[project1dev] Re: Game controls

  • From: Matthew Freeland <mattthefiend@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 25 May 2009 15:42:28 -0700

and I totally missed your last question, sorry Mr. Alan. Depends entirely on
how dependent we want the game to be on the keyboard or is mouse going to be
a huge component as well? If mouse is used frequently I would say spacebar
for menu response.

On Mon, May 25, 2009 at 3:41 PM, Matthew Freeland <mattthefiend@xxxxxxxxx>wrote:

> I think 360 controller input should have a hidden feature that crashes the
> game at random times to punish people for using 360 controllers. just a
> thought. :P
>
> I'm a big fan of WASD for movement being the FPS addict that I am, I think
> it allows you to move around and have rapid access to the number keys for
> keyboard shortcuts and what-not.
>
>
> On Mon, May 25, 2009 at 3:20 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> Ok so we are aiming to support both mouse/keyboard as well as 360
>> controller as input to our game last i heard.  Pretty soon we'll have to
>> figure out game controls.
>>
>> 360 controller is pretty straight forward like...
>> * Left analog stick to walk, and to change selection in menus
>> * A to progress through text boxes when they come up or select menu items
>> * B to cancel
>>
>> But for keyboard...
>> * right now, W,A,S,D or arrows walks around.  WASD is kind of odd but i
>> think a good portion of gamers gravitate towards there anyways.
>> * what would we want the player to press when a text box comes up (ie
>> dialog).  Enter?
>>
>
>

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