[project1dev] Re: Game controls

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 26 May 2009 07:39:17 -0400

xbox 360 controller = my fav controller ever! :-D

i'd list it...

xbox360
xbox S controller
ps2 controller
dreamcast controller
snes controller
and then the original NES one cuz it was my first

On Tue, May 26, 2009 at 2:40 AM, Matthew Freeland <mattthefiend@xxxxxxxxx>wrote:

> Oh don't get me wrong I love using controllers when I'm running emulations
> and other things of the sort. I just hate the X-Box controllers. :P
>
> I loves me my USB Logitech super awesome playstation-style gamepad of
> awesomes. It even has force feedback for the PC, woo!
>
> I was a playstation fanboy... I got over it fortunately.
>
>
> On Mon, May 25, 2009 at 5:56 PM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote:
>
>> Try playing Metroid Redesign on the keyboard, ha. Talk about impossible.
>> :P
>>
>> Anyway, I think you should all go and play Mother 3 for VGA.
>>
>>
>>
>> On Mon, May 25, 2009 at 7:49 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>
>>> yeah totally, playing a game on a keyboard that was designed for a
>>> controller is lame :P
>>>
>>>
>>> On Mon, May 25, 2009 at 5:47 PM, <figarus@xxxxxxxxx> wrote:
>>>
>>>> depends on the game, but for roms and stuff i definitely prefer a
>>>> controller on PC
>>>>
>>>>
>>>> On May 25, 2009 8:37pm, Nick Klotz <roracsenshi@xxxxxxxxx> wrote:
>>>> > I prefer controllers for games. I use a PS2 controller myself.
>>>> >
>>>> >
>>>> > On Mon, May 25, 2009 at 7:31 PM, eric drewes figarus@xxxxxxxxx>
>>>> wrote:
>>>> >
>>>> > some people like to use controllers wurmz,  plus our goal is to port
>>>> the game to xbox live arcade! :)
>>>> >
>>>> >
>>>> >
>>>> > On Mon, May 25, 2009 at 6:42 PM, Matthew Freeland
>>>> mattthefiend@xxxxxxxxx> wrote:
>>>> >
>>>> >
>>>> > and I totally missed your last question, sorry Mr. Alan. Depends
>>>> entirely on how dependent we want the game to be on the keyboard or is 
>>>> mouse
>>>> going to be a huge component as well? If mouse is used frequently I would
>>>> say spacebar for menu response.
>>>> >
>>>> >
>>>> >
>>>> >
>>>> >
>>>> > On Mon, May 25, 2009 at 3:41 PM, Matthew Freeland
>>>> mattthefiend@xxxxxxxxx> wrote:
>>>> >
>>>> >
>>>> >
>>>> > I think 360 controller input should have a hidden feature that crashes
>>>> the game at random times to punish people for using 360 controllers. just a
>>>> thought. :P
>>>> >
>>>> > I'm a big fan of WASD for movement being the FPS addict that I am, I
>>>> think it allows you to move around and have rapid access to the number keys
>>>> for keyboard shortcuts and what-not.
>>>> >
>>>> >
>>>> >
>>>> >
>>>> >
>>>> >
>>>> > On Mon, May 25, 2009 at 3:20 PM, Alan Wolfe alan.wolfe@xxxxxxxxx>
>>>> wrote:
>>>> >
>>>> >
>>>> >
>>>> >
>>>> > Ok so we are aiming to support both mouse/keyboard as well as 360
>>>> controller as input to our game last i heard.  Pretty soon we'll have to
>>>> figure out game controls.
>>>> >
>>>> > 360 controller is pretty straight forward like...
>>>> >
>>>> >
>>>> >
>>>> >
>>>> >
>>>> > * Left analog stick to walk, and to change selection in menus
>>>> > * A to progress through text boxes when they come up or select menu
>>>> items
>>>> > * B to cancel
>>>> >
>>>> > But for keyboard...
>>>> > * right now, W,A,S,D or arrows walks around.  WASD is kind of odd but
>>>> i think a good portion of gamers gravitate towards there anyways.
>>>> >
>>>> >
>>>> >
>>>> >
>>>> >
>>>> > * what would we want the player to press when a text box comes up (ie
>>>> dialog).  Enter?
>>>> >
>>>> >
>>>> >
>>>> >
>>>> >
>>>> >
>>>> >
>>>> >
>>>> >
>>>> >
>>>> >
>>>> >
>>>> >
>>>> >
>>>> >
>>>> >
>>>> >
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>>>> >
>>>>
>>>
>>>
>>
>

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