[project1dev] Re: UI Art needed

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Fri, 22 May 2009 10:41:08 -0700

yeah it'll be neat not to have to do it in script!

You'll be able to define the lighting group regions (the invisible rectangle
that defines how things inside it are lit)

and then you'll be able to create and position lights, and say which
lighting groups they are part of.

And you'll be able to adjust the params of all those lights, like position,
direction, color, intensity...

it should be neat (:

and also being able to edit the color / properties of model materials in the
editor will be rad so we can re-use art peices and just re-colorize them.

Also, all options available in the editor will be available from script too
so we could do weird things like make objects less shiny over time.  I have
no clue why we might want to but giving the power to do so I think is
important (:

growl and we need multitexture support and bump mapping soon, it's gonna be
On Fri, May 22, 2009 at 9:58 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> Light editor sounds pretty badass
> On Fri, May 22, 2009 at 9:02 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>> Hey Wurmz, would you wanna do some UI art for the editor?  I was thinkin
>> you'd be great for this but let me know!
>> Here's what i was thinkin....
>> #1 - a checkbox - both checked and unchecked to put to the left of "Casts
>> a shadow" in the info window.  When the check box is clicked, it toggles
>> which image it shows
>> #2 -a "pos" icon button - to put next to the position line in the info
>> window.  There should be a pressed down and not pressed down version. (like
>> a lil square button with an icon on it that shows something that kinda makes
>> sense that it is a position control)
>> #3 - a "rot" icon button - for rotation. same as above
>> #4 - a "scale" icon button - for scaling. same as above
>> #5 - some button to go next to "Type" in the info window which when you
>> click it, it will switch from decoration, to collidable, etc (there probably
>> will be more types later!)
>> #6 - a button for the upper left, can be a lil larger, both a pressed and
>> unpressed version, for going into "model edit mode" (ie the mode we know and
>> love right now)
>> #7 - a button just like above, but for going into "light edit mode" (a new
>> editing mode for editing lights)
>> #8 - i dont really know how this is gonna work, but we'll need some button
>> too in the info window for bringing up a dialog which changes the color of a
>> model.  Basically it'll bring up a dialog and for each material in the model
>> (there may be multiple - but most models only have 1, but there could be
>> lots!) we should be able to adjust the R,G,B,A of the material.  I was
>> thinking maybe something like this in the dialog...
>> <=|   [Name of Material]  |=>
>> R ---------O----------------
>> G -----O--------------------
>> B --------------------------O
>> A --------------------------O
>> where the <=| and |=> are buttons to switch to the previos and next
>> materials (we'd need both a pressed and unpressed version of each)
>> and the -----O------  are slider bars (one peice of art for that) and the
>> O on that is some kind of sliding marker that can be dragged around
>> #9 - bonus? if we had some art to use for dialog boxes here in the editor
>> instead of using the boxes that i've made.  We can leave it for now though,
>> it doesn't make it any less functional hehe.

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