[project1dev] Re: Game controls

  • From: Nick Klotz <roracsenshi@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 25 May 2009 19:37:48 -0500

I prefer controllers for games. I use a PS2 controller myself.


On Mon, May 25, 2009 at 7:31 PM, eric drewes <figarus@xxxxxxxxx> wrote:

> some people like to use controllers wurmz,  plus our goal is to port the
> game to xbox live arcade! :)
>
>
> On Mon, May 25, 2009 at 6:42 PM, Matthew Freeland 
> <mattthefiend@xxxxxxxxx>wrote:
>
>> and I totally missed your last question, sorry Mr. Alan. Depends entirely
>> on how dependent we want the game to be on the keyboard or is mouse going to
>> be a huge component as well? If mouse is used frequently I would say
>> spacebar for menu response.
>>
>>
>> On Mon, May 25, 2009 at 3:41 PM, Matthew Freeland <mattthefiend@xxxxxxxxx
>> > wrote:
>>
>>> I think 360 controller input should have a hidden feature that crashes
>>> the game at random times to punish people for using 360 controllers. just a
>>> thought. :P
>>>
>>> I'm a big fan of WASD for movement being the FPS addict that I am, I
>>> think it allows you to move around and have rapid access to the number keys
>>> for keyboard shortcuts and what-not.
>>>
>>>
>>> On Mon, May 25, 2009 at 3:20 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>
>>>> Ok so we are aiming to support both mouse/keyboard as well as 360
>>>> controller as input to our game last i heard.  Pretty soon we'll have to
>>>> figure out game controls.
>>>>
>>>> 360 controller is pretty straight forward like...
>>>> * Left analog stick to walk, and to change selection in menus
>>>> * A to progress through text boxes when they come up or select menu
>>>> items
>>>> * B to cancel
>>>>
>>>> But for keyboard...
>>>> * right now, W,A,S,D or arrows walks around.  WASD is kind of odd but i
>>>> think a good portion of gamers gravitate towards there anyways.
>>>> * what would we want the player to press when a text box comes up (ie
>>>> dialog).  Enter?
>>>>
>>>
>>>
>>
>

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