[project1dev] Re: Requested Art

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 25 Jun 2009 12:16:24 -0700

okies (:

On Thu, Jun 25, 2009 at 12:02 PM, eric drewes <figarus@xxxxxxxxx> wrote:

> yes i plan on doing the art for the main void map first but id really like
> to get tent set up and the props already exist for it so its just a matter
> of throwing em together.  once they are together i can look and see what
> needs to be done artwise for the tent so I can pass that info to katie while
> i finish up the main map.  Also, i think we should probably do the character
> stuff before the bridge and temple so kent can work on adding the dialogue
> and you and i can set up character creation, etc while rorac continues w/
> the temple interior.  i think everything is coming together really well,
> just need time to plug in all the pieces everyone has been working on. :)
>
>
> On Thu, Jun 25, 2009 at 2:57 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> Hey Eric so idealistically we were talking about getting the mainmap done
>> before moving on but i realize with the bridge to the temple etc that may
>> not necesarily be the order we follow.
>>
>> Are you still planning on doing art main map first then moving on or did
>> you have a diff order in mind?
>>
>> Just wonderin to keep track of where we are at and where we are headed
>>   On Thu, Jun 25, 2009 at 11:49 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>
>>> Very cool (:
>>>
>>> This weekend i'll see where we are at with the voidmap, maybe we can
>>> close out the main area as done soon
>>>   On Thu, Jun 25, 2009 at 11:43 AM, eric drewes <figarus@xxxxxxxxx>wrote:
>>>
>>>> alan i am putting the tent together with the props we have tonight and
>>>> tweaking the void map a bit, then i am going to start the daunting task of
>>>> character modeling, :)
>>>>
>>>>
>>>> On Thu, Jun 25, 2009 at 2:32 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>
>>>>> temp art is always an option, ie putting a box where you want the
>>>>> succubus or the injured man.
>>>>>
>>>>> that way you dont have to wait for the art to get it all functionally
>>>>> correct
>>>>>
>>>>>   On Thu, Jun 25, 2009 at 11:30 AM, eric drewes <figarus@xxxxxxxxx>wrote:
>>>>>
>>>>>> ...ok well there's kind of a backlog for these things right now so i
>>>>>> will get to them when i get the chance, hopefully i can get over to 
>>>>>> alex's
>>>>>> this weekend and get him set up so he can start building too.
>>>>>>
>>>>>>
>>>>>> On Thu, Jun 25, 2009 at 2:25 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote:
>>>>>>
>>>>>>> Succubus Injured man
>>>>>>> Pile of gold/treasure chest
>>>>>>> Spiked log
>>>>>>> Textures
>>>>>>> Pillar
>>>>>>>
>>>>>>> On Thu, Jun 25, 2009 at 1:21 PM, eric drewes <figarus@xxxxxxxxx>wrote:
>>>>>>>
>>>>>>>> nick,
>>>>>>>>
>>>>>>>> please prioritize these by what you need first, and then superficial
>>>>>>>> props or things that could use temp art last
>>>>>>>>
>>>>>>>>
>>>>>>>> On Thu, Jun 25, 2009 at 2:14 PM, Nick Klotz 
>>>>>>>> <roracsenshi@xxxxxxxxx>wrote:
>>>>>>>>
>>>>>>>>> Yes, these are just requested pieces of art I would like to put
>>>>>>>>> into the temple. Aside from misc. floor pieces I would say I'm about 
>>>>>>>>> 45%
>>>>>>>>> done the first floor right now, sans traps/etc.
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Thu, Jun 25, 2009 at 1:12 PM, Kent Petersen 
>>>>>>>>> <kentkmp@xxxxxxxxx>wrote:
>>>>>>>>>
>>>>>>>>>> Are these just art requests or?
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> On Thu, Jun 25, 2009 at 11:09 AM, Nick Klotz <
>>>>>>>>>> roracsenshi@xxxxxxxxx> wrote:
>>>>>>>>>>
>>>>>>>>>>> Succubus, injured old man (rugged/adventurer looking)
>>>>>>>>>>>
>>>>>>>>>>> Pillars with dimensions to the scale of 10x10x60 (X, Y, Z)
>>>>>>>>>>>
>>>>>>>>>>> A log with spikes coming out of it; log dimensions should be
>>>>>>>>>>> 18x40x18 and flipped 90 degrees along the Y axis so that it lays
>>>>>>>>>>> horizontally.
>>>>>>>>>>>
>>>>>>>>>>> A granite stand with max dimensions of 15x15x14
>>>>>>>>>>>
>>>>>>>>>>> A pile of gold OR an open treasure chest with sparkling
>>>>>>>>>>> gems/goodies inside, max dimensions 6x10x10
>>>>>>>>>>>
>>>>>>>>>>> The gold/treasure goes on top of the granite stand in the diamond
>>>>>>>>>>> path room. The tiles are 15x15 and the player is 18 units tall in 
>>>>>>>>>>> the game,
>>>>>>>>>>> so the stand + treasure/gold together should not exceed 20 units 
>>>>>>>>>>> when played
>>>>>>>>>>> on top of each other.
>>>>>>>>>>>
>>>>>>>>>>> Also would like sandstone/granite textures for my floor and wall
>>>>>>>>>>> models.
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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