[project1dev] Re: scenario ideas

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 27 Apr 2009 15:08:19 -0400

yeah i don't have a detailed storyboard or anything for this one but i do
have some things in mind

1) if you died anywhere in the scenario, that would be "the end" of the
scenario - basically keeping you from getting treasure hunting bonuses that
come with surviving the scenario but balanced with other bonuses instead...
we dont really want to make it so you have to keep "rerolling" your
character and i like the idea of learning from mistakes they made so they
dont feel like they have to be perfect all the time.

2) persuasion of the natives could come in the form of maybe finding an item
(an idol or something) in the exploration part before you stumble upon them
that allows dialogue options, or whatnot.. or maybe if you find the cave
BEFORE you find the natives, you get the treasure from the cave and when you
exit you present it to them and they make you king or something.  we'll have
to work this out one.

3) there'll definitely be a lot of different bonuses, etc. for actions
during the scenario - win or lose.

4) i basically envision the traps from indiana jones and the like... maybe
you step on the wrong tiles and darts fire at you, maybe theres cielings
that collapse and you have to find the trigger to stop it from crushing you,
maybe failing at doing a puzzle will set off a trap, etc.  combat also may
set it off, and maybe you have to fight some sort of automaton incan
guardbot ha...

5) i totally had the same thought as you on this... regardless with what
happens to the explorer, he' could show up later (either you find him on the
other side, or maybe hes trapped in the cave from a trap or the natives have
captured him or else yeah, he's chillin in a jailbreak area.  also if you
fail as the explorer to get the treasure, the treasure would be there in the
main game and maybe its needed as a story item so if its gone you have to
find the explorer, etc.

:)

On Mon, Apr 27, 2009 at 2:55 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> What happens if you die? Would you lose points to treasure hunting and
> fighting? How would that impact the story?
>
> How would one persuade the natives to help?
>
> Would there be only one treasure to get or would there be lesser treasures
> for lesser bonuses?
>
> What kind of stuff would the traps trigger? Combat or?
>
> Random thought: If a character dies in one the the games intro scenarios we
> could always re-use that character when we include the jail breaking
> scenarios to rescue teammates. Perhaps your treasure hunting character dies
> but your player character could meet the treasure hunter later when trying
> to rescue one of your team mates.
>
>
>
>
> On Mon, Apr 27, 2009 at 11:47 AM, eric drewes <figarus@xxxxxxxxx> wrote:
>
>> just adding a couple more basic intro scenario ideas i had to see what you
>> guys thought (and if you guys have any, please feel free to share!)
>>
>> 1.  The Explorer - this scenario is inspired by the death of Magellen at
>> the hands of natives in the battle of Mactan as well as the scene in "The
>> Fountain" in the beginning where Ponce de Leon is fighting through the
>> aztecs trying to reach the fountain of youth.  I love the classic explorer
>> and native stuff (also indiana jones...) and think an awesome scenario would
>> be an explorer landing his boat at the edge of a river and exploring a
>> little jungle area and getting attacked by natives.
>>
>> Here's how I see it playing out, you actively control a boat down a river
>> until you read a dead end of sorts (like maybe you go over a water fall or
>> hit some rocks), you get out and explore a little jungle area (maybe a
>> couple wild animal enemies) and stumble upon a small native camp.  They
>> attack forcing the character to flee (as little cut scenes as possible, id
>> like to lead the character where we want them but leave the active control
>> in their hands) and he enters a small cave which is a shrine for the natives
>> (the natives stop outside the shrine because its a sacred area) - once
>> inside its an indiana jones-esque collection of puzzles and dangers
>> ultimately leading (assuming you survive!) to some sort of treasure and an
>> exit to safety.
>>
>> effects of this scenario would be adding to things like treasure
>> hunting/avarice, possibly helping charisma (maybe you can make friends with
>> the natives rather than fight them) some combat-ish stuff, obviously a lot
>> of action stuff like survivng traps and figuring out puzzles, etc.
>>
>
>

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