[project1dev] Re: UI Art needed

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Fri, 22 May 2009 11:00:34 -0700

Yeah, that sounds like a lot of fun to play with

On Fri, May 22, 2009 at 10:41 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> yeah it'll be neat not to have to do it in script!
>
> You'll be able to define the lighting group regions (the invisible
> rectangle that defines how things inside it are lit)
>
> and then you'll be able to create and position lights, and say which
> lighting groups they are part of.
>
> And you'll be able to adjust the params of all those lights, like position,
> direction, color, intensity...
>
> it should be neat (:
>
> and also being able to edit the color / properties of model materials in
> the editor will be rad so we can re-use art peices and just re-colorize
> them.
>
> Also, all options available in the editor will be available from script too
> so we could do weird things like make objects less shiny over time.  I have
> no clue why we might want to but giving the power to do so I think is
> important (:
>
> growl and we need multitexture support and bump mapping soon, it's gonna be
> cool!
> On Fri, May 22, 2009 at 9:58 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>
>> Light editor sounds pretty badass
>>
>>
>> On Fri, May 22, 2009 at 9:02 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>
>>> Hey Wurmz, would you wanna do some UI art for the editor?  I was thinkin
>>> you'd be great for this but let me know!
>>>
>>> Here's what i was thinkin....
>>>
>>> #1 - a checkbox - both checked and unchecked to put to the left of "Casts
>>> a shadow" in the info window.  When the check box is clicked, it toggles
>>> which image it shows
>>> #2 -a "pos" icon button - to put next to the position line in the info
>>> window.  There should be a pressed down and not pressed down version. (like
>>> a lil square button with an icon on it that shows something that kinda makes
>>> sense that it is a position control)
>>> #3 - a "rot" icon button - for rotation. same as above
>>> #4 - a "scale" icon button - for scaling. same as above
>>> #5 - some button to go next to "Type" in the info window which when you
>>> click it, it will switch from decoration, to collidable, etc (there probably
>>> will be more types later!)
>>>
>>> #6 - a button for the upper left, can be a lil larger, both a pressed and
>>> unpressed version, for going into "model edit mode" (ie the mode we know and
>>> love right now)
>>> #7 - a button just like above, but for going into "light edit mode" (a
>>> new editing mode for editing lights)
>>>
>>>
>>> #8 - i dont really know how this is gonna work, but we'll need some
>>> button too in the info window for bringing up a dialog which changes the
>>> color of a model.  Basically it'll bring up a dialog and for each material
>>> in the model (there may be multiple - but most models only have 1, but there
>>> could be lots!) we should be able to adjust the R,G,B,A of the material.  I
>>> was thinking maybe something like this in the dialog...
>>>
>>> <=|   [Name of Material]  |=>
>>> R ---------O----------------
>>> G -----O--------------------
>>> B --------------------------O
>>> A --------------------------O
>>>
>>>
>>> where the <=| and |=> are buttons to switch to the previos and next
>>> materials (we'd need both a pressed and unpressed version of each)
>>>
>>> and the -----O------  are slider bars (one peice of art for that) and the
>>> O on that is some kind of sliding marker that can be dragged around
>>>
>>> #9 - bonus? if we had some art to use for dialog boxes here in the editor
>>> instead of using the boxes that i've made.  We can leave it for now though,
>>> it doesn't make it any less functional hehe.
>>>
>>
>>
>

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