[project1dev] Re: Requested Art

  • From: Nick Klotz <roracsenshi@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 25 Jun 2009 13:25:59 -0500

SuccubusInjured man
Pile of gold/treasure chest
Spiked log
Textures
Pillar

On Thu, Jun 25, 2009 at 1:21 PM, eric drewes <figarus@xxxxxxxxx> wrote:

> nick,
>
> please prioritize these by what you need first, and then superficial props
> or things that could use temp art last
>
>
> On Thu, Jun 25, 2009 at 2:14 PM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote:
>
>> Yes, these are just requested pieces of art I would like to put into the
>> temple. Aside from misc. floor pieces I would say I'm about 45% done the
>> first floor right now, sans traps/etc.
>>
>>
>> On Thu, Jun 25, 2009 at 1:12 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>>
>>> Are these just art requests or?
>>>
>>>
>>> On Thu, Jun 25, 2009 at 11:09 AM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote:
>>>
>>>> Succubus, injured old man (rugged/adventurer looking)
>>>>
>>>> Pillars with dimensions to the scale of 10x10x60 (X, Y, Z)
>>>>
>>>> A log with spikes coming out of it; log dimensions should be 18x40x18
>>>> and flipped 90 degrees along the Y axis so that it lays horizontally.
>>>>
>>>> A granite stand with max dimensions of 15x15x14
>>>>
>>>> A pile of gold OR an open treasure chest with sparkling gems/goodies
>>>> inside, max dimensions 6x10x10
>>>>
>>>> The gold/treasure goes on top of the granite stand in the diamond path
>>>> room. The tiles are 15x15 and the player is 18 units tall in the game, so
>>>> the stand + treasure/gold together should not exceed 20 units when played 
>>>> on
>>>> top of each other.
>>>>
>>>> Also would like sandstone/granite textures for my floor and wall models.
>>>>
>>>
>>>
>>
>

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