[project1dev] Re: Requested Art

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Fri, 26 Jun 2009 08:41:36 -0400

ya man, i just have to get my software situation resolved, they will be easy
to make and animate i just don't have the program i need currently

On Fri, Jun 26, 2009 at 8:20 AM, Chris Riccobono <crysalim@xxxxxxxxx> wrote:

> That's cool, it will be one of our first pieces of animated scenery!
>
> On Fri, Jun 26, 2009 at 5:09 AM, eric drewes<figarus@xxxxxxxxx> wrote:
> > you will dig em man, i really think you'll be happppy :)  im gonna
> animate
> > them a little bit too.
> >
> > On Fri, Jun 26, 2009 at 7:08 AM, Chris Riccobono <crysalim@xxxxxxxxx>
> wrote:
> >>
> >> I'm looking forward to the trees Eric, so I can place them down and
> >> make it all prettyish :)
> >>
> >> On Thu, Jun 25, 2009 at 12:45 PM, eric drewes<figarus@xxxxxxxxx> wrote:
> >> > oh yeah maybe i'll make those trees for the void map too weeeee
> >> >
> >> > On Thu, Jun 25, 2009 at 3:33 PM, eric drewes <figarus@xxxxxxxxx>
> wrote:
> >> >>
> >> >> cool, hopefully next week will be quieter at work (for both of us!)
> >> >>
> >> >> On Thu, Jun 25, 2009 at 3:17 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
> >> >> wrote:
> >> >>>
> >> >>> I'm going to work on fixing the bugs we have that are affecting kent
> >> >>> right now, and finish makign the particle system stuff robust enough
> >> >>> to
> >> >>> handle the puffballs (we'll upgrade it more later as we need it) and
> >> >>> then if
> >> >>> there's time before we talk about character creation or animation
> i'll
> >> >>> work
> >> >>> on the editor some more.
> >> >>>
> >> >>> On Thu, Jun 25, 2009 at 12:16 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
> >> >>> wrote:
> >> >>>>
> >> >>>> okies (:
> >> >>>>
> >> >>>> On Thu, Jun 25, 2009 at 12:02 PM, eric drewes <figarus@xxxxxxxxx>
> >> >>>> wrote:
> >> >>>>>
> >> >>>>> yes i plan on doing the art for the main void map first but id
> >> >>>>> really
> >> >>>>> like to get tent set up and the props already exist for it so its
> >> >>>>> just a
> >> >>>>> matter of throwing em together.  once they are together i can look
> >> >>>>> and see
> >> >>>>> what needs to be done artwise for the tent so I can pass that info
> >> >>>>> to katie
> >> >>>>> while i finish up the main map.  Also, i think we should probably
> do
> >> >>>>> the
> >> >>>>> character stuff before the bridge and temple so kent can work on
> >> >>>>> adding the
> >> >>>>> dialogue and you and i can set up character creation, etc while
> >> >>>>> rorac
> >> >>>>> continues w/ the temple interior.  i think everything is coming
> >> >>>>> together
> >> >>>>> really well, just need time to plug in all the pieces everyone has
> >> >>>>> been
> >> >>>>> working on. :)
> >> >>>>>
> >> >>>>> On Thu, Jun 25, 2009 at 2:57 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx
> >
> >> >>>>> wrote:
> >> >>>>>>
> >> >>>>>> Hey Eric so idealistically we were talking about getting the
> >> >>>>>> mainmap
> >> >>>>>> done before moving on but i realize with the bridge to the temple
> >> >>>>>> etc that
> >> >>>>>> may not necesarily be the order we follow.
> >> >>>>>> Are you still planning on doing art main map first then moving on
> >> >>>>>> or
> >> >>>>>> did you have a diff order in mind?
> >> >>>>>>
> >> >>>>>> Just wonderin to keep track of where we are at and where we are
> >> >>>>>> headed
> >> >>>>>> On Thu, Jun 25, 2009 at 11:49 AM, Alan Wolfe <
> alan.wolfe@xxxxxxxxx>
> >> >>>>>> wrote:
> >> >>>>>>>
> >> >>>>>>> Very cool (:
> >> >>>>>>>
> >> >>>>>>> This weekend i'll see where we are at with the voidmap, maybe we
> >> >>>>>>> can
> >> >>>>>>> close out the main area as done soon
> >> >>>>>>> On Thu, Jun 25, 2009 at 11:43 AM, eric drewes <
> figarus@xxxxxxxxx>
> >> >>>>>>> wrote:
> >> >>>>>>>>
> >> >>>>>>>> alan i am putting the tent together with the props we have
