ya man, i just have to get my software situation resolved, they will be easy to make and animate i just don't have the program i need currently On Fri, Jun 26, 2009 at 8:20 AM, Chris Riccobono <crysalim@xxxxxxxxx> wrote: > That's cool, it will be one of our first pieces of animated scenery! > > On Fri, Jun 26, 2009 at 5:09 AM, eric drewes<figarus@xxxxxxxxx> wrote: > > you will dig em man, i really think you'll be happppy :) im gonna > animate > > them a little bit too. > > > > On Fri, Jun 26, 2009 at 7:08 AM, Chris Riccobono <crysalim@xxxxxxxxx> > wrote: > >> > >> I'm looking forward to the trees Eric, so I can place them down and > >> make it all prettyish :) > >> > >> On Thu, Jun 25, 2009 at 12:45 PM, eric drewes<figarus@xxxxxxxxx> wrote: > >> > oh yeah maybe i'll make those trees for the void map too weeeee > >> > > >> > On Thu, Jun 25, 2009 at 3:33 PM, eric drewes <figarus@xxxxxxxxx> > wrote: > >> >> > >> >> cool, hopefully next week will be quieter at work (for both of us!) > >> >> > >> >> On Thu, Jun 25, 2009 at 3:17 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> > >> >> wrote: > >> >>> > >> >>> I'm going to work on fixing the bugs we have that are affecting kent > >> >>> right now, and finish makign the particle system stuff robust enough > >> >>> to > >> >>> handle the puffballs (we'll upgrade it more later as we need it) and > >> >>> then if > >> >>> there's time before we talk about character creation or animation > i'll > >> >>> work > >> >>> on the editor some more. > >> >>> > >> >>> On Thu, Jun 25, 2009 at 12:16 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> > >> >>> wrote: > >> >>>> > >> >>>> okies (: > >> >>>> > >> >>>> On Thu, Jun 25, 2009 at 12:02 PM, eric drewes <figarus@xxxxxxxxx> > >> >>>> wrote: > >> >>>>> > >> >>>>> yes i plan on doing the art for the main void map first but id > >> >>>>> really > >> >>>>> like to get tent set up and the props already exist for it so its > >> >>>>> just a > >> >>>>> matter of throwing em together. once they are together i can look > >> >>>>> and see > >> >>>>> what needs to be done artwise for the tent so I can pass that info > >> >>>>> to katie > >> >>>>> while i finish up the main map. Also, i think we should probably > do > >> >>>>> the > >> >>>>> character stuff before the bridge and temple so kent can work on > >> >>>>> adding the > >> >>>>> dialogue and you and i can set up character creation, etc while > >> >>>>> rorac > >> >>>>> continues w/ the temple interior. i think everything is coming > >> >>>>> together > >> >>>>> really well, just need time to plug in all the pieces everyone has > >> >>>>> been > >> >>>>> working on. :) > >> >>>>> > >> >>>>> On Thu, Jun 25, 2009 at 2:57 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx > > > >> >>>>> wrote: > >> >>>>>> > >> >>>>>> Hey Eric so idealistically we were talking about getting the > >> >>>>>> mainmap > >> >>>>>> done before moving on but i realize with the bridge to the temple > >> >>>>>> etc that > >> >>>>>> may not necesarily be the order we follow. > >> >>>>>> Are you still planning on doing art main map first then moving on > >> >>>>>> or > >> >>>>>> did you have a diff order in mind? > >> >>>>>> > >> >>>>>> Just wonderin to keep track of where we are at and where we are > >> >>>>>> headed > >> >>>>>> On Thu, Jun 25, 2009 at 11:49 AM, Alan Wolfe < > alan.wolfe@xxxxxxxxx> > >> >>>>>> wrote: > >> >>>>>>> > >> >>>>>>> Very cool (: > >> >>>>>>> > >> >>>>>>> This weekend i'll see where we are at with the voidmap, maybe we > >> >>>>>>> can > >> >>>>>>> close out the main area as done soon > >> >>>>>>> On Thu, Jun 25, 2009 at 11:43 AM, eric drewes < > figarus@xxxxxxxxx> > >> >>>>>>> wrote: > >> >>>>>>>> > >> >>>>>>>> alan i am putting the tent together with the props we have > >> >>>>>>>> tonight > >> >>>>>>>> and tweaking the void map a bit, then i am going to start the > >> >>>>>>>> daunting task > >> >>>>>>>> of character modeling, :) > >> >>>>>>>> > >> >>>>>>>> On Thu, Jun 25, 2009 at 2:32 PM, Alan Wolfe > >> >>>>>>>> <alan.wolfe@xxxxxxxxx> > >> >>>>>>>> wrote: > >> >>>>>>>>> > >> >>>>>>>>> temp art is always an option, ie putting a box where you want > >> >>>>>>>>> the > >> >>>>>>>>> succubus or the injured man. > >> >>>>>>>>> > >> >>>>>>>>> that way you dont have to wait for the art to get it all > >> >>>>>>>>> functionally correct > >> >>>>>>>>> > >> >>>>>>>>> On Thu, Jun 25, 2009 at 11:30 AM, eric drewes > >> >>>>>>>>> <figarus@xxxxxxxxx> > >> >>>>>>>>> wrote: > >> >>>>>>>>>> > >> >>>>>>>>>> ...ok well there's kind of a backlog for these things right > now > >> >>>>>>>>>> so > >> >>>>>>>>>> i will get to them when i get the chance, hopefully i can get > >> >>>>>>>>>> over to alex's > >> >>>>>>>>>> this weekend and get him set up so he can start building too. > >> >>>>>>>>>> > >> >>>>>>>>>> > >> >>>>>>>>>> On Thu, Jun 25, 2009 at 2:25 PM, Nick Klotz > >> >>>>>>>>>> <roracsenshi@xxxxxxxxx> wrote: > >> >>>>>>>>>>> > >> >>>>>>>>>>> Succubus > >> >>>>>>>>>>> Injured man > >> >>>>>>>>>>> Pile of gold/treasure chest > >> >>>>>>>>>>> Spiked log > >> >>>>>>>>>>> Textures > >> >>>>>>>>>>> Pillar > >> >>>>>>>>>>> On Thu, Jun 25, 2009 at 1:21 PM, eric drewes > >> >>>>>>>>>>> <figarus@xxxxxxxxx> > >> >>>>>>>>>>> wrote: > >> >>>>>>>>>>>> > >> >>>>>>>>>>>> nick, > >> >>>>>>>>>>>> > >> >>>>>>>>>>>> please prioritize these by what you need first, and then > >> >>>>>>>>>>>> superficial props or things that could use temp art last > >> >>>>>>>>>>>> > >> >>>>>>>>>>>> On Thu, Jun 25, 2009 at 2:14 PM, Nick Klotz > >> >>>>>>>>>>>> <roracsenshi@xxxxxxxxx> wrote: > >> >>>>>>>>>>>>> > >> >>>>>>>>>>>>> Yes, these are just requested pieces of art I would like > to > >> >>>>>>>>>>>>> put > >> >>>>>>>>>>>>> into the temple. Aside from misc. floor pieces I would say > >> >>>>>>>>>>>>> I'm about 45% > >> >>>>>>>>>>>>> done the first floor right now, sans traps/etc. > >> >>>>>>>>>>>>> > >> >>>>>>>>>>>>> On Thu, Jun 25, 2009 at 1:12 PM, Kent Petersen > >> >>>>>>>>>>>>> <kentkmp@xxxxxxxxx> wrote: > >> >>>>>>>>>>>>>> > >> >>>>>>>>>>>>>> Are these just art requests or? > >> >>>>>>>>>>>>>> > >> >>>>>>>>>>>>>> On Thu, Jun 25, 2009 at 11:09 AM, Nick Klotz > >> >>>>>>>>>>>>>> <roracsenshi@xxxxxxxxx> wrote: > >> >>>>>>>>>>>>>>> > >> >>>>>>>>>>>>>>> Succubus, injured old man (rugged/adventurer looking) > >> >>>>>>>>>>>>>>> Pillars with dimensions to the scale of 10x10x60 (X, Y, > Z) > >> >>>>>>>>>>>>>>> A log with spikes coming out of it; log dimensions > should > >> >>>>>>>>>>>>>>> be > >> >>>>>>>>>>>>>>> 18x40x18 and flipped 90 degrees along the Y axis so that > >> >>>>>>>>>>>>>>> it lays > >> >>>>>>>>>>>>>>> horizontally. > >> >>>>>>>>>>>>>>> A granite stand with max dimensions of 15x15x14 > >> >>>>>>>>>>>>>>> A pile of gold OR an open treasure chest with sparkling > >> >>>>>>>>>>>>>>> gems/goodies inside, max dimensions 6x10x10 > >> >>>>>>>>>>>>>>> The gold/treasure goes on top of the granite stand in > the > >> >>>>>>>>>>>>>>> diamond path room. The tiles are 15x15 and the player is > >> >>>>>>>>>>>>>>> 18 units tall in > >> >>>>>>>>>>>>>>> the game, so the stand + treasure/gold together should > not > >> >>>>>>>>>>>>>>> exceed 20 units > >> >>>>>>>>>>>>>>> when played on top of each other. > >> >>>>>>>>>>>>>>> Also would like sandstone/granite textures for my floor > >> >>>>>>>>>>>>>>> and > >> >>>>>>>>>>>>>>> wall models. > >> >>>>>>>>>>>>> > >> >>>>>>>>>>>> > >> >>>>>>>>>>> > >> >>>>>>>>>> > >> >>>>>>>>> > >> >>>>>>>> > >> >>>>>>> > >> >>>>>> > >> >>>>> > >> >>>> > >> >>> > >> >> > >> > > >> > > >> > > > > > >