[project1dev] Re: UI Art needed

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Fri, 22 May 2009 13:28:44 -0700

okies (:

On Fri, May 22, 2009 at 1:28 PM, Matthew Freeland <mattthefiend@xxxxxxxxx>wrote:

> Indeed, we can talk general outline of the UI before I get too far along, I
> can go ahead and start designing black and white UI elements so we can
> recolor it easily later on.
>
>
> On Fri, May 22, 2009 at 11:26 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> cool deal (:
>>
>> for 2D graphics, images still have to have dimensions that are powers of 2
>> don't forget!
>>
>> If you have ideas for makign the UI better too, I'm not opposed to
>> changing it (:
>>
>> But before you invest too much time in a mockup or anything we can talk
>> about what features are there and what features are planned to be there so
>> you dont waste your time.
>>
>> ::shrugs:: (:
>>   On Fri, May 22, 2009 at 11:23 AM, Matthew Freeland <
>> mattthefiend@xxxxxxxxx> wrote:
>>
>>> OH hells yeah, when I get home I'll work up a couple ideas for you Mr.
>>> Alan.
>>>
>>>
>>> On Fri, May 22, 2009 at 11:00 AM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>
>>>> Yeah, that sounds like a lot of fun to play with
>>>>
>>>>
>>>> On Fri, May 22, 2009 at 10:41 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>
>>>>> yeah it'll be neat not to have to do it in script!
>>>>>
>>>>> You'll be able to define the lighting group regions (the invisible
>>>>> rectangle that defines how things inside it are lit)
>>>>>
>>>>> and then you'll be able to create and position lights, and say which
>>>>> lighting groups they are part of.
>>>>>
>>>>> And you'll be able to adjust the params of all those lights, like
>>>>> position, direction, color, intensity...
>>>>>
>>>>> it should be neat (:
>>>>>
>>>>> and also being able to edit the color / properties of model materials
>>>>> in the editor will be rad so we can re-use art peices and just re-colorize
>>>>> them.
>>>>>
>>>>> Also, all options available in the editor will be available from script
>>>>> too so we could do weird things like make objects less shiny over time.  I
>>>>> have no clue why we might want to but giving the power to do so I think is
>>>>> important (:
>>>>>
>>>>> growl and we need multitexture support and bump mapping soon, it's
>>>>> gonna be cool!
>>>>>   On Fri, May 22, 2009 at 9:58 AM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>>>
>>>>>> Light editor sounds pretty badass
>>>>>>
>>>>>>
>>>>>> On Fri, May 22, 2009 at 9:02 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>
>>>>>>> Hey Wurmz, would you wanna do some UI art for the editor?  I was
>>>>>>> thinkin you'd be great for this but let me know!
>>>>>>>
>>>>>>> Here's what i was thinkin....
>>>>>>>
>>>>>>> #1 - a checkbox - both checked and unchecked to put to the left of
>>>>>>> "Casts a shadow" in the info window.  When the check box is clicked, it
>>>>>>> toggles which image it shows
>>>>>>> #2 -a "pos" icon button - to put next to the position line in the
>>>>>>> info window.  There should be a pressed down and not pressed down 
>>>>>>> version.
>>>>>>> (like a lil square button with an icon on it that shows something that 
>>>>>>> kinda
>>>>>>> makes sense that it is a position control)
>>>>>>> #3 - a "rot" icon button - for rotation. same as above
>>>>>>> #4 - a "scale" icon button - for scaling. same as above
>>>>>>> #5 - some button to go next to "Type" in the info window which when
>>>>>>> you click it, it will switch from decoration, to collidable, etc (there
>>>>>>> probably will be more types later!)
>>>>>>>
>>>>>>> #6 - a button for the upper left, can be a lil larger, both a pressed
>>>>>>> and unpressed version, for going into "model edit mode" (ie the mode we 
>>>>>>> know
>>>>>>> and love right now)
>>>>>>> #7 - a button just like above, but for going into "light edit mode"
>>>>>>> (a new editing mode for editing lights)
>>>>>>>
>>>>>>>
>>>>>>> #8 - i dont really know how this is gonna work, but we'll need some
>>>>>>> button too in the info window for bringing up a dialog which changes the
>>>>>>> color of a model.  Basically it'll bring up a dialog and for each 
>>>>>>> material
>>>>>>> in the model (there may be multiple - but most models only have 1, but 
>>>>>>> there
>>>>>>> could be lots!) we should be able to adjust the R,G,B,A of the 
>>>>>>> material.  I
>>>>>>> was thinking maybe something like this in the dialog...
>>>>>>>
>>>>>>> <=|   [Name of Material]  |=>
>>>>>>> R ---------O----------------
>>>>>>> G -----O--------------------
>>>>>>> B --------------------------O
>>>>>>> A --------------------------O
>>>>>>>
>>>>>>>
>>>>>>> where the <=| and |=> are buttons to switch to the previos and next
>>>>>>> materials (we'd need both a pressed and unpressed version of each)
>>>>>>>
>>>>>>> and the -----O------  are slider bars (one peice of art for that) and
>>>>>>> the O on that is some kind of sliding marker that can be dragged around
>>>>>>>
>>>>>>> #9 - bonus? if we had some art to use for dialog boxes here in the
>>>>>>> editor instead of using the boxes that i've made.  We can leave it for 
>>>>>>> now
>>>>>>> though, it doesn't make it any less functional hehe.
>>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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