[project1dev] Re: scenario ideas

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 27 Apr 2009 12:05:52 -0700

Yeah it sounds pretty cool, i like your ideas and kent's additions sound
neat too (:

On Mon, Apr 27, 2009 at 11:55 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> What happens if you die? Would you lose points to treasure hunting and
> fighting? How would that impact the story?
> How would one persuade the natives to help?
> Would there be only one treasure to get or would there be lesser treasures
> for lesser bonuses?
> What kind of stuff would the traps trigger? Combat or?
> Random thought: If a character dies in one the the games intro scenarios we
> could always re-use that character when we include the jail breaking
> scenarios to rescue teammates. Perhaps your treasure hunting character dies
> but your player character could meet the treasure hunter later when trying
> to rescue one of your team mates.
> On Mon, Apr 27, 2009 at 11:47 AM, eric drewes <figarus@xxxxxxxxx> wrote:
>> just adding a couple more basic intro scenario ideas i had to see what you
>> guys thought (and if you guys have any, please feel free to share!)
>> 1.  The Explorer - this scenario is inspired by the death of Magellen at
>> the hands of natives in the battle of Mactan as well as the scene in "The
>> Fountain" in the beginning where Ponce de Leon is fighting through the
>> aztecs trying to reach the fountain of youth.  I love the classic explorer
>> and native stuff (also indiana jones...) and think an awesome scenario would
>> be an explorer landing his boat at the edge of a river and exploring a
>> little jungle area and getting attacked by natives.
>> Here's how I see it playing out, you actively control a boat down a river
>> until you read a dead end of sorts (like maybe you go over a water fall or
>> hit some rocks), you get out and explore a little jungle area (maybe a
>> couple wild animal enemies) and stumble upon a small native camp.  They
>> attack forcing the character to flee (as little cut scenes as possible, id
>> like to lead the character where we want them but leave the active control
>> in their hands) and he enters a small cave which is a shrine for the natives
>> (the natives stop outside the shrine because its a sacred area) - once
>> inside its an indiana jones-esque collection of puzzles and dangers
>> ultimately leading (assuming you survive!) to some sort of treasure and an
>> exit to safety.
>> effects of this scenario would be adding to things like treasure
>> hunting/avarice, possibly helping charisma (maybe you can make friends with
>> the natives rather than fight them) some combat-ish stuff, obviously a lot
>> of action stuff like survivng traps and figuring out puzzles, etc.

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