I think my money will be better spent elsewhere :P On Tue, Feb 11, 2014 at 9:10 PM, sameegh jardine <sameegh@xxxxxxxxx> wrote: > So who's getting FF13:Lightning returns? > > > > On Tue, Feb 11, 2014 at 8:13 PM, Nicholas Robertson-Muir < > nicmuir@xxxxxxxxx> wrote: > >> Thank goodness I'm not an experienced player. >> I just read Ilitirit's mind, and then Ultra. >> On 11 Feb 2014 19:56, "Ilitirit Sama" <ilitirit@xxxxxxxxx> wrote: >> >>> Because experienced players know when and when not to backdash. >>> >>> >>> On Tue, Feb 11, 2014 at 5:58 PM, G B <sigma.g19@xxxxxxxxx> wrote: >>> >>>> That option select nonsense... ugh. I used them for a week but I never >>>> once got a free hit. Stopped using it since. >>>> >>>> >>>> >>>> On Tue, Feb 11, 2014 at 5:57 PM, G B <sigma.g19@xxxxxxxxx> wrote: >>>> >>>>> Yeah. I think some of it is also attributed to me thinking that SF is >>>>> so knockdown-setup/unblockable based that... its all I look for. Well, at >>>>> least what I look for from my opponent, because I don't know any real >>>>> setups aside from jump in with hp (which works, LOL). >>>>> >>>>> From what you've told me about playing Sakura, the only things I kept >>>>> was 'use st.hk as a poke', 'ex tatsu -> ultra 1', 'uryo knockdown >>>>> setup' and 'cr.hp if they jump'. I'd say 'don't jump' but LOL, I still do >>>>> that without even thinking about it, :-). >>>>> >>>>> ...and basically, that is all I need to win matches. or its least, to >>>>> put up a fight. The rest of the stuff I react to as we play. That's why >>>>> I'm >>>>> 'twitchy', especially when the game is slow. That's when the random tatsus >>>>> come out or I start jumping, etc, the game can start picking up again, to >>>>> the pace I like/used to play at. >>>>> >>>>> I will say that dealing with these many hard knockdown's and ambiguity >>>>> of jump-in moves is probably the biggest challenge I've had to face in SF. >>>>> In KOF, getting a hard knockdown rather is rather rare and obviously, with >>>>> CD blow backs and escape rolls, getting a breather is a bit simpler. >>>>> >>>> >>>> >>> >