oh yeah maybe i'll make those trees for the void map too weeeee On Thu, Jun 25, 2009 at 3:33 PM, eric drewes <figarus@xxxxxxxxx> wrote: > cool, hopefully next week will be quieter at work (for both of us!) > > On Thu, Jun 25, 2009 at 3:17 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > >> I'm going to work on fixing the bugs we have that are affecting kent right >> now, and finish makign the particle system stuff robust enough to handle the >> puffballs (we'll upgrade it more later as we need it) and then if there's >> time before we talk about character creation or animation i'll work on the >> editor some more. >> >> >> On Thu, Jun 25, 2009 at 12:16 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >> >>> okies (: >>> >>> >>> On Thu, Jun 25, 2009 at 12:02 PM, eric drewes <figarus@xxxxxxxxx> wrote: >>> >>>> yes i plan on doing the art for the main void map first but id really >>>> like to get tent set up and the props already exist for it so its just a >>>> matter of throwing em together. once they are together i can look and see >>>> what needs to be done artwise for the tent so I can pass that info to katie >>>> while i finish up the main map. Also, i think we should probably do the >>>> character stuff before the bridge and temple so kent can work on adding the >>>> dialogue and you and i can set up character creation, etc while rorac >>>> continues w/ the temple interior. i think everything is coming together >>>> really well, just need time to plug in all the pieces everyone has been >>>> working on. :) >>>> >>>> >>>> On Thu, Jun 25, 2009 at 2:57 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>> >>>>> Hey Eric so idealistically we were talking about getting the mainmap >>>>> done before moving on but i realize with the bridge to the temple etc that >>>>> may not necesarily be the order we follow. >>>>> >>>>> Are you still planning on doing art main map first then moving on or >>>>> did you have a diff order in mind? >>>>> >>>>> Just wonderin to keep track of where we are at and where we are headed >>>>> On Thu, Jun 25, 2009 at 11:49 AM, Alan Wolfe >>>>> <alan.wolfe@xxxxxxxxx>wrote: >>>>> >>>>>> Very cool (: >>>>>> >>>>>> This weekend i'll see where we are at with the voidmap, maybe we can >>>>>> close out the main area as done soon >>>>>> On Thu, Jun 25, 2009 at 11:43 AM, eric drewes <figarus@xxxxxxxxx>wrote: >>>>>> >>>>>>> alan i am putting the tent together with the props we have tonight >>>>>>> and tweaking the void map a bit, then i am going to start the daunting >>>>>>> task >>>>>>> of character modeling, :) >>>>>>> >>>>>>> >>>>>>> On Thu, Jun 25, 2009 at 2:32 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>>>>> >>>>>>>> temp art is always an option, ie putting a box where you want the >>>>>>>> succubus or the injured man. >>>>>>>> >>>>>>>> that way you dont have to wait for the art to get it all >>>>>>>> functionally correct >>>>>>>> >>>>>>>> On Thu, Jun 25, 2009 at 11:30 AM, eric drewes >>>>>>>> <figarus@xxxxxxxxx>wrote: >>>>>>>> >>>>>>>>> ...ok well there's kind of a backlog for these things right now so >>>>>>>>> i will get to them when i get the chance, hopefully i can get over to >>>>>>>>> alex's >>>>>>>>> this weekend and get him set up so he can start building too. >>>>>>>>> >>>>>>>>> >>>>>>>>> On Thu, Jun 25, 2009 at 2:25 PM, Nick Klotz <roracsenshi@xxxxxxxxx >>>>>>>>> > wrote: >>>>>>>>> >>>>>>>>>> Succubus Injured man >>>>>>>>>> Pile of gold/treasure chest >>>>>>>>>> Spiked log >>>>>>>>>> Textures >>>>>>>>>> Pillar >>>>>>>>>> >>>>>>>>>> On Thu, Jun 25, 2009 at 1:21 PM, eric drewes >>>>>>>>>> <figarus@xxxxxxxxx>wrote: >>>>>>>>>> >>>>>>>>>>> nick, >>>>>>>>>>> >>>>>>>>>>> please prioritize these by what you need first, and then >>>>>>>>>>> superficial props or things that could use temp art last >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> On Thu, Jun 25, 2009 at 2:14 PM, Nick Klotz < >>>>>>>>>>> roracsenshi@xxxxxxxxx> wrote: >>>>>>>>>>> >>>>>>>>>>>> Yes, these are just requested pieces of art I would like to put >>>>>>>>>>>> into the temple. Aside from misc. floor pieces I would say I'm >>>>>>>>>>>> about 45% >>>>>>>>>>>> done the first floor right now, sans traps/etc. >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> On Thu, Jun 25, 2009 at 1:12 PM, Kent Petersen < >>>>>>>>>>>> kentkmp@xxxxxxxxx> wrote: >>>>>>>>>>>> >>>>>>>>>>>>> Are these just art requests or? >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> On Thu, Jun 25, 2009 at 11:09 AM, Nick Klotz < >>>>>>>>>>>>> roracsenshi@xxxxxxxxx> wrote: >>>>>>>>>>>>> >>>>>>>>>>>>>> Succubus, injured old man (rugged/adventurer looking) >>>>>>>>>>>>>> >>>>>>>>>>>>>> Pillars with dimensions to the scale of 10x10x60 (X, Y, Z) >>>>>>>>>>>>>> >>>>>>>>>>>>>> A log with spikes coming out of it; log dimensions should be >>>>>>>>>>>>>> 18x40x18 and flipped 90 degrees along the Y axis so that it lays >>>>>>>>>>>>>> horizontally. >>>>>>>>>>>>>> >>>>>>>>>>>>>> A granite stand with max dimensions of 15x15x14 >>>>>>>>>>>>>> >>>>>>>>>>>>>> A pile of gold OR an open treasure chest with sparkling >>>>>>>>>>>>>> gems/goodies inside, max dimensions 6x10x10 >>>>>>>>>>>>>> >>>>>>>>>>>>>> The gold/treasure goes on top of the granite stand in the >>>>>>>>>>>>>> diamond path room. The tiles are 15x15 and the player is 18 >>>>>>>>>>>>>> units tall in >>>>>>>>>>>>>> the game, so the stand + treasure/gold together should not >>>>>>>>>>>>>> exceed 20 units >>>>>>>>>>>>>> when played on top of each other. >>>>>>>>>>>>>> >>>>>>>>>>>>>> Also would like sandstone/granite textures for my floor and >>>>>>>>>>>>>> wall models. >>>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >