xbox live arcade! :)
>> >
>> >
>> >
>> > On Mon, May 25, 2009 at 6:42 PM, Matthew Freeland
>> mattthefiend@xxxxxxxxx> wrote:
>> >
>> >
>> > and I totally missed your last question, sorry Mr. Alan. Depends
>> entirely on how dependent we want the game to be on the keyboard or is mouse
>> going to be a huge component as well? If mouse is used frequently I would
>> say spacebar for menu response.
>> >
>> >
>> >
>> >
>> >
>> > On Mon, May 25, 2009 at 3:41 PM, Matthew Freeland
>> mattthefiend@xxxxxxxxx> wrote:
>> >
>> >
>> >
>> > I think 360 controller input should have a hidden feature that crashes
>> the game at random times to punish people for using 360 controllers. just a
>> thought. :P
>> >
>> > I'm a big fan of WASD for movement being the FPS addict that I am, I
>> think it allows you to move around and have rapid access to the number keys
>> for keyboard shortcuts and what-not.
>> >
>> >
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>> >
>> > On Mon, May 25, 2009 at 3:20 PM, Alan Wolfe alan.wolfe@xxxxxxxxx>
>> wrote:
>> >
>> >
>> >
>> >
>> > Ok so we are aiming to support both mouse/keyboard as well as 360
>> controller as input to our game last i heard.  Pretty soon we'll have to
>> figure out game controls.
>> >
>> > 360 controller is pretty straight forward like...
>> >
>> >
>> >
>> >
>> >
>> > * Left analog stick to walk, and to change selection in menus
>> > * A to progress through text boxes when they come up or select menu
>> items
>> > * B to cancel
>> >
>> > But for keyboard...
>> > * right now, W,A,S,D or arrows walks around.  WASD is kind of odd but i
>> think a good portion of gamers gravitate towards there anyways.
>> >
>> >
>> >
>> >
>> >
>> > * what would we want the player to press when a text box comes up (ie
>> dialog).  Enter?
>> >
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