[project1dev] Re: UI Art needed

  • From: Matthew Freeland <mattthefiend@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Fri, 22 May 2009 13:28:16 -0700

Indeed, we can talk general outline of the UI before I get too far along, I
can go ahead and start designing black and white UI elements so we can
recolor it easily later on.

On Fri, May 22, 2009 at 11:26 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> cool deal (:
>
> for 2D graphics, images still have to have dimensions that are powers of 2
> don't forget!
>
> If you have ideas for makign the UI better too, I'm not opposed to changing
> it (:
>
> But before you invest too much time in a mockup or anything we can talk
> about what features are there and what features are planned to be there so
> you dont waste your time.
>
> ::shrugs:: (:
> On Fri, May 22, 2009 at 11:23 AM, Matthew Freeland <mattthefiend@xxxxxxxxx
> > wrote:
>
>> OH hells yeah, when I get home I'll work up a couple ideas for you Mr.
>> Alan.
>>
>>
>> On Fri, May 22, 2009 at 11:00 AM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>
>>> Yeah, that sounds like a lot of fun to play with
>>>
>>>
>>> On Fri, May 22, 2009 at 10:41 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>
>>>> yeah it'll be neat not to have to do it in script!
>>>>
>>>> You'll be able to define the lighting group regions (the invisible
>>>> rectangle that defines how things inside it are lit)
>>>>
>>>> and then you'll be able to create and position lights, and say which
>>>> lighting groups they are part of.
>>>>
>>>> And you'll be able to adjust the params of all those lights, like
>>>> position, direction, color, intensity...
>>>>
>>>> it should be neat (:
>>>>
>>>> and also being able to edit the color / properties of model materials in
>>>> the editor will be rad so we can re-use art peices and just re-colorize
>>>> them.
>>>>
>>>> Also, all options available in the editor will be available from script
>>>> too so we could do weird things like make objects less shiny over time.  I
>>>> have no clue why we might want to but giving the power to do so I think is
>>>> important (:
>>>>
>>>> growl and we need multitexture support and bump mapping soon, it's gonna
>>>> be cool!
>>>>   On Fri, May 22, 2009 at 9:58 AM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>>
>>>>> Light editor sounds pretty badass
>>>>>
>>>>>
>>>>> On Fri, May 22, 2009 at 9:02 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>>
>>>>>> Hey Wurmz, would you wanna do some UI art for the editor?  I was
>>>>>> thinkin you'd be great for this but let me know!
>>>>>>
>>>>>> Here's what i was thinkin....
>>>>>>
>>>>>> #1 - a checkbox - both checked and unchecked to put to the left of
>>>>>> "Casts a shadow" in the info window.  When the check box is clicked, it
>>>>>> toggles which image it shows
>>>>>> #2 -a "pos" icon button - to put next to the position line in the info
>>>>>> window.  There should be a pressed down and not pressed down version. 
>>>>>> (like
>>>>>> a lil square button with an icon on it that shows something that kinda 
>>>>>> makes
>>>>>> sense that it is a position control)
>>>>>> #3 - a "rot" icon button - for rotation. same as above
>>>>>> #4 - a "scale" icon button - for scaling. same as above
>>>>>> #5 - some button to go next to "Type" in the info window which when
>>>>>> you click it, it will switch from decoration, to collidable, etc (there
>>>>>> probably will be more types later!)
>>>>>>
>>>>>> #6 - a button for the upper left, can be a lil larger, both a pressed
>>>>>> and unpressed version, for going into "model edit mode" (ie the mode we 
>>>>>> know
>>>>>> and love right now)
>>>>>> #7 - a button just like above, but for going into "light edit mode" (a
>>>>>> new editing mode for editing lights)
>>>>>>
>>>>>>
>>>>>> #8 - i dont really know how this is gonna work, but we'll need some
>>>>>> button too in the info window for bringing up a dialog which changes the
>>>>>> color of a model.  Basically it'll bring up a dialog and for each 
>>>>>> material
>>>>>> in the model (there may be multiple - but most models only have 1, but 
>>>>>> there
>>>>>> could be lots!) we should be able to adjust the R,G,B,A of the material. 
>>>>>>  I
>>>>>> was thinking maybe something like this in the dialog...
>>>>>>
>>>>>> <=|   [Name of Material]  |=>
>>>>>> R ---------O----------------
>>>>>> G -----O--------------------
>>>>>> B --------------------------O
>>>>>> A --------------------------O
>>>>>>
>>>>>>
>>>>>> where the <=| and |=> are buttons to switch to the previos and next
>>>>>> materials (we'd need both a pressed and unpressed version of each)
>>>>>>
>>>>>> and the -----O------  are slider bars (one peice of art for that) and
>>>>>> the O on that is some kind of sliding marker that can be dragged around
>>>>>>
>>>>>> #9 - bonus? if we had some art to use for dialog boxes here in the
>>>>>> editor instead of using the boxes that i've made.  We can leave it for 
>>>>>> now
>>>>>> though, it doesn't make it any less functional hehe.
>>>>>>
>>>>>
>>>>>
>>>>
>>>
>>
>

Other related posts: