[project1dev] Re: Game controls

  • From: figarus@xxxxxxxxx
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 26 May 2009 00:47:08 +0000

depends on the game, but for roms and stuff i definitely prefer a controller on PC

On May 25, 2009 8:37pm, Nick Klotz <roracsenshi@xxxxxxxxx> wrote:
I prefer controllers for games. I use a PS2 controller myself.

On Mon, May 25, 2009 at 7:31 PM, eric drewes figarus@xxxxxxxxx> wrote:

some people like to use controllers wurmz, plus our goal is to port the game to xbox live arcade! :)

On Mon, May 25, 2009 at 6:42 PM, Matthew Freeland mattthefiend@xxxxxxxxx> wrote:

and I totally missed your last question, sorry Mr. Alan. Depends entirely on how dependent we want the game to be on the keyboard or is mouse going to be a huge component as well? If mouse is used frequently I would say spacebar for menu response.

On Mon, May 25, 2009 at 3:41 PM, Matthew Freeland mattthefiend@xxxxxxxxx> wrote:

I think 360 controller input should have a hidden feature that crashes the game at random times to punish people for using 360 controllers. just a thought. :P

I'ma big fan of WASD for movement being the FPS addict that I am, I think it allows you to move around and have rapid access to the number keys for keyboard shortcuts and what-not.

On Mon, May 25, 2009 at 3:20 PM, Alan Wolfe alan.wolfe@xxxxxxxxx> wrote:

Ok so we are aiming to support both mouse/keyboard as well as 360 controller as input to our game last i heard. Pretty soon we'll have to figure out game controls.

360 controller is pretty straight forward like...

* Left analog stick to walk, and to change selection in menus
* A to progress through text boxes when they come up or select menu items
* B to cancel

But for keyboard...
* right now, W,A,S,D or arrows walks around. WASD is kind of odd but i think a good portion of gamers gravitate towards there anyways.

* what would we want the player to press when a text box comes up (ie dialog). Enter?

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