Re: [CPT-FGC] Re: Hi

  • From: Ryan Williams <ryan820509@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Tue, 11 Feb 2014 21:27:50 +0200

I think my money will be better spent elsewhere :P


On Tue, Feb 11, 2014 at 9:10 PM, sameegh jardine <sameegh@xxxxxxxxx> wrote:

> So who's getting FF13:Lightning returns?
>
>
>
> On Tue, Feb 11, 2014 at 8:13 PM, Nicholas Robertson-Muir <
> nicmuir@xxxxxxxxx> wrote:
>
>> Thank goodness I'm not an experienced player.
>> I just read Ilitirit's mind, and then Ultra.
>> On 11 Feb 2014 19:56, "Ilitirit Sama" <ilitirit@xxxxxxxxx> wrote:
>>
>>> Because experienced players know when and when not to backdash.
>>>
>>>
>>> On Tue, Feb 11, 2014 at 5:58 PM, G B <sigma.g19@xxxxxxxxx> wrote:
>>>
>>>> That option select nonsense... ugh. I used them for a week but I never
>>>> once got a free hit. Stopped using it since.
>>>>
>>>>
>>>>
>>>> On Tue, Feb 11, 2014 at 5:57 PM, G B <sigma.g19@xxxxxxxxx> wrote:
>>>>
>>>>> Yeah. I think some of it is also attributed to me thinking that SF is
>>>>> so knockdown-setup/unblockable based that... its all I look for. Well, at
>>>>> least what I look for from my opponent, because I don't know any real
>>>>> setups aside from jump in with hp (which works, LOL).
>>>>>
>>>>> From what you've told me about playing Sakura, the only things I kept
>>>>> was 'use st.hk as a poke', 'ex tatsu -> ultra 1',  'uryo knockdown
>>>>> setup' and 'cr.hp if they jump'. I'd say 'don't jump' but LOL, I still do
>>>>> that without even thinking about it, :-).
>>>>>
>>>>> ...and basically, that is all I need to win matches. or its least, to
>>>>> put up a fight. The rest of the stuff I react to as we play. That's why 
>>>>> I'm
>>>>> 'twitchy', especially when the game is slow. That's when the random tatsus
>>>>> come out or I start jumping, etc, the game can start picking up again, to
>>>>> the pace I like/used to play at.
>>>>>
>>>>> I will say that dealing with these many hard knockdown's and ambiguity
>>>>> of jump-in moves is probably the biggest challenge I've had to face in SF.
>>>>> In KOF, getting a hard knockdown rather is rather rare and obviously, with
>>>>> CD blow backs and escape rolls, getting a breather is a bit simpler.
>>>>>
>>>>
>>>>
>>>
>

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