OH hells yeah, when I get home I'll work up a couple ideas for you Mr. Alan. On Fri, May 22, 2009 at 11:00 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > Yeah, that sounds like a lot of fun to play with > > > On Fri, May 22, 2009 at 10:41 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > >> yeah it'll be neat not to have to do it in script! >> >> You'll be able to define the lighting group regions (the invisible >> rectangle that defines how things inside it are lit) >> >> and then you'll be able to create and position lights, and say which >> lighting groups they are part of. >> >> And you'll be able to adjust the params of all those lights, like >> position, direction, color, intensity... >> >> it should be neat (: >> >> and also being able to edit the color / properties of model materials in >> the editor will be rad so we can re-use art peices and just re-colorize >> them. >> >> Also, all options available in the editor will be available from script >> too so we could do weird things like make objects less shiny over time. I >> have no clue why we might want to but giving the power to do so I think is >> important (: >> >> growl and we need multitexture support and bump mapping soon, it's gonna >> be cool! >> On Fri, May 22, 2009 at 9:58 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: >> >>> Light editor sounds pretty badass >>> >>> >>> On Fri, May 22, 2009 at 9:02 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>> >>>> Hey Wurmz, would you wanna do some UI art for the editor? I was thinkin >>>> you'd be great for this but let me know! >>>> >>>> Here's what i was thinkin.... >>>> >>>> #1 - a checkbox - both checked and unchecked to put to the left of >>>> "Casts a shadow" in the info window. When the check box is clicked, it >>>> toggles which image it shows >>>> #2 -a "pos" icon button - to put next to the position line in the info >>>> window. There should be a pressed down and not pressed down version. (like >>>> a lil square button with an icon on it that shows something that kinda >>>> makes >>>> sense that it is a position control) >>>> #3 - a "rot" icon button - for rotation. same as above >>>> #4 - a "scale" icon button - for scaling. same as above >>>> #5 - some button to go next to "Type" in the info window which when you >>>> click it, it will switch from decoration, to collidable, etc (there >>>> probably >>>> will be more types later!) >>>> >>>> #6 - a button for the upper left, can be a lil larger, both a pressed >>>> and unpressed version, for going into "model edit mode" (ie the mode we >>>> know >>>> and love right now) >>>> #7 - a button just like above, but for going into "light edit mode" (a >>>> new editing mode for editing lights) >>>> >>>> >>>> #8 - i dont really know how this is gonna work, but we'll need some >>>> button too in the info window for bringing up a dialog which changes the >>>> color of a model. Basically it'll bring up a dialog and for each material >>>> in the model (there may be multiple - but most models only have 1, but >>>> there >>>> could be lots!) we should be able to adjust the R,G,B,A of the material. I >>>> was thinking maybe something like this in the dialog... >>>> >>>> <=| [Name of Material] |=> >>>> R ---------O---------------- >>>> G -----O-------------------- >>>> B --------------------------O >>>> A --------------------------O >>>> >>>> >>>> where the <=| and |=> are buttons to switch to the previos and next >>>> materials (we'd need both a pressed and unpressed version of each) >>>> >>>> and the -----O------ are slider bars (one peice of art for that) and >>>> the O on that is some kind of sliding marker that can be dragged around >>>> >>>> #9 - bonus? if we had some art to use for dialog boxes here in the >>>> editor instead of using the boxes that i've made. We can leave it for now >>>> though, it doesn't make it any less functional hehe. >>>> >>> >>> >> >