Hey Wurmz! UI updates... #1 - i think we can replace the "Type" with "Collision" with a button next to it. When you click the button it cycles between "None", "Sphere","Box","Cylinder","Perfect". that instead of choosing between decorative and collision. #2 - for the material editor we don't just have 1 R,G,B,A oops! What we need A) Ambient Color - R,G,B sliders B) Diffuse Color - R,G,B C) Specular Color - R,G,B D) Emmisive Color - R,G,B E) Shinyness - 1 slider F) Transparency - 1 slider On Fri, May 22, 2009 at 1:28 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > okies (: > > > On Fri, May 22, 2009 at 1:28 PM, Matthew Freeland > <mattthefiend@xxxxxxxxx>wrote: > >> Indeed, we can talk general outline of the UI before I get too far along, >> I can go ahead and start designing black and white UI elements so we can >> recolor it easily later on. >> >> >> On Fri, May 22, 2009 at 11:26 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >> >>> cool deal (: >>> >>> for 2D graphics, images still have to have dimensions that are powers of >>> 2 don't forget! >>> >>> If you have ideas for makign the UI better too, I'm not opposed to >>> changing it (: >>> >>> But before you invest too much time in a mockup or anything we can talk >>> about what features are there and what features are planned to be there so >>> you dont waste your time. >>> >>> ::shrugs:: (: >>> On Fri, May 22, 2009 at 11:23 AM, Matthew Freeland < >>> mattthefiend@xxxxxxxxx> wrote: >>> >>>> OH hells yeah, when I get home I'll work up a couple ideas for you Mr. >>>> Alan. >>>> >>>> >>>> On Fri, May 22, 2009 at 11:00 AM, Kent Petersen <kentkmp@xxxxxxxxx>wrote: >>>> >>>>> Yeah, that sounds like a lot of fun to play with >>>>> >>>>> >>>>> On Fri, May 22, 2009 at 10:41 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>>> >>>>>> yeah it'll be neat not to have to do it in script! >>>>>> >>>>>> You'll be able to define the lighting group regions (the invisible >>>>>> rectangle that defines how things inside it are lit) >>>>>> >>>>>> and then you'll be able to create and position lights, and say which >>>>>> lighting groups they are part of. >>>>>> >>>>>> And you'll be able to adjust the params of all those lights, like >>>>>> position, direction, color, intensity... >>>>>> >>>>>> it should be neat (: >>>>>> >>>>>> and also being able to edit the color / properties of model materials >>>>>> in the editor will be rad so we can re-use art peices and just >>>>>> re-colorize >>>>>> them. >>>>>> >>>>>> Also, all options available in the editor will be available from >>>>>> script too so we could do weird things like make objects less shiny over >>>>>> time. I have no clue why we might want to but giving the power to do so >>>>>> I >>>>>> think is important (: >>>>>> >>>>>> growl and we need multitexture support and bump mapping soon, it's >>>>>> gonna be cool! >>>>>> On Fri, May 22, 2009 at 9:58 AM, Kent Petersen >>>>>> <kentkmp@xxxxxxxxx>wrote: >>>>>> >>>>>>> Light editor sounds pretty badass >>>>>>> >>>>>>> >>>>>>> On Fri, May 22, 2009 at 9:02 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>>>>> >>>>>>>> Hey Wurmz, would you wanna do some UI art for the editor? I was >>>>>>>> thinkin you'd be great for this but let me know! >>>>>>>> >>>>>>>> Here's what i was thinkin.... >>>>>>>> >>>>>>>> #1 - a checkbox - both checked and unchecked to put to the left of >>>>>>>> "Casts a shadow" in the info window. When the check box is clicked, it >>>>>>>> toggles which image it shows >>>>>>>> #2 -a "pos" icon button - to put next to the position line in the >>>>>>>> info window. There should be a pressed down and not pressed down >>>>>>>> version. >>>>>>>> (like a lil square button with an icon on it that shows something that >>>>>>>> kinda >>>>>>>> makes sense that it is a position control) >>>>>>>> #3 - a "rot" icon button - for rotation. same as above >>>>>>>> #4 - a "scale" icon button - for scaling. same as above >>>>>>>> #5 - some button to go next to "Type" in the info window which when >>>>>>>> you click it, it will switch from decoration, to collidable, etc (there >>>>>>>> probably will be more types later!) >>>>>>>> >>>>>>>> #6 - a button for the upper left, can be a lil larger, both a >>>>>>>> pressed and unpressed version, for going into "model edit mode" (ie >>>>>>>> the mode >>>>>>>> we know and love right now) >>>>>>>> #7 - a button just like above, but for going into "light edit mode" >>>>>>>> (a new editing mode for editing lights) >>>>>>>> >>>>>>>> >>>>>>>> #8 - i dont really know how this is gonna work, but we'll need some >>>>>>>> button too in the info window for bringing up a dialog which changes >>>>>>>> the >>>>>>>> color of a model. Basically it'll bring up a dialog and for each >>>>>>>> material >>>>>>>> in the model (there may be multiple - but most models only have 1, but >>>>>>>> there >>>>>>>> could be lots!) we should be able to adjust the R,G,B,A of the >>>>>>>> material. I >>>>>>>> was thinking maybe something like this in the dialog... >>>>>>>> >>>>>>>> <=| [Name of Material] |=> >>>>>>>> R ---------O---------------- >>>>>>>> G -----O-------------------- >>>>>>>> B --------------------------O >>>>>>>> A --------------------------O >>>>>>>> >>>>>>>> >>>>>>>> where the <=| and |=> are buttons to switch to the previos and next >>>>>>>> materials (we'd need both a pressed and unpressed version of each) >>>>>>>> >>>>>>>> and the -----O------ are slider bars (one peice of art for that) >>>>>>>> and the O on that is some kind of sliding marker that can be dragged >>>>>>>> around >>>>>>>> >>>>>>>> #9 - bonus? if we had some art to use for dialog boxes here in the >>>>>>>> editor instead of using the boxes that i've made. We can leave it for >>>>>>>> now >>>>>>>> though, it doesn't make it any less functional hehe. >>>>>>>> >>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >