I'm looking forward to the trees Eric, so I can place them down and make it all prettyish :) On Thu, Jun 25, 2009 at 12:45 PM, eric drewes<figarus@xxxxxxxxx> wrote: > oh yeah maybe i'll make those trees for the void map too weeeee > > On Thu, Jun 25, 2009 at 3:33 PM, eric drewes <figarus@xxxxxxxxx> wrote: >> >> cool, hopefully next week will be quieter at work (for both of us!) >> >> On Thu, Jun 25, 2009 at 3:17 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: >>> >>> I'm going to work on fixing the bugs we have that are affecting kent >>> right now, and finish makign the particle system stuff robust enough to >>> handle the puffballs (we'll upgrade it more later as we need it) and then if >>> there's time before we talk about character creation or animation i'll work >>> on the editor some more. >>> >>> On Thu, Jun 25, 2009 at 12:16 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> >>> wrote: >>>> >>>> okies (: >>>> >>>> On Thu, Jun 25, 2009 at 12:02 PM, eric drewes <figarus@xxxxxxxxx> wrote: >>>>> >>>>> yes i plan on doing the art for the main void map first but id really >>>>> like to get tent set up and the props already exist for it so its just a >>>>> matter of throwing em together. once they are together i can look and see >>>>> what needs to be done artwise for the tent so I can pass that info to >>>>> katie >>>>> while i finish up the main map. Also, i think we should probably do the >>>>> character stuff before the bridge and temple so kent can work on adding >>>>> the >>>>> dialogue and you and i can set up character creation, etc while rorac >>>>> continues w/ the temple interior. i think everything is coming together >>>>> really well, just need time to plug in all the pieces everyone has been >>>>> working on. :) >>>>> >>>>> On Thu, Jun 25, 2009 at 2:57 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> >>>>> wrote: >>>>>> >>>>>> Hey Eric so idealistically we were talking about getting the mainmap >>>>>> done before moving on but i realize with the bridge to the temple etc >>>>>> that >>>>>> may not necesarily be the order we follow. >>>>>> Are you still planning on doing art main map first then moving on or >>>>>> did you have a diff order in mind? >>>>>> >>>>>> Just wonderin to keep track of where we are at and where we are headed >>>>>> On Thu, Jun 25, 2009 at 11:49 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> >>>>>> wrote: >>>>>>> >>>>>>> Very cool (: >>>>>>> >>>>>>> This weekend i'll see where we are at with the voidmap, maybe we can >>>>>>> close out the main area as done soon >>>>>>> On Thu, Jun 25, 2009 at 11:43 AM, eric drewes <figarus@xxxxxxxxx> >>>>>>> wrote: >>>>>>>> >>>>>>>> alan i am putting the tent together with the props we have tonight >>>>>>>> and tweaking the void map a bit, then i am going to start the daunting >>>>>>>> task >>>>>>>> of character modeling, :) >>>>>>>> >>>>>>>> On Thu, Jun 25, 2009 at 2:32 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> >>>>>>>> wrote: >>>>>>>>> >>>>>>>>> temp art is always an option, ie putting a box where you want the >>>>>>>>> succubus or the injured man. >>>>>>>>> >>>>>>>>> that way you dont have to wait for the art to get it all >>>>>>>>> functionally correct >>>>>>>>> >>>>>>>>> On Thu, Jun 25, 2009 at 11:30 AM, eric drewes <figarus@xxxxxxxxx> >>>>>>>>> wrote: >>>>>>>>>> >>>>>>>>>> ...ok well there's kind of a backlog for these things right now so >>>>>>>>>> i will get to them when i get the chance, hopefully i can get over >>>>>>>>>> to alex's >>>>>>>>>> this weekend and get him set up so he can start building too. >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> On Thu, Jun 25, 2009 at 2:25 PM, Nick Klotz >>>>>>>>>> <roracsenshi@xxxxxxxxx> wrote: >>>>>>>>>>> >>>>>>>>>>> Succubus >>>>>>>>>>> Injured man >>>>>>>>>>> Pile of gold/treasure chest >>>>>>>>>>> Spiked log >>>>>>>>>>> Textures >>>>>>>>>>> Pillar >>>>>>>>>>> On Thu, Jun 25, 2009 at 1:21 PM, eric drewes <figarus@xxxxxxxxx> >>>>>>>>>>> wrote: >>>>>>>>>>>> >>>>>>>>>>>> nick, >>>>>>>>>>>> >>>>>>>>>>>> please prioritize these by what you need first, and then >>>>>>>>>>>> superficial props or things that could use temp art last >>>>>>>>>>>> >>>>>>>>>>>> On Thu, Jun 25, 2009 at 2:14 PM, Nick Klotz >>>>>>>>>>>> <roracsenshi@xxxxxxxxx> wrote: >>>>>>>>>>>>> >>>>>>>>>>>>> Yes, these are just requested pieces of art I would like to put >>>>>>>>>>>>> into the temple. Aside from misc. floor pieces I would say I'm >>>>>>>>>>>>> about 45% >>>>>>>>>>>>> done the first floor right now, sans traps/etc. >>>>>>>>>>>>> >>>>>>>>>>>>> On Thu, Jun 25, 2009 at 1:12 PM, Kent Petersen >>>>>>>>>>>>> <kentkmp@xxxxxxxxx> wrote: >>>>>>>>>>>>>> >>>>>>>>>>>>>> Are these just art requests or? >>>>>>>>>>>>>> >>>>>>>>>>>>>> On Thu, Jun 25, 2009 at 11:09 AM, Nick Klotz >>>>>>>>>>>>>> <roracsenshi@xxxxxxxxx> wrote: >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> Succubus, injured old man (rugged/adventurer looking) >>>>>>>>>>>>>>> Pillars with dimensions to the scale of 10x10x60 (X, Y, Z) >>>>>>>>>>>>>>> A log with spikes coming out of it; log dimensions should be >>>>>>>>>>>>>>> 18x40x18 and flipped 90 degrees along the Y axis so that it lays >>>>>>>>>>>>>>> horizontally. >>>>>>>>>>>>>>> A granite stand with max dimensions of 15x15x14 >>>>>>>>>>>>>>> A pile of gold OR an open treasure chest with sparkling >>>>>>>>>>>>>>> gems/goodies inside, max dimensions 6x10x10 >>>>>>>>>>>>>>> The gold/treasure goes on top of the granite stand in the >>>>>>>>>>>>>>> diamond path room. The tiles are 15x15 and the player is 18 >>>>>>>>>>>>>>> units tall in >>>>>>>>>>>>>>> the game, so the stand + treasure/gold together should not >>>>>>>>>>>>>>> exceed 20 units >>>>>>>>>>>>>>> when played on top of each other. >>>>>>>>>>>>>>> Also would like sandstone/granite textures for my floor and >>>>>>>>>>>>>>> wall models. >>>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> > >