Yeah it sounds pretty cool, i like your ideas and kent's additions sound neat too (: On Mon, Apr 27, 2009 at 11:55 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > What happens if you die? Would you lose points to treasure hunting and > fighting? How would that impact the story? > > How would one persuade the natives to help? > > Would there be only one treasure to get or would there be lesser treasures > for lesser bonuses? > > What kind of stuff would the traps trigger? Combat or? > > Random thought: If a character dies in one the the games intro scenarios we > could always re-use that character when we include the jail breaking > scenarios to rescue teammates. Perhaps your treasure hunting character dies > but your player character could meet the treasure hunter later when trying > to rescue one of your team mates. > > > > > On Mon, Apr 27, 2009 at 11:47 AM, eric drewes <figarus@xxxxxxxxx> wrote: > >> just adding a couple more basic intro scenario ideas i had to see what you >> guys thought (and if you guys have any, please feel free to share!) >> >> 1. The Explorer - this scenario is inspired by the death of Magellen at >> the hands of natives in the battle of Mactan as well as the scene in "The >> Fountain" in the beginning where Ponce de Leon is fighting through the >> aztecs trying to reach the fountain of youth. I love the classic explorer >> and native stuff (also indiana jones...) and think an awesome scenario would >> be an explorer landing his boat at the edge of a river and exploring a >> little jungle area and getting attacked by natives. >> >> Here's how I see it playing out, you actively control a boat down a river >> until you read a dead end of sorts (like maybe you go over a water fall or >> hit some rocks), you get out and explore a little jungle area (maybe a >> couple wild animal enemies) and stumble upon a small native camp. They >> attack forcing the character to flee (as little cut scenes as possible, id >> like to lead the character where we want them but leave the active control >> in their hands) and he enters a small cave which is a shrine for the natives >> (the natives stop outside the shrine because its a sacred area) - once >> inside its an indiana jones-esque collection of puzzles and dangers >> ultimately leading (assuming you survive!) to some sort of treasure and an >> exit to safety. >> >> effects of this scenario would be adding to things like treasure >> hunting/avarice, possibly helping charisma (maybe you can make friends with >> the natives rather than fight them) some combat-ish stuff, obviously a lot >> of action stuff like survivng traps and figuring out puzzles, etc. >> > >