what do you guys think of this? On Tue, Apr 21, 2009 at 2:33 PM, eric drewes <figarus@xxxxxxxxx> wrote: > probably a hybrid of both... i forget if it was just me and alan discussing > this or if it was a public conversation but here was my thought on it... > > ok so there will be a few mini scenarios that seem existential and > unrelated in nature that basically test the player's personality, are they > greedy? helpful? do they follow directions? do they think their way through > problems or fight their way through? etc. > > there will be a few scenarios (i think this depends on how cool the first > couple of ones turn out or if we decide this is 100% the way to do it... in > my mind there is up to 10 or so.... but maybe less, depends on a lot of > factors) for the sake of example lets say there are 6. > > the player will play through 3 of the 6 in random order, the way they work > is that the player takes possession of a character in the scenario and will > have to complete it... some examples might be a prisoner locked up and you > have to escape, or a princess who has to decide which prince to marry, or a > warlord who has to decide whether to burn a city he has conquered, etc. the > player's actions in the scenarios will go into figuring out the perks > and basic stats, as well as possibly gaining a sidekick in the scenario, or > special perks, or the potential to use magic... > > furthermore, the player THINKS these are unrelated scenarios with no > bearing on the game... not so, their decisions in the scenarios actually > affect the story of the game... maybe later on you run into the escaped > prisoner, or you stumble upon a burnt down town, or you meet a queen who is > married to a vile tyrant - all things that the player unknowingly affected. > i think this would be really neat :) plus it adds replayability... i think > by having these types of things w/ the customized character and various > methods of getting through levels, etc... it gives each person their own > experience in the game and invites them to play the game over again using > different styles and methods... > > plus the scenarios will be fun and let us explore some diverse > situations/environments/characters > > On Tue, Apr 21, 2009 at 1:13 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > >> Are we going with playing the character creation process or traditionally >> selecting stats n stuff from a list? >> >> >> On Tue, Apr 21, 2009 at 8:57 AM, <figarus@xxxxxxxxx> wrote: >> >>> im writing up documents related to the mini-scenarios that will make up >>> the intro/tutorial/character creation stuff... if anyone has any ideas for >>> these, let me know... if you're not sure how they work yet, i'll post the >>> first one soon so you get the gist of how it will work (assumign we roll w/ >>> this method) >> >> >> >