[project1dev] Re: Requested Art

  • From: Matthew Morgan <MMorgan@xxxxxxxxxx>
  • To: "'project1dev@xxxxxxxxxxxxx'" <project1dev@xxxxxxxxxxxxx>
  • Date: Fri, 26 Jun 2009 07:56:12 -0700

I have a little one... its behind the "cannon" in the picture


From: project1dev-bounce@xxxxxxxxxxxxx 
[mailto:project1dev-bounce@xxxxxxxxxxxxx] On Behalf Of eric drewes
Sent: Friday, June 26, 2009 7:55 AM
To: project1dev@xxxxxxxxxxxxx
Subject: [project1dev] Re: Requested Art

a treasure chest
On Fri, Jun 26, 2009 at 10:42 AM, Matthew Morgan 
<MMorgan@xxxxxxxxxx<mailto:MMorgan@xxxxxxxxxx>> wrote:

I want to add more stuff but I don't know what to put...







From: project1dev-bounce@xxxxxxxxxxxxx<mailto:project1dev-bounce@xxxxxxxxxxxxx> 
[mailto:project1dev-bounce@xxxxxxxxxxxxx<mailto:project1dev-bounce@xxxxxxxxxxxxx>]
 On Behalf Of eric drewes
Sent: Friday, June 26, 2009 7:36 AM

To: project1dev@xxxxxxxxxxxxx<mailto:project1dev@xxxxxxxxxxxxx>
Subject: [project1dev] Re: Requested Art



yarrrrrrrrrrrrrrrrr

On Fri, Jun 26, 2009 at 10:31 AM, Matthew Morgan 
<MMorgan@xxxxxxxxxx<mailto:MMorgan@xxxxxxxxxx>> wrote:

[cid:image001.png@01C9F633.938EE3F0]





From: project1dev-bounce@xxxxxxxxxxxxx<mailto:project1dev-bounce@xxxxxxxxxxxxx> 
[mailto:project1dev-bounce@xxxxxxxxxxxxx<mailto:project1dev-bounce@xxxxxxxxxxxxx>]
 On Behalf Of eric drewes
Sent: Friday, June 26, 2009 7:08 AM
To: project1dev@xxxxxxxxxxxxx<mailto:project1dev@xxxxxxxxxxxxx>
Subject: [project1dev] Re: Requested Art



you can't plunder what you can't find :-P

On Fri, Jun 26, 2009 at 10:04 AM, Joshua Myers 
<joshjkm@xxxxxxxxx<mailto:joshjkm@xxxxxxxxx>> wrote:

::waves a pirate flag::

(;



On Fri, Jun 26, 2009 at 5:41 AM, eric drewes 
<figarus@xxxxxxxxx<mailto:figarus@xxxxxxxxx>> wrote:

ya man, i just have to get my software situation resolved, they will be easy to 
make and animate i just don't have the program i need currently



On Fri, Jun 26, 2009 at 8:20 AM, Chris Riccobono 
<crysalim@xxxxxxxxx<mailto:crysalim@xxxxxxxxx>> wrote:

That's cool, it will be one of our first pieces of animated scenery!

