[project1dev] Re: Requested Art

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 25 Jun 2009 15:45:34 -0400

oh yeah maybe i'll make those trees for the void map too weeeee

On Thu, Jun 25, 2009 at 3:33 PM, eric drewes <figarus@xxxxxxxxx> wrote:

> cool, hopefully next week will be quieter at work (for both of us!)
>
> On Thu, Jun 25, 2009 at 3:17 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> I'm going to work on fixing the bugs we have that are affecting kent right
>> now, and finish makign the particle system stuff robust enough to handle the
>> puffballs (we'll upgrade it more later as we need it) and then if there's
>> time before we talk about character creation or animation i'll work on the
>> editor some more.
>>
>>
>> On Thu, Jun 25, 2009 at 12:16 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>
>>> okies (:
>>>
>>>
>>> On Thu, Jun 25, 2009 at 12:02 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>>>
>>>> yes i plan on doing the art for the main void map first but id really
>>>> like to get tent set up and the props already exist for it so its just a
>>>> matter of throwing em together.  once they are together i can look and see
>>>> what needs to be done artwise for the tent so I can pass that info to katie
>>>> while i finish up the main map.  Also, i think we should probably do the
>>>> character stuff before the bridge and temple so kent can work on adding the
>>>> dialogue and you and i can set up character creation, etc while rorac
>>>> continues w/ the temple interior.  i think everything is coming together
>>>> really well, just need time to plug in all the pieces everyone has been
>>>> working on. :)
>>>>
>>>>
>>>> On Thu, Jun 25, 2009 at 2:57 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>
>>>>> Hey Eric so idealistically we were talking about getting the mainmap
>>>>> done before moving on but i realize with the bridge to the temple etc that
>>>>> may not necesarily be the order we follow.
>>>>>
>>>>> Are you still planning on doing art main map first then moving on or
>>>>> did you have a diff order in mind?
>>>>>
>>>>> Just wonderin to keep track of where we are at and where we are headed
>>>>>   On Thu, Jun 25, 2009 at 11:49 AM, Alan Wolfe 
>>>>> <alan.wolfe@xxxxxxxxx>wrote:
>>>>>
>>>>>> Very cool (:
>>>>>>
>>>>>> This weekend i'll see where we are at with the voidmap, maybe we can
>>>>>> close out the main area as done soon
>>>>>>   On Thu, Jun 25, 2009 at 11:43 AM, eric drewes <figarus@xxxxxxxxx>wrote:
>>>>>>
>>>>>>> alan i am putting the tent together with the props we have tonight
>>>>>>> and tweaking the void map a bit, then i am going to start the daunting 
>>>>>>> task
>>>>>>> of character modeling, :)
>>>>>>>
>>>>>>>
>>>>>>> On Thu, Jun 25, 2009 at 2:32 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>>
>>>>>>>> temp art is always an option, ie putting a box where you want the
>>>>>>>> succubus or the injured man.
>>>>>>>>
>>>>>>>> that way you dont have to wait for the art to get it all
>>>>>>>> functionally correct
>>>>>>>>
>>>>>>>>   On Thu, Jun 25, 2009 at 11:30 AM, eric drewes 
>>>>>>>> <figarus@xxxxxxxxx>wrote:
>>>>>>>>
>>>>>>>>> ...ok well there's kind of a backlog for these things right now so
>>>>>>>>> i will get to them when i get the chance, hopefully i can get over to 
>>>>>>>>> alex's
>>>>>>>>> this weekend and get him set up so he can start building too.
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Thu, Jun 25, 2009 at 2:25 PM, Nick Klotz <roracsenshi@xxxxxxxxx
>>>>>>>>> > wrote:
>>>>>>>>>
>>>>>>>>>> Succubus Injured man
>>>>>>>>>> Pile of gold/treasure chest
>>>>>>>>>> Spiked log
>>>>>>>>>> Textures
>>>>>>>>>> Pillar
>>>>>>>>>>
>>>>>>>>>> On Thu, Jun 25, 2009 at 1:21 PM, eric drewes 
>>>>>>>>>> <figarus@xxxxxxxxx>wrote:
>>>>>>>>>>
>>>>>>>>>>> nick,
>>>>>>>>>>>
>>>>>>>>>>> please prioritize these by what you need first, and then
>>>>>>>>>>> superficial props or things that could use temp art last
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> On Thu, Jun 25, 2009 at 2:14 PM, Nick Klotz <
>>>>>>>>>>> roracsenshi@xxxxxxxxx> wrote:
>>>>>>>>>>>
>>>>>>>>>>>> Yes, these are just requested pieces of art I would like to put
>>>>>>>>>>>> into the temple. Aside from misc. floor pieces I would say I'm 
>>>>>>>>>>>> about 45%
>>>>>>>>>>>> done the first floor right now, sans traps/etc.
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> On Thu, Jun 25, 2009 at 1:12 PM, Kent Petersen <
>>>>>>>>>>>> kentkmp@xxxxxxxxx> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>> Are these just art requests or?
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> On Thu, Jun 25, 2009 at 11:09 AM, Nick Klotz <
>>>>>>>>>>>>> roracsenshi@xxxxxxxxx> wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>>> Succubus, injured old man (rugged/adventurer looking)
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> Pillars with dimensions to the scale of 10x10x60 (X, Y, Z)
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> A log with spikes coming out of it; log dimensions should be
>>>>>>>>>>>>>> 18x40x18 and flipped 90 degrees along the Y axis so that it lays
>>>>>>>>>>>>>> horizontally.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> A granite stand with max dimensions of 15x15x14
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> A pile of gold OR an open treasure chest with sparkling
>>>>>>>>>>>>>> gems/goodies inside, max dimensions 6x10x10
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> The gold/treasure goes on top of the granite stand in the
>>>>>>>>>>>>>> diamond path room. The tiles are 15x15 and the player is 18 
>>>>>>>>>>>>>> units tall in
>>>>>>>>>>>>>> the game, so the stand + treasure/gold together should not 
>>>>>>>>>>>>>> exceed 20 units
>>>>>>>>>>>>>> when played on top of each other.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> Also would like sandstone/granite textures for my floor and
>>>>>>>>>>>>>> wall models.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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