you will dig em man, i really think you'll be happppy :) im gonna animate them a little bit too. On Fri, Jun 26, 2009 at 7:08 AM, Chris Riccobono <crysalim@xxxxxxxxx> wrote: > I'm looking forward to the trees Eric, so I can place them down and > make it all prettyish :) > > On Thu, Jun 25, 2009 at 12:45 PM, eric drewes<figarus@xxxxxxxxx> wrote: > > oh yeah maybe i'll make those trees for the void map too weeeee > > > > On Thu, Jun 25, 2009 at 3:33 PM, eric drewes <figarus@xxxxxxxxx> wrote: > >> > >> cool, hopefully next week will be quieter at work (for both of us!) > >> > >> On Thu, Jun 25, 2009 at 3:17 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> > wrote: > >>> > >>> I'm going to work on fixing the bugs we have that are affecting kent > >>> right now, and finish makign the particle system stuff robust enough to > >>> handle the puffballs (we'll upgrade it more later as we need it) and > then if > >>> there's time before we talk about character creation or animation i'll > work > >>> on the editor some more. > >>> > >>> On Thu, Jun 25, 2009 at 12:16 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> > >>> wrote: > >>>> > >>>> okies (: > >>>> > >>>> On Thu, Jun 25, 2009 at 12:02 PM, eric drewes <figarus@xxxxxxxxx> > wrote: > >>>>> > >>>>> yes i plan on doing the art for the main void map first but id really > >>>>> like to get tent set up and the props already exist for it so its > just a > >>>>> matter of throwing em together. once they are together i can look > and see > >>>>> what needs to be done artwise for the tent so I can pass that info to > katie > >>>>> while i finish up the main map. Also, i think we should probably do > the > >>>>> character stuff before the bridge and temple so kent can work on > adding the > >>>>> dialogue and you and i can set up character creation, etc while rorac > >>>>> continues w/ the temple interior. i think everything is coming > together > >>>>> really well, just need time to plug in all the pieces everyone has > been > >>>>> working on. :) > >>>>> > >>>>> On Thu, Jun 25, 2009 at 2:57 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> > >>>>> wrote: > >>>>>> > >>>>>> Hey Eric so idealistically we were talking about getting the mainmap > >>>>>> done before moving on but i realize with the bridge to the temple > etc that > >>>>>> may not necesarily be the order we follow. > >>>>>> Are you still planning on doing art main map first then moving on or > >>>>>> did you have a diff order in mind? > >>>>>> > >>>>>> Just wonderin to keep track of where we are at and where we are > headed > >>>>>> On Thu, Jun 25, 2009 at 11:49 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> > >>>>>> wrote: > >>>>>>> > >>>>>>> Very cool (: > >>>>>>> > >>>>>>> This weekend i'll see where we are at with the voidmap, maybe we > can > >>>>>>> close out the main area as done soon > >>>>>>> On Thu, Jun 25, 2009 at 11:43 AM, eric drewes <figarus@xxxxxxxxx> > >>>>>>> wrote: > >>>>>>>> > >>>>>>>> alan i am putting the tent together with the props we have tonight > >>>>>>>> and tweaking the void map a bit, then i am going to start the > daunting task > >>>>>>>> of character modeling, :) > >>>>>>>> > >>>>>>>> On Thu, Jun 25, 2009 at 2:32 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx > > > >>>>>>>> wrote: > >>>>>>>>> > >>>>>>>>> temp art is always an option, ie putting a box where you want the > >>>>>>>>> succubus or the injured man. > >>>>>>>>> > >>>>>>>>> that way you dont have to wait for the art to get it all > >>>>>>>>> functionally correct > >>>>>>>>> > >>>>>>>>> On Thu, Jun 25, 2009 at 11:30 AM, eric drewes <figarus@xxxxxxxxx > > > >>>>>>>>> wrote: > >>>>>>>>>> > >>>>>>>>>> ...ok well there's kind of a backlog for these things right now > so > >>>>>>>>>> i will get to them when i get the chance, hopefully i can get > over to alex's > >>>>>>>>>> this weekend and get him set up so he can start building too. > >>>>>>>>>> > >>>>>>>>>> > >>>>>>>>>> On Thu, Jun 25, 2009 at 2:25 PM, Nick Klotz > >>>>>>>>>> <roracsenshi@xxxxxxxxx> wrote: > >>>>>>>>>>> > >>>>>>>>>>> Succubus > >>>>>>>>>>> Injured man > >>>>>>>>>>> Pile of gold/treasure chest > >>>>>>>>>>> Spiked log > >>>>>>>>>>> Textures > >>>>>>>>>>> Pillar > >>>>>>>>>>> On Thu, Jun 25, 2009 at 1:21 PM, eric drewes < > figarus@xxxxxxxxx> > >>>>>>>>>>> wrote: > >>>>>>>>>>>> > >>>>>>>>>>>> nick, > >>>>>>>>>>>> > >>>>>>>>>>>> please prioritize these by what you need first, and then > >>>>>>>>>>>> superficial props or things that could use temp art last > >>>>>>>>>>>> > >>>>>>>>>>>> On Thu, Jun 25, 2009 at 2:14 PM, Nick Klotz > >>>>>>>>>>>> <roracsenshi@xxxxxxxxx> wrote: > >>>>>>>>>>>>> > >>>>>>>>>>>>> Yes, these are just requested pieces of art I would like to > put > >>>>>>>>>>>>> into the temple. Aside from misc. floor pieces I would say > I'm about 45% > >>>>>>>>>>>>> done the first floor right now, sans traps/etc. > >>>>>>>>>>>>> > >>>>>>>>>>>>> On Thu, Jun 25, 2009 at 1:12 PM, Kent Petersen > >>>>>>>>>>>>> <kentkmp@xxxxxxxxx> wrote: > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> Are these just art requests or? > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> On Thu, Jun 25, 2009 at 11:09 AM, Nick Klotz > >>>>>>>>>>>>>> <roracsenshi@xxxxxxxxx> wrote: > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> Succubus, injured old man (rugged/adventurer looking) > >>>>>>>>>>>>>>> Pillars with dimensions to the scale of 10x10x60 (X, Y, Z) > >>>>>>>>>>>>>>> A log with spikes coming out of it; log dimensions should > be > >>>>>>>>>>>>>>> 18x40x18 and flipped 90 degrees along the Y axis so that it > lays > >>>>>>>>>>>>>>> horizontally. > >>>>>>>>>>>>>>> A granite stand with max dimensions of 15x15x14 > >>>>>>>>>>>>>>> A pile of gold OR an open treasure chest with sparkling > >>>>>>>>>>>>>>> gems/goodies inside, max dimensions 6x10x10 > >>>>>>>>>>>>>>> The gold/treasure goes on top of the granite stand in the > >>>>>>>>>>>>>>> diamond path room. The tiles are 15x15 and the player is 18 > units tall in > >>>>>>>>>>>>>>> the game, so the stand + treasure/gold together should not > exceed 20 units > >>>>>>>>>>>>>>> when played on top of each other. > >>>>>>>>>>>>>>> Also would like sandstone/granite textures for my floor and > >>>>>>>>>>>>>>> wall models. > >>>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>> > >>>>>>>>> > >>>>>>>> > >>>>>>> > >>>>>> > >>>>> > >>>> > >>> > >> > > > > > >