On Fri, Jun 26, 2009 at 5:09 AM, eric 
drewes<figarus@xxxxxxxxx<mailto:figarus@xxxxxxxxx>> wrote:
> you will dig em man, i really think you'll be happppy :)  im gonna animate
> them a little bit too.
>
> On Fri, Jun 26, 2009 at 7:08 AM, Chris Riccobono 
> <crysalim@xxxxxxxxx<mailto:crysalim@xxxxxxxxx>> wrote:
>>
>> I'm looking forward to the trees Eric, so I can place them down and
>> make it all prettyish :)
>>
>> On Thu, Jun 25, 2009 at 12:45 PM, eric 
>> drewes<figarus@xxxxxxxxx<mailto:figarus@xxxxxxxxx>> wrote:
>> > oh yeah maybe i'll make those trees for the void map too weeeee
>> >
>> > On Thu, Jun 25, 2009 at 3:33 PM, eric drewes 
>> > <figarus@xxxxxxxxx<mailto:figarus@xxxxxxxxx>> wrote:
>> >>
>> >> cool, hopefully next week will be quieter at work (for both of us!)
>> >>
>> >> On Thu, Jun 25, 2009 at 3:17 PM, Alan Wolfe 
>> >> <alan.wolfe@xxxxxxxxx<mailto:alan.wolfe@xxxxxxxxx>>
>> >> wrote:
>> >>>
>> >>> I'm going to work on fixing the bugs we have that are affecting kent
>> >>> right now, and finish makign the particle system stuff robust enough
>> >>> to
>> >>> handle the puffballs (we'll upgrade it more later as we need it) and
>> >>> then if
>> >>> there's time before we talk about character creation or animation i'll
>> >>> work
>> >>> on the editor some more.
>> >>>
>> >>> On Thu, Jun 25, 2009 at 12:16 PM, Alan Wolfe 
>> >>> <alan.wolfe@xxxxxxxxx<mailto:alan.wolfe@xxxxxxxxx>>
>> >>> wrote:
>> >>>>
>> >>>> okies (:
>> >>>>
>> >>>> On Thu, Jun 25, 2009 at 12:02 PM, eric drewes 
>> >>>> <figarus@xxxxxxxxx<mailto:figarus@xxxxxxxxx>>
>> >>>> wrote:
>> >>>>>
>> >>>>> yes i plan on doing the art for the main void map first but id
>> >>>>> really
>> >>>>> like to get tent set up and the props already exist for it so its
>> >>>>> just a
>> >>>>> matter of throwing em together.  once they are together i can look
>> >>>>> and see
>> >>>>> what needs to be done artwise for the tent so I can pass that info
>> >>>>> to katie
>> >>>>> while i finish up the main map.  Also, i think we should probably do
>> >>>>> the
>> >>>>> character stuff before the bridge and temple so kent can work on
>> >>>>> adding the
>> >>>>> dialogue and you and i can set up character creation, etc while
>> >>>>> rorac
>> >>>>> continues w/ the temple interior.  i think everything is coming
>> >>>>> together
>> >>>>> really well, just need time to plug in all the pieces everyone has
>> >>>>> been
>> >>>>> working on. :)
>> >>>>>
>> >>>>> On Thu, Jun 25, 2009 at 2:57 PM, Alan Wolfe 
>> >>>>> <alan.wolfe@xxxxxxxxx<mailto:alan.wolfe@xxxxxxxxx>>
>> >>>>> wrote:
>> >>>>>>
>> >>>>>> Hey Eric so idealistically we were talking about getting the
>> >>>>>> mainmap
>> >>>>>> done before moving on but i realize with the bridge to the temple
>> >>>>>> etc that
>> >>>>>> may not necesarily be the order we follow.
>> >>>>>> Are you still planning on doing art main map first then moving on
>> >>>>>> or
>> >>>>>> did you have a diff order in mind?
>> >>>>>>
>> >>>>>> Just wonderin to keep track of where we are at and where we are
>> >>>>>> headed
>> >>>>>> On Thu, Jun 25, 2009 at 11:49 AM, Alan Wolfe 
>> >>>>>> <alan.wolfe@xxxxxxxxx<mailto:alan.wolfe@xxxxxxxxx>>
>> >>>>>> wrote:
>> >>>>>>>
>> >>>>>>> Very cool (:
>> >>>>>>>
>> >>>>>>> This weekend i'll see where we are at with the voidmap, maybe we
>> >>>>>>> can
>> >>>>>>> close out the main area as done soon
>> >>>>>>> On Thu, Jun 25, 2009 at 11:43 AM, eric drewes 
>> >>>>>>> <figarus@xxxxxxxxx<mailto:figarus@xxxxxxxxx>>
>> >>>>>>> wrote:
>> >>>>>>>>
>> >>>>>>>> alan i am putting the tent together with the props we have
>> >>>>>>>> tonight
>> >>>>>>>> and tweaking the void map a bit, then i am going to start the
>> >>>>>>>> daunting task
