okies (: On Thu, Jun 25, 2009 at 12:02 PM, eric drewes <figarus@xxxxxxxxx> wrote: > yes i plan on doing the art for the main void map first but id really like > to get tent set up and the props already exist for it so its just a matter > of throwing em together. once they are together i can look and see what > needs to be done artwise for the tent so I can pass that info to katie while > i finish up the main map. Also, i think we should probably do the character > stuff before the bridge and temple so kent can work on adding the dialogue > and you and i can set up character creation, etc while rorac continues w/ > the temple interior. i think everything is coming together really well, > just need time to plug in all the pieces everyone has been working on. :) > > > On Thu, Jun 25, 2009 at 2:57 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > >> Hey Eric so idealistically we were talking about getting the mainmap done >> before moving on but i realize with the bridge to the temple etc that may >> not necesarily be the order we follow. >> >> Are you still planning on doing art main map first then moving on or did >> you have a diff order in mind? >> >> Just wonderin to keep track of where we are at and where we are headed >> On Thu, Jun 25, 2009 at 11:49 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >> >>> Very cool (: >>> >>> This weekend i'll see where we are at with the voidmap, maybe we can >>> close out the main area as done soon >>> On Thu, Jun 25, 2009 at 11:43 AM, eric drewes <figarus@xxxxxxxxx>wrote: >>> >>>> alan i am putting the tent together with the props we have tonight and >>>> tweaking the void map a bit, then i am going to start the daunting task of >>>> character modeling, :) >>>> >>>> >>>> On Thu, Jun 25, 2009 at 2:32 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>> >>>>> temp art is always an option, ie putting a box where you want the >>>>> succubus or the injured man. >>>>> >>>>> that way you dont have to wait for the art to get it all functionally >>>>> correct >>>>> >>>>> On Thu, Jun 25, 2009 at 11:30 AM, eric drewes <figarus@xxxxxxxxx>wrote: >>>>> >>>>>> ...ok well there's kind of a backlog for these things right now so i >>>>>> will get to them when i get the chance, hopefully i can get over to >>>>>> alex's >>>>>> this weekend and get him set up so he can start building too. >>>>>> >>>>>> >>>>>> On Thu, Jun 25, 2009 at 2:25 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote: >>>>>> >>>>>>> Succubus Injured man >>>>>>> Pile of gold/treasure chest >>>>>>> Spiked log >>>>>>> Textures >>>>>>> Pillar >>>>>>> >>>>>>> On Thu, Jun 25, 2009 at 1:21 PM, eric drewes <figarus@xxxxxxxxx>wrote: >>>>>>> >>>>>>>> nick, >>>>>>>> >>>>>>>> please prioritize these by what you need first, and then superficial >>>>>>>> props or things that could use temp art last >>>>>>>> >>>>>>>> >>>>>>>> On Thu, Jun 25, 2009 at 2:14 PM, Nick Klotz >>>>>>>> <roracsenshi@xxxxxxxxx>wrote: >>>>>>>> >>>>>>>>> Yes, these are just requested pieces of art I would like to put >>>>>>>>> into the temple. Aside from misc. floor pieces I would say I'm about >>>>>>>>> 45% >>>>>>>>> done the first floor right now, sans traps/etc. >>>>>>>>> >>>>>>>>> >>>>>>>>> On Thu, Jun 25, 2009 at 1:12 PM, Kent Petersen >>>>>>>>> <kentkmp@xxxxxxxxx>wrote: >>>>>>>>> >>>>>>>>>> Are these just art requests or? >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> On Thu, Jun 25, 2009 at 11:09 AM, Nick Klotz < >>>>>>>>>> roracsenshi@xxxxxxxxx> wrote: >>>>>>>>>> >>>>>>>>>>> Succubus, injured old man (rugged/adventurer looking) >>>>>>>>>>> >>>>>>>>>>> Pillars with dimensions to the scale of 10x10x60 (X, Y, Z) >>>>>>>>>>> >>>>>>>>>>> A log with spikes coming out of it; log dimensions should be >>>>>>>>>>> 18x40x18 and flipped 90 degrees along the Y axis so that it lays >>>>>>>>>>> horizontally. >>>>>>>>>>> >>>>>>>>>>> A granite stand with max dimensions of 15x15x14 >>>>>>>>>>> >>>>>>>>>>> A pile of gold OR an open treasure chest with sparkling >>>>>>>>>>> gems/goodies inside, max dimensions 6x10x10 >>>>>>>>>>> >>>>>>>>>>> The gold/treasure goes on top of the granite stand in the diamond >>>>>>>>>>> path room. The tiles are 15x15 and the player is 18 units tall in >>>>>>>>>>> the game, >>>>>>>>>>> so the stand + treasure/gold together should not exceed 20 units >>>>>>>>>>> when played >>>>>>>>>>> on top of each other. >>>>>>>>>>> >>>>>>>>>>> Also would like sandstone/granite textures for my floor and wall >>>>>>>>>>> models. >>>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >