[project1dev] Re: Chris' boss head

  • From: "Chris Sherman" <cshermandesign@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Fri, 22 May 2009 22:07:37 +0000

BURN!!!!!!!!!!!!!
Sent from my BlackBerry

-----Original Message-----
From: Matthew Freeland <mattthefiend@xxxxxxxxx>

Date: Fri, 22 May 2009 14:47:02 
To: <project1dev@xxxxxxxxxxxxx>
Subject: [project1dev] Re: Chris' boss head


Nah, it's okay. 'cause I busted through YOUR mom last night.

On Fri, May 22, 2009 at 2:32 PM, Chris Sherman <cshermandesign@xxxxxxxxx>wrote:

> No, that'd be hot. Wurmz mom busting through anything works for me lol
>
> I'm gonna get heat for this...
>
> Sent from my BlackBerry
>
> ------------------------------
> *From*: Alan Wolfe
> *Date*: Fri, 22 May 2009 13:35:43 -0700
> *To*: <project1dev@xxxxxxxxxxxxx>
> *Subject*: [project1dev] Re: Chris' boss head
> that'd be funny :P
>
> On Fri, May 22, 2009 at 1:35 PM, Matthew Freeland 
> <mattthefiend@xxxxxxxxx>wrote:
>
>> Merge both ideas, have it make a big earthquake and pop out of the ground
>> all cinematic like and whack its head on one of the catwalk pieces!
>>
>>
>> On Fri, May 22, 2009 at 1:33 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>>
>>> That is a pretty awesome idea.
>>>
>>> I was also thinking we could do something kinda like tremors and have it
>>> pop out of the ground
>>>
>>>
>>> On Fri, May 22, 2009 at 1:30 PM, Matthew Freeland <
>>> mattthefiend@xxxxxxxxx> wrote:
>>>
>>>> We could always rescript the boss to crash through one of the bridge
>>>> pieces when he chases you down instead of them crashing down afterwards.
>>>>
>>>>
>>>> On Thu, May 21, 2009 at 11:25 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>>
>>>>> Yeah we will have a great idea when we get there.
>>>>>
>>>>>
>>>>> On Thu, May 21, 2009 at 10:49 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>>
>>>>>> yeah i dunno, i cant think of how to do it, maybe it's ok for now...
>>>>>>
>>>>>> maybe when we have a world to place this cave into, we'll have
>>>>>> scriptable camera controls so we can do the boss fight where the boss is
>>>>>> visible, then after the fight we pan the camera to the bridge collapsing,
>>>>>> then to the rubble caving in and then back to the player or somethin.
>>>>>>
>>>>>> (ps i updated the website with some more screenshots)
>>>>>>
>>>>>> ok night for reals, sleep well kent!
>>>>>>
>>>>>>
>>>>>> On Thu, May 21, 2009 at 10:45 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>>>>
>>>>>>> I originally had him much bigger but he clipped through the bridge.
>>>>>>> For the sake of avoiding that I scaled him down. I guess if you don't 
>>>>>>> care
>>>>>>> about that he looks more awesomer when he's bigger
>>>>>>>
>>>>>>>
>>>>>>> On Thu, May 21, 2009 at 10:31 PM, Alan Wolfe 
>>>>>>> <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>>
>>>>>>>> wow that does look nice!
>>>>>>>>
>>>>>>>> It would be neat if you could see the boss better before you fight
>>>>>>>> but i cant think of any way can you?
>>>>>>>>
>>>>>>>> screen shot of new boss fight attached cause it is soooo freakin
>>>>>>>> sweet
>>>>>>>>
>>>>>>>> Great model Chris!! (:
>>>>>>>>
>>>>>>>>
>>>>>>>> On Thu, May 21, 2009 at 10:20 PM, Kent Petersen 
>>>>>>>> <kentkmp@xxxxxxxxx>wrote:
>>>>>>>>
>>>>>>>>> night man. Pretty bad ass. I just added the boss in to the map
>>>>>>>>> right when you updated the art. Looks great
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Thu, May 21, 2009 at 10:16 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx
>>>>>>>>> > wrote:
>>>>>>>>>
>>>>>>>>>> It looks pretty awesome, here's a screenshot of it in game
>>>>>>>>>>
>>>>>>>>>> Night all!
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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