SuccubusInjured man Pile of gold/treasure chest Spiked log Textures Pillar On Thu, Jun 25, 2009 at 1:21 PM, eric drewes <figarus@xxxxxxxxx> wrote: > nick, > > please prioritize these by what you need first, and then superficial props > or things that could use temp art last > > > On Thu, Jun 25, 2009 at 2:14 PM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote: > >> Yes, these are just requested pieces of art I would like to put into the >> temple. Aside from misc. floor pieces I would say I'm about 45% done the >> first floor right now, sans traps/etc. >> >> >> On Thu, Jun 25, 2009 at 1:12 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: >> >>> Are these just art requests or? >>> >>> >>> On Thu, Jun 25, 2009 at 11:09 AM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote: >>> >>>> Succubus, injured old man (rugged/adventurer looking) >>>> >>>> Pillars with dimensions to the scale of 10x10x60 (X, Y, Z) >>>> >>>> A log with spikes coming out of it; log dimensions should be 18x40x18 >>>> and flipped 90 degrees along the Y axis so that it lays horizontally. >>>> >>>> A granite stand with max dimensions of 15x15x14 >>>> >>>> A pile of gold OR an open treasure chest with sparkling gems/goodies >>>> inside, max dimensions 6x10x10 >>>> >>>> The gold/treasure goes on top of the granite stand in the diamond path >>>> room. The tiles are 15x15 and the player is 18 units tall in the game, so >>>> the stand + treasure/gold together should not exceed 20 units when played >>>> on >>>> top of each other. >>>> >>>> Also would like sandstone/granite textures for my floor and wall models. >>>> >>> >>> >> >