[project1dev] Re: Requested Art

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Fri, 26 Jun 2009 08:09:35 -0400

you will dig em man, i really think you'll be happppy :)  im gonna animate
them a little bit too.

On Fri, Jun 26, 2009 at 7:08 AM, Chris Riccobono <crysalim@xxxxxxxxx> wrote:

> I'm looking forward to the trees Eric, so I can place them down and
> make it all prettyish :)
>
> On Thu, Jun 25, 2009 at 12:45 PM, eric drewes<figarus@xxxxxxxxx> wrote:
> > oh yeah maybe i'll make those trees for the void map too weeeee
> >
> > On Thu, Jun 25, 2009 at 3:33 PM, eric drewes <figarus@xxxxxxxxx> wrote:
> >>
> >> cool, hopefully next week will be quieter at work (for both of us!)
> >>
> >> On Thu, Jun 25, 2009 at 3:17 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
> wrote:
> >>>
> >>> I'm going to work on fixing the bugs we have that are affecting kent
> >>> right now, and finish makign the particle system stuff robust enough to
> >>> handle the puffballs (we'll upgrade it more later as we need it) and
> then if
> >>> there's time before we talk about character creation or animation i'll
> work
> >>> on the editor some more.
> >>>
> >>> On Thu, Jun 25, 2009 at 12:16 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
> >>> wrote:
> >>>>
> >>>> okies (:
> >>>>
> >>>> On Thu, Jun 25, 2009 at 12:02 PM, eric drewes <figarus@xxxxxxxxx>
> wrote:
> >>>>>
> >>>>> yes i plan on doing the art for the main void map first but id really
> >>>>> like to get tent set up and the props already exist for it so its
> just a
> >>>>> matter of throwing em together.  once they are together i can look
> and see
> >>>>> what needs to be done artwise for the tent so I can pass that info to
> katie
> >>>>> while i finish up the main map.  Also, i think we should probably do
> the
> >>>>> character stuff before the bridge and temple so kent can work on
> adding the
> >>>>> dialogue and you and i can set up character creation, etc while rorac
> >>>>> continues w/ the temple interior.  i think everything is coming
> together
> >>>>> really well, just need time to plug in all the pieces everyone has
> been
> >>>>> working on. :)
> >>>>>
> >>>>> On Thu, Jun 25, 2009 at 2:57 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
> >>>>> wrote:
> >>>>>>
> >>>>>> Hey Eric so idealistically we were talking about getting the mainmap
> >>>>>> done before moving on but i realize with the bridge to the temple
> etc that
> >>>>>> may not necesarily be the order we follow.
> >>>>>> Are you still planning on doing art main map first then moving on or
> >>>>>> did you have a diff order in mind?
> >>>>>>
> >>>>>> Just wonderin to keep track of where we are at and where we are
> headed
> >>>>>> On Thu, Jun 25, 2009 at 11:49 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
> >>>>>> wrote:
> >>>>>>>
> >>>>>>> Very cool (:
> >>>>>>>
> >>>>>>> This weekend i'll see where we are at with the voidmap, maybe we
> can
> >>>>>>> close out the main area as done soon
> >>>>>>> On Thu, Jun 25, 2009 at 11:43 AM, eric drewes <figarus@xxxxxxxxx>
> >>>>>>> wrote:
> >>>>>>>>
> >>>>>>>> alan i am putting the tent together with the props we have tonight
> >>>>>>>> and tweaking the void map a bit, then i am going to start the
> daunting task
