cool, hopefully next week will be quieter at work (for both of us!) On Thu, Jun 25, 2009 at 3:17 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > I'm going to work on fixing the bugs we have that are affecting kent right > now, and finish makign the particle system stuff robust enough to handle the > puffballs (we'll upgrade it more later as we need it) and then if there's > time before we talk about character creation or animation i'll work on the > editor some more. > > > On Thu, Jun 25, 2009 at 12:16 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > >> okies (: >> >> >> On Thu, Jun 25, 2009 at 12:02 PM, eric drewes <figarus@xxxxxxxxx> wrote: >> >>> yes i plan on doing the art for the main void map first but id really >>> like to get tent set up and the props already exist for it so its just a >>> matter of throwing em together. once they are together i can look and see >>> what needs to be done artwise for the tent so I can pass that info to katie >>> while i finish up the main map. Also, i think we should probably do the >>> character stuff before the bridge and temple so kent can work on adding the >>> dialogue and you and i can set up character creation, etc while rorac >>> continues w/ the temple interior. i think everything is coming together >>> really well, just need time to plug in all the pieces everyone has been >>> working on. :) >>> >>> >>> On Thu, Jun 25, 2009 at 2:57 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>> >>>> Hey Eric so idealistically we were talking about getting the mainmap >>>> done before moving on but i realize with the bridge to the temple etc that >>>> may not necesarily be the order we follow. >>>> >>>> Are you still planning on doing art main map first then moving on or did >>>> you have a diff order in mind? >>>> >>>> Just wonderin to keep track of where we are at and where we are headed >>>> On Thu, Jun 25, 2009 at 11:49 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>> >>>>> Very cool (: >>>>> >>>>> This weekend i'll see where we are at with the voidmap, maybe we can >>>>> close out the main area as done soon >>>>> On Thu, Jun 25, 2009 at 11:43 AM, eric drewes <figarus@xxxxxxxxx>wrote: >>>>> >>>>>> alan i am putting the tent together with the props we have tonight and >>>>>> tweaking the void map a bit, then i am going to start the daunting task >>>>>> of >>>>>> character modeling, :) >>>>>> >>>>>> >>>>>> On Thu, Jun 25, 2009 at 2:32 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>>>> >>>>>>> temp art is always an option, ie putting a box where you want the >>>>>>> succubus or the injured man. >>>>>>> >>>>>>> that way you dont have to wait for the art to get it all functionally >>>>>>> correct >>>>>>> >>>>>>> On Thu, Jun 25, 2009 at 11:30 AM, eric drewes >>>>>>> <figarus@xxxxxxxxx>wrote: >>>>>>> >>>>>>>> ...ok well there's kind of a backlog for these things right now so i >>>>>>>> will get to them when i get the chance, hopefully i can get over to >>>>>>>> alex's >>>>>>>> this weekend and get him set up so he can start building too. >>>>>>>> >>>>>>>> >>>>>>>> On Thu, Jun 25, 2009 at 2:25 PM, Nick Klotz >>>>>>>> <roracsenshi@xxxxxxxxx>wrote: >>>>>>>> >>>>>>>>> Succubus Injured man >>>>>>>>> Pile of gold/treasure chest >>>>>>>>> Spiked log >>>>>>>>> Textures >>>>>>>>> Pillar >>>>>>>>> >>>>>>>>> On Thu, Jun 25, 2009 at 1:21 PM, eric drewes <figarus@xxxxxxxxx>wrote: >>>>>>>>> >>>>>>>>>> nick, >>>>>>>>>> >>>>>>>>>> please prioritize these by what you need first, and then >>>>>>>>>> superficial props or things that could use temp art last >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> On Thu, Jun 25, 2009 at 2:14 PM, Nick Klotz < >>>>>>>>>> roracsenshi@xxxxxxxxx> wrote: >>>>>>>>>> >>>>>>>>>>> Yes, these are just requested pieces of art I would like to put >>>>>>>>>>> into the temple. Aside from misc. floor pieces I would say I'm >>>>>>>>>>> about 45% >>>>>>>>>>> done the first floor right now, sans traps/etc. >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> On Thu, Jun 25, 2009 at 1:12 PM, Kent Petersen < >>>>>>>>>>> kentkmp@xxxxxxxxx> wrote: >>>>>>>>>>> >>>>>>>>>>>> Are these just art requests or? >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> On Thu, Jun 25, 2009 at 11:09 AM, Nick Klotz < >>>>>>>>>>>> roracsenshi@xxxxxxxxx> wrote: >>>>>>>>>>>> >>>>>>>>>>>>> Succubus, injured old man (rugged/adventurer looking) >>>>>>>>>>>>> >>>>>>>>>>>>> Pillars with dimensions to the scale of 10x10x60 (X, Y, Z) >>>>>>>>>>>>> >>>>>>>>>>>>> A log with spikes coming out of it; log dimensions should be >>>>>>>>>>>>> 18x40x18 and flipped 90 degrees along the Y axis so that it lays >>>>>>>>>>>>> horizontally. >>>>>>>>>>>>> >>>>>>>>>>>>> A granite stand with max dimensions of 15x15x14 >>>>>>>>>>>>> >>>>>>>>>>>>> A pile of gold OR an open treasure chest with sparkling >>>>>>>>>>>>> gems/goodies inside, max dimensions 6x10x10 >>>>>>>>>>>>> >>>>>>>>>>>>> The gold/treasure goes on top of the granite stand in the >>>>>>>>>>>>> diamond path room. The tiles are 15x15 and the player is 18 units >>>>>>>>>>>>> tall in >>>>>>>>>>>>> the game, so the stand + treasure/gold together should not exceed >>>>>>>>>>>>> 20 units >>>>>>>>>>>>> when played on top of each other. >>>>>>>>>>>>> >>>>>>>>>>>>> Also would like sandstone/granite textures for my floor and >>>>>>>>>>>>> wall models. >>>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >