[project1dev] Re: UI Art needed

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Fri, 22 May 2009 11:26:00 -0700

cool deal (:

for 2D graphics, images still have to have dimensions that are powers of 2
don't forget!

If you have ideas for makign the UI better too, I'm not opposed to changing
it (:

But before you invest too much time in a mockup or anything we can talk
about what features are there and what features are planned to be there so
you dont waste your time.

::shrugs:: (:
On Fri, May 22, 2009 at 11:23 AM, Matthew Freeland

> OH hells yeah, when I get home I'll work up a couple ideas for you Mr.
> Alan.
> On Fri, May 22, 2009 at 11:00 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>> Yeah, that sounds like a lot of fun to play with
>> On Fri, May 22, 2009 at 10:41 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>> yeah it'll be neat not to have to do it in script!
>>> You'll be able to define the lighting group regions (the invisible
>>> rectangle that defines how things inside it are lit)
>>> and then you'll be able to create and position lights, and say which
>>> lighting groups they are part of.
>>> And you'll be able to adjust the params of all those lights, like
>>> position, direction, color, intensity...
>>> it should be neat (:
>>> and also being able to edit the color / properties of model materials in
>>> the editor will be rad so we can re-use art peices and just re-colorize
>>> them.
>>> Also, all options available in the editor will be available from script
>>> too so we could do weird things like make objects less shiny over time.  I
>>> have no clue why we might want to but giving the power to do so I think is
>>> important (:
>>> growl and we need multitexture support and bump mapping soon, it's gonna
>>> be cool!
>>>   On Fri, May 22, 2009 at 9:58 AM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>> Light editor sounds pretty badass
>>>> On Fri, May 22, 2009 at 9:02 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>> Hey Wurmz, would you wanna do some UI art for the editor?  I was
>>>>> thinkin you'd be great for this but let me know!
>>>>> Here's what i was thinkin....
>>>>> #1 - a checkbox - both checked and unchecked to put to the left of
>>>>> "Casts a shadow" in the info window.  When the check box is clicked, it
>>>>> toggles which image it shows
>>>>> #2 -a "pos" icon button - to put next to the position line in the info
>>>>> window.  There should be a pressed down and not pressed down version. 
>>>>> (like
>>>>> a lil square button with an icon on it that shows something that kinda 
>>>>> makes
>>>>> sense that it is a position control)
>>>>> #3 - a "rot" icon button - for rotation. same as above
>>>>> #4 - a "scale" icon button - for scaling. same as above
>>>>> #5 - some button to go next to "Type" in the info window which when you
>>>>> click it, it will switch from decoration, to collidable, etc (there 
>>>>> probably
>>>>> will be more types later!)
>>>>> #6 - a button for the upper left, can be a lil larger, both a pressed
>>>>> and unpressed version, for going into "model edit mode" (ie the mode we 
>>>>> know
>>>>> and love right now)
>>>>> #7 - a button just like above, but for going into "light edit mode" (a
>>>>> new editing mode for editing lights)
>>>>> #8 - i dont really know how this is gonna work, but we'll need some
>>>>> button too in the info window for bringing up a dialog which changes the
>>>>> color of a model.  Basically it'll bring up a dialog and for each material
>>>>> in the model (there may be multiple - but most models only have 1, but 
>>>>> there
>>>>> could be lots!) we should be able to adjust the R,G,B,A of the material.  
>>>>> I
>>>>> was thinking maybe something like this in the dialog...
>>>>> <=|   [Name of Material]  |=>
>>>>> R ---------O----------------
>>>>> G -----O--------------------
>>>>> B --------------------------O
>>>>> A --------------------------O
>>>>> where the <=| and |=> are buttons to switch to the previos and next
>>>>> materials (we'd need both a pressed and unpressed version of each)
>>>>> and the -----O------  are slider bars (one peice of art for that) and
>>>>> the O on that is some kind of sliding marker that can be dragged around
>>>>> #9 - bonus? if we had some art to use for dialog boxes here in the
>>>>> editor instead of using the boxes that i've made.  We can leave it for now
>>>>> though, it doesn't make it any less functional hehe.

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