> >>>>>>>> of character modeling, :)
> >>>>>>>>
> >>>>>>>> On Thu, Jun 25, 2009 at 2:32 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx
> >
> >>>>>>>> wrote:
> >>>>>>>>>
> >>>>>>>>> temp art is always an option, ie putting a box where you want the
> >>>>>>>>> succubus or the injured man.
> >>>>>>>>>
> >>>>>>>>> that way you dont have to wait for the art to get it all
> >>>>>>>>> functionally correct
> >>>>>>>>>
> >>>>>>>>> On Thu, Jun 25, 2009 at 11:30 AM, eric drewes <figarus@xxxxxxxxx
> >
> >>>>>>>>> wrote:
> >>>>>>>>>>
> >>>>>>>>>> ...ok well there's kind of a backlog for these things right now
> so
> >>>>>>>>>> i will get to them when i get the chance, hopefully i can get
> over to alex's
> >>>>>>>>>> this weekend and get him set up so he can start building too.
> >>>>>>>>>>
> >>>>>>>>>>
> >>>>>>>>>> On Thu, Jun 25, 2009 at 2:25 PM, Nick Klotz
> >>>>>>>>>> <roracsenshi@xxxxxxxxx> wrote:
> >>>>>>>>>>>
> >>>>>>>>>>> Succubus
> >>>>>>>>>>> Injured man
> >>>>>>>>>>> Pile of gold/treasure chest
> >>>>>>>>>>> Spiked log
> >>>>>>>>>>> Textures
> >>>>>>>>>>> Pillar
> >>>>>>>>>>> On Thu, Jun 25, 2009 at 1:21 PM, eric drewes <
> figarus@xxxxxxxxx>
> >>>>>>>>>>> wrote:
> >>>>>>>>>>>>
> >>>>>>>>>>>> nick,
> >>>>>>>>>>>>
> >>>>>>>>>>>> please prioritize these by what you need first, and then
> >>>>>>>>>>>> superficial props or things that could use temp art last
> >>>>>>>>>>>>
> >>>>>>>>>>>> On Thu, Jun 25, 2009 at 2:14 PM, Nick Klotz
> >>>>>>>>>>>> <roracsenshi@xxxxxxxxx> wrote:
> >>>>>>>>>>>>>
> >>>>>>>>>>>>> Yes, these are just requested pieces of art I would like to
> put
> >>>>>>>>>>>>> into the temple. Aside from misc. floor pieces I would say
> I'm about 45%
> >>>>>>>>>>>>> done the first floor right now, sans traps/etc.
> >>>>>>>>>>>>>
> >>>>>>>>>>>>> On Thu, Jun 25, 2009 at 1:12 PM, Kent Petersen
> >>>>>>>>>>>>> <kentkmp@xxxxxxxxx> wrote:
> >>>>>>>>>>>>>>
> >>>>>>>>>>>>>> Are these just art requests or?
> >>>>>>>>>>>>>>
> >>>>>>>>>>>>>> On Thu, Jun 25, 2009 at 11:09 AM, Nick Klotz
> >>>>>>>>>>>>>> <roracsenshi@xxxxxxxxx> wrote:
> >>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>> Succubus, injured old man (rugged/adventurer looking)
> >>>>>>>>>>>>>>> Pillars with dimensions to the scale of 10x10x60 (X, Y, Z)
> >>>>>>>>>>>>>>> A log with spikes coming out of it; log dimensions should
> be
> >>>>>>>>>>>>>>> 18x40x18 and flipped 90 degrees along the Y axis so that it
> lays
> >>>>>>>>>>>>>>> horizontally.
> >>>>>>>>>>>>>>> A granite stand with max dimensions of 15x15x14
> >>>>>>>>>>>>>>> A pile of gold OR an open treasure chest with sparkling
> >>>>>>>>>>>>>>> gems/goodies inside, max dimensions 6x10x10
> >>>>>>>>>>>>>>> The gold/treasure goes on top of the granite stand in the
> >>>>>>>>>>>>>>> diamond path room. The tiles are 15x15 and the player is 18
> units tall in
> >>>>>>>>>>>>>>> the game, so the stand + treasure/gold together should not
> exceed 20 units
> >>>>>>>>>>>>>>> when played on top of each other.
> >>>>>>>>>>>>>>> Also would like sandstone/granite textures for my floor and
> >>>>>>>>>>>>>>> wall models.
> >>>>>>>>>>>>>
> >>>>>>>>>>>>
> >>>>>>>>>>>
> >>>>>>>>>>
> >>>>>>>>>
> >>>>>>>>
> >>>>>>>
> >>>>>>
> >>>>>
> >>>>
> >>>
> >>
> >
> >
>
>

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