I prefer controllers for games. I use a PS2 controller myself. On Mon, May 25, 2009 at 7:31 PM, eric drewes <figarus@xxxxxxxxx> wrote: > some people like to use controllers wurmz, plus our goal is to port the > game to xbox live arcade! :) > > > On Mon, May 25, 2009 at 6:42 PM, Matthew Freeland > <mattthefiend@xxxxxxxxx>wrote: > >> and I totally missed your last question, sorry Mr. Alan. Depends entirely >> on how dependent we want the game to be on the keyboard or is mouse going to >> be a huge component as well? If mouse is used frequently I would say >> spacebar for menu response. >> >> >> On Mon, May 25, 2009 at 3:41 PM, Matthew Freeland <mattthefiend@xxxxxxxxx >> > wrote: >> >>> I think 360 controller input should have a hidden feature that crashes >>> the game at random times to punish people for using 360 controllers. just a >>> thought. :P >>> >>> I'm a big fan of WASD for movement being the FPS addict that I am, I >>> think it allows you to move around and have rapid access to the number keys >>> for keyboard shortcuts and what-not. >>> >>> >>> On Mon, May 25, 2009 at 3:20 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>> >>>> Ok so we are aiming to support both mouse/keyboard as well as 360 >>>> controller as input to our game last i heard. Pretty soon we'll have to >>>> figure out game controls. >>>> >>>> 360 controller is pretty straight forward like... >>>> * Left analog stick to walk, and to change selection in menus >>>> * A to progress through text boxes when they come up or select menu >>>> items >>>> * B to cancel >>>> >>>> But for keyboard... >>>> * right now, W,A,S,D or arrows walks around. WASD is kind of odd but i >>>> think a good portion of gamers gravitate towards there anyways. >>>> * what would we want the player to press when a text box comes up (ie >>>> dialog). Enter? >>>> >>> >>> >> >