[project1dev] Re: Requested Art

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 25 Jun 2009 15:33:05 -0400

cool, hopefully next week will be quieter at work (for both of us!)

On Thu, Jun 25, 2009 at 3:17 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> I'm going to work on fixing the bugs we have that are affecting kent right
> now, and finish makign the particle system stuff robust enough to handle the
> puffballs (we'll upgrade it more later as we need it) and then if there's
> time before we talk about character creation or animation i'll work on the
> editor some more.
>
>
> On Thu, Jun 25, 2009 at 12:16 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> okies (:
>>
>>
>> On Thu, Jun 25, 2009 at 12:02 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>>
>>> yes i plan on doing the art for the main void map first but id really
>>> like to get tent set up and the props already exist for it so its just a
>>> matter of throwing em together.  once they are together i can look and see
>>> what needs to be done artwise for the tent so I can pass that info to katie
>>> while i finish up the main map.  Also, i think we should probably do the
>>> character stuff before the bridge and temple so kent can work on adding the
>>> dialogue and you and i can set up character creation, etc while rorac
>>> continues w/ the temple interior.  i think everything is coming together
>>> really well, just need time to plug in all the pieces everyone has been
>>> working on. :)
>>>
>>>
>>> On Thu, Jun 25, 2009 at 2:57 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>
>>>> Hey Eric so idealistically we were talking about getting the mainmap
>>>> done before moving on but i realize with the bridge to the temple etc that
>>>> may not necesarily be the order we follow.
>>>>
>>>> Are you still planning on doing art main map first then moving on or did
>>>> you have a diff order in mind?
>>>>
>>>> Just wonderin to keep track of where we are at and where we are headed
>>>>   On Thu, Jun 25, 2009 at 11:49 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>
>>>>> Very cool (:
>>>>>
>>>>> This weekend i'll see where we are at with the voidmap, maybe we can
>>>>> close out the main area as done soon
>>>>>   On Thu, Jun 25, 2009 at 11:43 AM, eric drewes <figarus@xxxxxxxxx>wrote:
>>>>>
>>>>>> alan i am putting the tent together with the props we have tonight and
>>>>>> tweaking the void map a bit, then i am going to start the daunting task 
>>>>>> of
>>>>>> character modeling, :)
>>>>>>
>>>>>>
>>>>>> On Thu, Jun 25, 2009 at 2:32 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>
>>>>>>> temp art is always an option, ie putting a box where you want the
>>>>>>> succubus or the injured man.
>>>>>>>
>>>>>>> that way you dont have to wait for the art to get it all functionally
>>>>>>> correct
>>>>>>>
>>>>>>>   On Thu, Jun 25, 2009 at 11:30 AM, eric drewes 
>>>>>>> <figarus@xxxxxxxxx>wrote:
>>>>>>>
>>>>>>>> ...ok well there's kind of a backlog for these things right now so i
>>>>>>>> will get to them when i get the chance, hopefully i can get over to 
>>>>>>>> alex's
>>>>>>>> this weekend and get him set up so he can start building too.
>>>>>>>>
>>>>>>>>
>>>>>>>> On Thu, Jun 25, 2009 at 2:25 PM, Nick Klotz 
>>>>>>>> <roracsenshi@xxxxxxxxx>wrote:
>>>>>>>>
>>>>>>>>> Succubus Injured man
>>>>>>>>> Pile of gold/treasure chest
>>>>>>>>> Spiked log
>>>>>>>>> Textures
>>>>>>>>> Pillar
>>>>>>>>>
>>>>>>>>> On Thu, Jun 25, 2009 at 1:21 PM, eric drewes <figarus@xxxxxxxxx>wrote:
>>>>>>>>>
>>>>>>>>>> nick,
>>>>>>>>>>
>>>>>>>>>> please prioritize these by what you need first, and then
>>>>>>>>>> superficial props or things that could use temp art last
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> On Thu, Jun 25, 2009 at 2:14 PM, Nick Klotz <
>>>>>>>>>> roracsenshi@xxxxxxxxx> wrote:
>>>>>>>>>>
>>>>>>>>>>> Yes, these are just requested pieces of art I would like to put
>>>>>>>>>>> into the temple. Aside from misc. floor pieces I would say I'm 
>>>>>>>>>>> about 45%
>>>>>>>>>>> done the first floor right now, sans traps/etc.
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> On Thu, Jun 25, 2009 at 1:12 PM, Kent Petersen <
>>>>>>>>>>> kentkmp@xxxxxxxxx> wrote:
>>>>>>>>>>>
>>>>>>>>>>>> Are these just art requests or?
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> On Thu, Jun 25, 2009 at 11:09 AM, Nick Klotz <
>>>>>>>>>>>> roracsenshi@xxxxxxxxx> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>> Succubus, injured old man (rugged/adventurer looking)
>>>>>>>>>>>>>
>>>>>>>>>>>>> Pillars with dimensions to the scale of 10x10x60 (X, Y, Z)
>>>>>>>>>>>>>
>>>>>>>>>>>>> A log with spikes coming out of it; log dimensions should be
>>>>>>>>>>>>> 18x40x18 and flipped 90 degrees along the Y axis so that it lays
>>>>>>>>>>>>> horizontally.
>>>>>>>>>>>>>
>>>>>>>>>>>>> A granite stand with max dimensions of 15x15x14
>>>>>>>>>>>>>
>>>>>>>>>>>>> A pile of gold OR an open treasure chest with sparkling
>>>>>>>>>>>>> gems/goodies inside, max dimensions 6x10x10
>>>>>>>>>>>>>
>>>>>>>>>>>>> The gold/treasure goes on top of the granite stand in the
>>>>>>>>>>>>> diamond path room. The tiles are 15x15 and the player is 18 units 
>>>>>>>>>>>>> tall in
>>>>>>>>>>>>> the game, so the stand + treasure/gold together should not exceed 
>>>>>>>>>>>>> 20 units
>>>>>>>>>>>>> when played on top of each other.
>>>>>>>>>>>>>
>>>>>>>>>>>>> Also would like sandstone/granite textures for my floor and
>>>>>>>>>>>>> wall models.
>>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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