[project1dev] Re: UI Art needed

  • From: Matthew Freeland <mattthefiend@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Fri, 22 May 2009 11:23:30 -0700

OH hells yeah, when I get home I'll work up a couple ideas for you Mr. Alan.

On Fri, May 22, 2009 at 11:00 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> Yeah, that sounds like a lot of fun to play with
>
>
> On Fri, May 22, 2009 at 10:41 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> yeah it'll be neat not to have to do it in script!
>>
>> You'll be able to define the lighting group regions (the invisible
>> rectangle that defines how things inside it are lit)
>>
>> and then you'll be able to create and position lights, and say which
>> lighting groups they are part of.
>>
>> And you'll be able to adjust the params of all those lights, like
>> position, direction, color, intensity...
>>
>> it should be neat (:
>>
>> and also being able to edit the color / properties of model materials in
>> the editor will be rad so we can re-use art peices and just re-colorize
>> them.
>>
>> Also, all options available in the editor will be available from script
>> too so we could do weird things like make objects less shiny over time.  I
>> have no clue why we might want to but giving the power to do so I think is
>> important (:
>>
>> growl and we need multitexture support and bump mapping soon, it's gonna
>> be cool!
>> On Fri, May 22, 2009 at 9:58 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>>
>>> Light editor sounds pretty badass
>>>
>>>
>>> On Fri, May 22, 2009 at 9:02 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>
>>>> Hey Wurmz, would you wanna do some UI art for the editor?  I was thinkin
>>>> you'd be great for this but let me know!
>>>>
>>>> Here's what i was thinkin....
>>>>
>>>> #1 - a checkbox - both checked and unchecked to put to the left of
>>>> "Casts a shadow" in the info window.  When the check box is clicked, it
>>>> toggles which image it shows
>>>> #2 -a "pos" icon button - to put next to the position line in the info
>>>> window.  There should be a pressed down and not pressed down version. (like
>>>> a lil square button with an icon on it that shows something that kinda 
>>>> makes
>>>> sense that it is a position control)
>>>> #3 - a "rot" icon button - for rotation. same as above
>>>> #4 - a "scale" icon button - for scaling. same as above
>>>> #5 - some button to go next to "Type" in the info window which when you
>>>> click it, it will switch from decoration, to collidable, etc (there 
>>>> probably
>>>> will be more types later!)
>>>>
>>>> #6 - a button for the upper left, can be a lil larger, both a pressed
>>>> and unpressed version, for going into "model edit mode" (ie the mode we 
>>>> know
>>>> and love right now)
>>>> #7 - a button just like above, but for going into "light edit mode" (a
>>>> new editing mode for editing lights)
>>>>
>>>>
>>>> #8 - i dont really know how this is gonna work, but we'll need some
>>>> button too in the info window for bringing up a dialog which changes the
>>>> color of a model.  Basically it'll bring up a dialog and for each material
>>>> in the model (there may be multiple - but most models only have 1, but 
>>>> there
>>>> could be lots!) we should be able to adjust the R,G,B,A of the material.  I
>>>> was thinking maybe something like this in the dialog...
>>>>
>>>> <=|   [Name of Material]  |=>
>>>> R ---------O----------------
>>>> G -----O--------------------
>>>> B --------------------------O
>>>> A --------------------------O
>>>>
>>>>
>>>> where the <=| and |=> are buttons to switch to the previos and next
>>>> materials (we'd need both a pressed and unpressed version of each)
>>>>
>>>> and the -----O------  are slider bars (one peice of art for that) and
>>>> the O on that is some kind of sliding marker that can be dragged around
>>>>
>>>> #9 - bonus? if we had some art to use for dialog boxes here in the
>>>> editor instead of using the boxes that i've made.  We can leave it for now
>>>> though, it doesn't make it any less functional hehe.
>>>>
>>>
>>>
>>
>

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