> >> >>>>>>>> tonight
> >> >>>>>>>> and tweaking the void map a bit, then i am going to start the
> >> >>>>>>>> daunting task
> >> >>>>>>>> of character modeling, :)
> >> >>>>>>>>
> >> >>>>>>>> On Thu, Jun 25, 2009 at 2:32 PM, Alan Wolfe
> >> >>>>>>>> <alan.wolfe@xxxxxxxxx>
> >> >>>>>>>> wrote:
> >> >>>>>>>>>
> >> >>>>>>>>> temp art is always an option, ie putting a box where you want
> >> >>>>>>>>> the
> >> >>>>>>>>> succubus or the injured man.
> >> >>>>>>>>>
> >> >>>>>>>>> that way you dont have to wait for the art to get it all
> >> >>>>>>>>> functionally correct
> >> >>>>>>>>>
> >> >>>>>>>>> On Thu, Jun 25, 2009 at 11:30 AM, eric drewes
> >> >>>>>>>>> <figarus@xxxxxxxxx>
> >> >>>>>>>>> wrote:
> >> >>>>>>>>>>
> >> >>>>>>>>>> ...ok well there's kind of a backlog for these things right
> now
> >> >>>>>>>>>> so
> >> >>>>>>>>>> i will get to them when i get the chance, hopefully i can get
> >> >>>>>>>>>> over to alex's
> >> >>>>>>>>>> this weekend and get him set up so he can start building too.
> >> >>>>>>>>>>
> >> >>>>>>>>>>
> >> >>>>>>>>>> On Thu, Jun 25, 2009 at 2:25 PM, Nick Klotz
> >> >>>>>>>>>> <roracsenshi@xxxxxxxxx> wrote:
> >> >>>>>>>>>>>
> >> >>>>>>>>>>> Succubus
> >> >>>>>>>>>>> Injured man
> >> >>>>>>>>>>> Pile of gold/treasure chest
> >> >>>>>>>>>>> Spiked log
> >> >>>>>>>>>>> Textures
> >> >>>>>>>>>>> Pillar
> >> >>>>>>>>>>> On Thu, Jun 25, 2009 at 1:21 PM, eric drewes
> >> >>>>>>>>>>> <figarus@xxxxxxxxx>
> >> >>>>>>>>>>> wrote:
> >> >>>>>>>>>>>>
> >> >>>>>>>>>>>> nick,
> >> >>>>>>>>>>>>
> >> >>>>>>>>>>>> please prioritize these by what you need first, and then
> >> >>>>>>>>>>>> superficial props or things that could use temp art last
> >> >>>>>>>>>>>>
> >> >>>>>>>>>>>> On Thu, Jun 25, 2009 at 2:14 PM, Nick Klotz
> >> >>>>>>>>>>>> <roracsenshi@xxxxxxxxx> wrote:
> >> >>>>>>>>>>>>>
> >> >>>>>>>>>>>>> Yes, these are just requested pieces of art I would like
> to
> >> >>>>>>>>>>>>> put
> >> >>>>>>>>>>>>> into the temple. Aside from misc. floor pieces I would say
> >> >>>>>>>>>>>>> I'm about 45%
> >> >>>>>>>>>>>>> done the first floor right now, sans traps/etc.
> >> >>>>>>>>>>>>>
> >> >>>>>>>>>>>>> On Thu, Jun 25, 2009 at 1:12 PM, Kent Petersen
> >> >>>>>>>>>>>>> <kentkmp@xxxxxxxxx> wrote:
> >> >>>>>>>>>>>>>>
> >> >>>>>>>>>>>>>> Are these just art requests or?
> >> >>>>>>>>>>>>>>
> >> >>>>>>>>>>>>>> On Thu, Jun 25, 2009 at 11:09 AM, Nick Klotz
> >> >>>>>>>>>>>>>> <roracsenshi@xxxxxxxxx> wrote:
> >> >>>>>>>>>>>>>>>
> >> >>>>>>>>>>>>>>> Succubus, injured old man (rugged/adventurer looking)
> >> >>>>>>>>>>>>>>> Pillars with dimensions to the scale of 10x10x60 (X, Y,
> Z)
> >> >>>>>>>>>>>>>>> A log with spikes coming out of it; log dimensions
> should
> >> >>>>>>>>>>>>>>> be
> >> >>>>>>>>>>>>>>> 18x40x18 and flipped 90 degrees along the Y axis so that
> >> >>>>>>>>>>>>>>> it lays
> >> >>>>>>>>>>>>>>> horizontally.
> >> >>>>>>>>>>>>>>> A granite stand with max dimensions of 15x15x14
> >> >>>>>>>>>>>>>>> A pile of gold OR an open treasure chest with sparkling
> >> >>>>>>>>>>>>>>> gems/goodies inside, max dimensions 6x10x10
> >> >>>>>>>>>>>>>>> The gold/treasure goes on top of the granite stand in
> the
> >> >>>>>>>>>>>>>>> diamond path room. The tiles are 15x15 and the player is
> >> >>>>>>>>>>>>>>> 18 units tall in
> >> >>>>>>>>>>>>>>> the game, so the stand + treasure/gold together should
> not
> >> >>>>>>>>>>>>>>> exceed 20 units
> >> >>>>>>>>>>>>>>> when played on top of each other.
> >> >>>>>>>>>>>>>>> Also would like sandstone/granite textures for my floor
> >> >>>>>>>>>>>>>>> and
> >> >>>>>>>>>>>>>>> wall models.
> >> >>>>>>>>>>>>>
> >> >>>>>>>>>>>>
> >> >>>>>>>>>>>
> >> >>>>>>>>>>
> >> >>>>>>>>>
> >> >>>>>>>>
> >> >>>>>>>
> >> >>>>>>
> >> >>>>>
> >> >>>>
> >> >>>
> >> >>
> >> >
> >> >
> >>
> >
> >
>
>

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