>> >>>>>>>> of character modeling, :)
>> >>>>>>>>
>> >>>>>>>> On Thu, Jun 25, 2009 at 2:32 PM, Alan Wolfe
>> >>>>>>>> <alan.wolfe@xxxxxxxxx<mailto:alan.wolfe@xxxxxxxxx>>
>> >>>>>>>> wrote:
>> >>>>>>>>>
>> >>>>>>>>> temp art is always an option, ie putting a box where you want
>> >>>>>>>>> the
>> >>>>>>>>> succubus or the injured man.
>> >>>>>>>>>
>> >>>>>>>>> that way you dont have to wait for the art to get it all
>> >>>>>>>>> functionally correct
>> >>>>>>>>>
>> >>>>>>>>> On Thu, Jun 25, 2009 at 11:30 AM, eric drewes
>> >>>>>>>>> <figarus@xxxxxxxxx<mailto:figarus@xxxxxxxxx>>
>> >>>>>>>>> wrote:
>> >>>>>>>>>>
>> >>>>>>>>>> ...ok well there's kind of a backlog for these things right now
>> >>>>>>>>>> so
>> >>>>>>>>>> i will get to them when i get the chance, hopefully i can get
>> >>>>>>>>>> over to alex's
>> >>>>>>>>>> this weekend and get him set up so he can start building too.
>> >>>>>>>>>>
>> >>>>>>>>>>
>> >>>>>>>>>> On Thu, Jun 25, 2009 at 2:25 PM, Nick Klotz
>> >>>>>>>>>> <roracsenshi@xxxxxxxxx<mailto:roracsenshi@xxxxxxxxx>> wrote:
>> >>>>>>>>>>>
>> >>>>>>>>>>> Succubus
>> >>>>>>>>>>> Injured man
>> >>>>>>>>>>> Pile of gold/treasure chest
>> >>>>>>>>>>> Spiked log
>> >>>>>>>>>>> Textures
>> >>>>>>>>>>> Pillar
>> >>>>>>>>>>> On Thu, Jun 25, 2009 at 1:21 PM, eric drewes
>> >>>>>>>>>>> <figarus@xxxxxxxxx<mailto:figarus@xxxxxxxxx>>
>> >>>>>>>>>>> wrote:
>> >>>>>>>>>>>>
>> >>>>>>>>>>>> nick,
>> >>>>>>>>>>>>
>> >>>>>>>>>>>> please prioritize these by what you need first, and then
>> >>>>>>>>>>>> superficial props or things that could use temp art last
>> >>>>>>>>>>>>
>> >>>>>>>>>>>> On Thu, Jun 25, 2009 at 2:14 PM, Nick Klotz
>> >>>>>>>>>>>> <roracsenshi@xxxxxxxxx<mailto:roracsenshi@xxxxxxxxx>> wrote:
>> >>>>>>>>>>>>>
>> >>>>>>>>>>>>> Yes, these are just requested pieces of art I would like to
>> >>>>>>>>>>>>> put
>> >>>>>>>>>>>>> into the temple. Aside from misc. floor pieces I would say
>> >>>>>>>>>>>>> I'm about 45%
>> >>>>>>>>>>>>> done the first floor right now, sans traps/etc.
>> >>>>>>>>>>>>>
>> >>>>>>>>>>>>> On Thu, Jun 25, 2009 at 1:12 PM, Kent Petersen
>> >>>>>>>>>>>>> <kentkmp@xxxxxxxxx<mailto:kentkmp@xxxxxxxxx>> wrote:
>> >>>>>>>>>>>>>>
>> >>>>>>>>>>>>>> Are these just art requests or?
>> >>>>>>>>>>>>>>
>> >>>>>>>>>>>>>> On Thu, Jun 25, 2009 at 11:09 AM, Nick Klotz
>> >>>>>>>>>>>>>> <roracsenshi@xxxxxxxxx<mailto:roracsenshi@xxxxxxxxx>> wrote:
>> >>>>>>>>>>>>>>>
>> >>>>>>>>>>>>>>> Succubus, injured old man (rugged/adventurer looking)
>> >>>>>>>>>>>>>>> Pillars with dimensions to the scale of 10x10x60 (X, Y, Z)
>> >>>>>>>>>>>>>>> A log with spikes coming out of it; log dimensions should
>> >>>>>>>>>>>>>>> be
>> >>>>>>>>>>>>>>> 18x40x18 and flipped 90 degrees along the Y axis so that
>> >>>>>>>>>>>>>>> it lays
>> >>>>>>>>>>>>>>> horizontally.
>> >>>>>>>>>>>>>>> A granite stand with max dimensions of 15x15x14
>> >>>>>>>>>>>>>>> A pile of gold OR an open treasure chest with sparkling
>> >>>>>>>>>>>>>>> gems/goodies inside, max dimensions 6x10x10
>> >>>>>>>>>>>>>>> The gold/treasure goes on top of the granite stand in the
>> >>>>>>>>>>>>>>> diamond path room. The tiles are 15x15 and the player is
>> >>>>>>>>>>>>>>> 18 units tall in
>> >>>>>>>>>>>>>>> the game, so the stand + treasure/gold together should not
>> >>>>>>>>>>>>>>> exceed 20 units
>> >>>>>>>>>>>>>>> when played on top of each other.
>> >>>>>>>>>>>>>>> Also would like sandstone/granite textures for my floor
>> >>>>>>>>>>>>>>> and
>> >>>>>>>>>>>>>>> wall models.
>> >>>>>>>>>>>>>
>> >>>>>>>>>>>>
>> >>>>>>>>>>>
>> >>>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>
>> >>>>>>>
>> >>>>>>
>> >>>>>
>> >>>>
>> >>>
>> >>
>> >
>> >
>>
>
>









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