Oh don't get me wrong I love using controllers when I'm running emulations and other things of the sort. I just hate the X-Box controllers. :P I loves me my USB Logitech super awesome playstation-style gamepad of awesomes. It even has force feedback for the PC, woo! I was a playstation fanboy... I got over it fortunately. On Mon, May 25, 2009 at 5:56 PM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote: > Try playing Metroid Redesign on the keyboard, ha. Talk about impossible. :P > > Anyway, I think you should all go and play Mother 3 for VGA. > > > > On Mon, May 25, 2009 at 7:49 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > >> yeah totally, playing a game on a keyboard that was designed for a >> controller is lame :P >> >> >> On Mon, May 25, 2009 at 5:47 PM, <figarus@xxxxxxxxx> wrote: >> >>> depends on the game, but for roms and stuff i definitely prefer a >>> controller on PC >>> >>> >>> On May 25, 2009 8:37pm, Nick Klotz <roracsenshi@xxxxxxxxx> wrote: >>> > I prefer controllers for games. I use a PS2 controller myself. >>> > >>> > >>> > On Mon, May 25, 2009 at 7:31 PM, eric drewes figarus@xxxxxxxxx> wrote: >>> > >>> > some people like to use controllers wurmz, plus our goal is to port >>> the game to xbox live arcade! :) >>> > >>> > >>> > >>> > On Mon, May 25, 2009 at 6:42 PM, Matthew Freeland >>> mattthefiend@xxxxxxxxx> wrote: >>> > >>> > >>> > and I totally missed your last question, sorry Mr. Alan. Depends >>> entirely on how dependent we want the game to be on the keyboard or is mouse >>> going to be a huge component as well? If mouse is used frequently I would >>> say spacebar for menu response. >>> > >>> > >>> > >>> > >>> > >>> > On Mon, May 25, 2009 at 3:41 PM, Matthew Freeland >>> mattthefiend@xxxxxxxxx> wrote: >>> > >>> > >>> > >>> > I think 360 controller input should have a hidden feature that crashes >>> the game at random times to punish people for using 360 controllers. just a >>> thought. :P >>> > >>> > I'm a big fan of WASD for movement being the FPS addict that I am, I >>> think it allows you to move around and have rapid access to the number keys >>> for keyboard shortcuts and what-not. >>> > >>> > >>> > >>> > >>> > >>> > >>> > On Mon, May 25, 2009 at 3:20 PM, Alan Wolfe alan.wolfe@xxxxxxxxx> >>> wrote: >>> > >>> > >>> > >>> > >>> > Ok so we are aiming to support both mouse/keyboard as well as 360 >>> controller as input to our game last i heard. Pretty soon we'll have to >>> figure out game controls. >>> > >>> > 360 controller is pretty straight forward like... >>> > >>> > >>> > >>> > >>> > >>> > * Left analog stick to walk, and to change selection in menus >>> > * A to progress through text boxes when they come up or select menu >>> items >>> > * B to cancel >>> > >>> > But for keyboard... >>> > * right now, W,A,S,D or arrows walks around. WASD is kind of odd but i >>> think a good portion of gamers gravitate towards there anyways. >>> > >>> > >>> > >>> > >>> > >>> > * what would we want the player to press when a text box comes up (ie >>> dialog). Enter? >>> > >>> > >>> > >>> > >>> > >>> > >>> > >>> > >>> > >>> > >>> > >>> > >>> > >>> > >>> > >>> > >>> > >>> > >>> > >>> >> >> >