okies (: On Fri, May 22, 2009 at 1:28 PM, Matthew Freeland <mattthefiend@xxxxxxxxx>wrote: > Indeed, we can talk general outline of the UI before I get too far along, I > can go ahead and start designing black and white UI elements so we can > recolor it easily later on. > > > On Fri, May 22, 2009 at 11:26 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > >> cool deal (: >> >> for 2D graphics, images still have to have dimensions that are powers of 2 >> don't forget! >> >> If you have ideas for makign the UI better too, I'm not opposed to >> changing it (: >> >> But before you invest too much time in a mockup or anything we can talk >> about what features are there and what features are planned to be there so >> you dont waste your time. >> >> ::shrugs:: (: >> On Fri, May 22, 2009 at 11:23 AM, Matthew Freeland < >> mattthefiend@xxxxxxxxx> wrote: >> >>> OH hells yeah, when I get home I'll work up a couple ideas for you Mr. >>> Alan. >>> >>> >>> On Fri, May 22, 2009 at 11:00 AM, Kent Petersen <kentkmp@xxxxxxxxx>wrote: >>> >>>> Yeah, that sounds like a lot of fun to play with >>>> >>>> >>>> On Fri, May 22, 2009 at 10:41 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>> >>>>> yeah it'll be neat not to have to do it in script! >>>>> >>>>> You'll be able to define the lighting group regions (the invisible >>>>> rectangle that defines how things inside it are lit) >>>>> >>>>> and then you'll be able to create and position lights, and say which >>>>> lighting groups they are part of. >>>>> >>>>> And you'll be able to adjust the params of all those lights, like >>>>> position, direction, color, intensity... >>>>> >>>>> it should be neat (: >>>>> >>>>> and also being able to edit the color / properties of model materials >>>>> in the editor will be rad so we can re-use art peices and just re-colorize >>>>> them. >>>>> >>>>> Also, all options available in the editor will be available from script >>>>> too so we could do weird things like make objects less shiny over time. I >>>>> have no clue why we might want to but giving the power to do so I think is >>>>> important (: >>>>> >>>>> growl and we need multitexture support and bump mapping soon, it's >>>>> gonna be cool! >>>>> On Fri, May 22, 2009 at 9:58 AM, Kent Petersen <kentkmp@xxxxxxxxx>wrote: >>>>> >>>>>> Light editor sounds pretty badass >>>>>> >>>>>> >>>>>> On Fri, May 22, 2009 at 9:02 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>>>> >>>>>>> Hey Wurmz, would you wanna do some UI art for the editor? I was >>>>>>> thinkin you'd be great for this but let me know! >>>>>>> >>>>>>> Here's what i was thinkin.... >>>>>>> >>>>>>> #1 - a checkbox - both checked and unchecked to put to the left of >>>>>>> "Casts a shadow" in the info window. When the check box is clicked, it >>>>>>> toggles which image it shows >>>>>>> #2 -a "pos" icon button - to put next to the position line in the >>>>>>> info window. There should be a pressed down and not pressed down >>>>>>> version. >>>>>>> (like a lil square button with an icon on it that shows something that >>>>>>> kinda >>>>>>> makes sense that it is a position control) >>>>>>> #3 - a "rot" icon button - for rotation. same as above >>>>>>> #4 - a "scale" icon button - for scaling. same as above >>>>>>> #5 - some button to go next to "Type" in the info window which when >>>>>>> you click it, it will switch from decoration, to collidable, etc (there >>>>>>> probably will be more types later!) >>>>>>> >>>>>>> #6 - a button for the upper left, can be a lil larger, both a pressed >>>>>>> and unpressed version, for going into "model edit mode" (ie the mode we >>>>>>> know >>>>>>> and love right now) >>>>>>> #7 - a button just like above, but for going into "light edit mode" >>>>>>> (a new editing mode for editing lights) >>>>>>> >>>>>>> >>>>>>> #8 - i dont really know how this is gonna work, but we'll need some >>>>>>> button too in the info window for bringing up a dialog which changes the >>>>>>> color of a model. Basically it'll bring up a dialog and for each >>>>>>> material >>>>>>> in the model (there may be multiple - but most models only have 1, but >>>>>>> there >>>>>>> could be lots!) we should be able to adjust the R,G,B,A of the >>>>>>> material. I >>>>>>> was thinking maybe something like this in the dialog... >>>>>>> >>>>>>> <=| [Name of Material] |=> >>>>>>> R ---------O---------------- >>>>>>> G -----O-------------------- >>>>>>> B --------------------------O >>>>>>> A --------------------------O >>>>>>> >>>>>>> >>>>>>> where the <=| and |=> are buttons to switch to the previos and next >>>>>>> materials (we'd need both a pressed and unpressed version of each) >>>>>>> >>>>>>> and the -----O------ are slider bars (one peice of art for that) and >>>>>>> the O on that is some kind of sliding marker that can be dragged around >>>>>>> >>>>>>> #9 - bonus? if we had some art to use for dialog boxes here in the >>>>>>> editor instead of using the boxes that i've made. We can leave it for >>>>>>> now >>>>>>> though, it doesn't make it any less functional hehe. >>>>>>> >>>>>> >>>>>> >>>>> >>>> >>> >> >