[project1dev] Re: scenario ideas

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 21 Apr 2009 15:31:21 -0400

what do you guys think of this?

On Tue, Apr 21, 2009 at 2:33 PM, eric drewes <figarus@xxxxxxxxx> wrote:

> probably a hybrid of both... i forget if it was just me and alan discussing
> this or if it was a public conversation but here was my thought on it...
>
> ok so there will be a few mini scenarios that seem existential and
> unrelated in nature that basically test the player's personality, are they
> greedy?  helpful? do they follow directions? do they think their way through
> problems or fight their way through?  etc.
>
> there will be a few scenarios (i think this depends on how cool the first
> couple of ones turn out or if we decide this is 100% the way to do it... in
> my mind there is up to 10 or so.... but maybe less, depends on a lot of
> factors) for the sake of example lets say there are 6.
>
> the player will play through 3 of the 6 in random order,  the way they work
> is that the player takes possession of a character in the scenario and will
> have to complete it... some examples might be a prisoner locked up and you
> have to escape, or a princess who has to decide which prince to marry, or a
> warlord who has to decide whether to burn a city he has conquered, etc. the
> player's actions in the scenarios will go into figuring out the perks
> and basic stats, as well as possibly gaining a sidekick in the scenario, or
> special perks, or the potential to use magic...
>
> furthermore, the player THINKS these are unrelated scenarios with no
> bearing on the game... not so, their decisions in the scenarios actually
> affect the story of the game... maybe later on you run into the escaped
> prisoner, or you stumble upon a burnt down town, or you meet a queen who is
> married to a vile tyrant - all things that the player unknowingly affected.
> i think this would be really neat :) plus it adds replayability... i think
> by having these types of things w/ the customized character and various
> methods of getting through levels, etc... it gives each person their own
> experience in the game and invites them to play the game over again using
> different styles and methods...
>
> plus the scenarios will be fun and let us explore some diverse
> situations/environments/characters
>
> On Tue, Apr 21, 2009 at 1:13 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>
>> Are we going with playing the character creation process or traditionally
>> selecting stats n stuff from a list?
>>
>>
>> On Tue, Apr 21, 2009 at 8:57 AM, <figarus@xxxxxxxxx> wrote:
>>
>>> im writing up documents related to the mini-scenarios that will make up
>>> the intro/tutorial/character creation stuff... if anyone has any ideas for
>>> these, let me know... if you're not sure how they work yet, i'll post the
>>> first one soon so you get the gist of how it will work (assumign we roll w/
>>> this method)
>>
>>
>>
>

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