[project1dev] Re: Requested Art

  • From: Chris Riccobono <crysalim@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Fri, 26 Jun 2009 04:08:30 -0700

I'm looking forward to the trees Eric, so I can place them down and
make it all prettyish :)

On Thu, Jun 25, 2009 at 12:45 PM, eric drewes<figarus@xxxxxxxxx> wrote:
> oh yeah maybe i'll make those trees for the void map too weeeee
>
> On Thu, Jun 25, 2009 at 3:33 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>>
>> cool, hopefully next week will be quieter at work (for both of us!)
>>
>> On Thu, Jun 25, 2009 at 3:17 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>>
>>> I'm going to work on fixing the bugs we have that are affecting kent
>>> right now, and finish makign the particle system stuff robust enough to
>>> handle the puffballs (we'll upgrade it more later as we need it) and then if
>>> there's time before we talk about character creation or animation i'll work
>>> on the editor some more.
>>>
>>> On Thu, Jun 25, 2009 at 12:16 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
>>> wrote:
>>>>
>>>> okies (:
>>>>
>>>> On Thu, Jun 25, 2009 at 12:02 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>>>>>
>>>>> yes i plan on doing the art for the main void map first but id really
>>>>> like to get tent set up and the props already exist for it so its just a
>>>>> matter of throwing em together.  once they are together i can look and see
>>>>> what needs to be done artwise for the tent so I can pass that info to 
>>>>> katie
>>>>> while i finish up the main map.  Also, i think we should probably do the
>>>>> character stuff before the bridge and temple so kent can work on adding 
>>>>> the
>>>>> dialogue and you and i can set up character creation, etc while rorac
>>>>> continues w/ the temple interior.  i think everything is coming together
>>>>> really well, just need time to plug in all the pieces everyone has been
>>>>> working on. :)
>>>>>
>>>>> On Thu, Jun 25, 2009 at 2:57 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
>>>>> wrote:
>>>>>>
>>>>>> Hey Eric so idealistically we were talking about getting the mainmap
>>>>>> done before moving on but i realize with the bridge to the temple etc 
>>>>>> that
>>>>>> may not necesarily be the order we follow.
>>>>>> Are you still planning on doing art main map first then moving on or
>>>>>> did you have a diff order in mind?
>>>>>>
>>>>>> Just wonderin to keep track of where we are at and where we are headed
>>>>>> On Thu, Jun 25, 2009 at 11:49 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
>>>>>> wrote:
>>>>>>>
>>>>>>> Very cool (:
>>>>>>>
>>>>>>> This weekend i'll see where we are at with the voidmap, maybe we can
>>>>>>> close out the main area as done soon
>>>>>>> On Thu, Jun 25, 2009 at 11:43 AM, eric drewes <figarus@xxxxxxxxx>
>>>>>>> wrote:
>>>>>>>>
>>>>>>>> alan i am putting the tent together with the props we have tonight
>>>>>>>> and tweaking the void map a bit, then i am going to start the daunting 
>>>>>>>> task
>>>>>>>> of character modeling, :)
>>>>>>>>
>>>>>>>> On Thu, Jun 25, 2009 at 2:32 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
>>>>>>>> wrote:
>>>>>>>>>
>>>>>>>>> temp art is always an option, ie putting a box where you want the
>>>>>>>>> succubus or the injured man.
>>>>>>>>>
>>>>>>>>> that way you dont have to wait for the art to get it all
>>>>>>>>> functionally correct
>>>>>>>>>
>>>>>>>>> On Thu, Jun 25, 2009 at 11:30 AM, eric drewes <figarus@xxxxxxxxx>
>>>>>>>>> wrote:
>>>>>>>>>>
>>>>>>>>>> ...ok well there's kind of a backlog for these things right now so
>>>>>>>>>> i will get to them when i get the chance, hopefully i can get over 
>>>>>>>>>> to alex's
>>>>>>>>>> this weekend and get him set up so he can start building too.
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> On Thu, Jun 25, 2009 at 2:25 PM, Nick Klotz
>>>>>>>>>> <roracsenshi@xxxxxxxxx> wrote:
>>>>>>>>>>>
>>>>>>>>>>> Succubus
>>>>>>>>>>> Injured man
>>>>>>>>>>> Pile of gold/treasure chest
>>>>>>>>>>> Spiked log
>>>>>>>>>>> Textures
>>>>>>>>>>> Pillar
>>>>>>>>>>> On Thu, Jun 25, 2009 at 1:21 PM, eric drewes <figarus@xxxxxxxxx>
>>>>>>>>>>> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>> nick,
>>>>>>>>>>>>
>>>>>>>>>>>> please prioritize these by what you need first, and then
>>>>>>>>>>>> superficial props or things that could use temp art last
>>>>>>>>>>>>
>>>>>>>>>>>> On Thu, Jun 25, 2009 at 2:14 PM, Nick Klotz
>>>>>>>>>>>> <roracsenshi@xxxxxxxxx> wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>> Yes, these are just requested pieces of art I would like to put
>>>>>>>>>>>>> into the temple. Aside from misc. floor pieces I would say I'm 
>>>>>>>>>>>>> about 45%
>>>>>>>>>>>>> done the first floor right now, sans traps/etc.
>>>>>>>>>>>>>
>>>>>>>>>>>>> On Thu, Jun 25, 2009 at 1:12 PM, Kent Petersen
>>>>>>>>>>>>> <kentkmp@xxxxxxxxx> wrote:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> Are these just art requests or?
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> On Thu, Jun 25, 2009 at 11:09 AM, Nick Klotz
>>>>>>>>>>>>>> <roracsenshi@xxxxxxxxx> wrote:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> Succubus, injured old man (rugged/adventurer looking)
>>>>>>>>>>>>>>> Pillars with dimensions to the scale of 10x10x60 (X, Y, Z)
>>>>>>>>>>>>>>> A log with spikes coming out of it; log dimensions should be
>>>>>>>>>>>>>>> 18x40x18 and flipped 90 degrees along the Y axis so that it lays
>>>>>>>>>>>>>>> horizontally.
>>>>>>>>>>>>>>> A granite stand with max dimensions of 15x15x14
>>>>>>>>>>>>>>> A pile of gold OR an open treasure chest with sparkling
>>>>>>>>>>>>>>> gems/goodies inside, max dimensions 6x10x10
>>>>>>>>>>>>>>> The gold/treasure goes on top of the granite stand in the
>>>>>>>>>>>>>>> diamond path room. The tiles are 15x15 and the player is 18 
>>>>>>>>>>>>>>> units tall in
>>>>>>>>>>>>>>> the game, so the stand + treasure/gold together should not 
>>>>>>>>>>>>>>> exceed 20 units
>>>>>>>>>>>>>>> when played on top of each other.
>>>>>>>>>>>>>>> Also would like sandstone/granite textures for my floor and
>>>>>>>>>>>>>>> wall models.
>>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>
>

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