Hey Hanaan what 3d program do you use? On Tue, Feb 2, 2010 at 6:33 PM, Hanaan <hanaan.fu@xxxxxxxxx> wrote: > It is specifically the texture. It is running in the wrong direction > giving the look of the sides not the look it has in 3ds. Ill take > screenshots and send to show you what I mean. Otherwise yeah I group the > objects because MS seems to reorganize the parts if I dont :D But I need > some tips on the textures. Someone mentioned its best to just do them in > MS? > > katie cook wrote: > >> Oh and centering your pivots based on the grouped object? >> >> I always group my model before I export. I think I ran into a few kinks >> when I didn't... >> >> --- On *Mon, 2/1/10, Hanaan /<hanaan.fu@xxxxxxxxx>/* wrote: >> >> >> From: Hanaan <hanaan.fu@xxxxxxxxx> >> Subject: [project1dev] Re: Project1 - SVN Update 618 >> To: project1dev@xxxxxxxxxxxxx >> Date: Monday, February 1, 2010, 9:12 PM >> >> Thanks for the feedback. It is centered before I export it to >> milkshape >> but then ms does its own thing. Ill have to be more conscious of >> that. Sorry about that! >> >> Also the sides of the ladder (not the steps but the sides) texture >> ...they were not running the right direction so something else >> msut have >> happened during the export. Im not sure how to correct it in >> Milkshape >> though but Ill give it a good look tomorrow to learn how. >> >> Nick Klotz wrote: >> > Suite job. >> > >> > >> > On Mon, Feb 1, 2010 at 11:57 PM, Alan Wolfe >> <alan.wolfe@xxxxxxxxx </mc/compose?to=alan.wolfe@xxxxxxxxx>> wrote: >> > >> Hanaan wow!! >> >> >> >> That ladder really looks awesome with the texture on it >> (screenshots >> >> attached for people to check it out) >> >> >> >> The texture is perfect size too 1024x512, awesome. >> >> >> >> Ok, next peice of technical feedback: >> >> >> >> When using the map editor, when you place objects, it places >> them relative >> >> to the object's own origin (you'll see... we'll have to show >> you how to use >> >> the editor when you come up to speed on these art import issues). >> >> >> >> What that means is when you save a model, you want to center it >> at the >> >> origion (0,0,0) and then move the model upwards so that it's >> bottom (ie the >> >> bottom of the ladder) rests on the ground, but when viewing >> from above, it's >> >> center is at the origin. >> >> >> >> That makes it easiest to manipulate in the editor and makes it >> so that when >> >> it's rotated and scaled, the rotations and scales work right. >> >> >> >> But hey, the wood on that ladder looks really nice. it's a >> really rich >> >> looking texture >> >> On Mon, Feb 1, 2010 at 8:34 PM, Apache User >> <dhapache@xxxxxxxxxxxxxxxxxxx >> </mc/compose?to=dhapache@xxxxxxxxxxxxxxxxxxx>> >> >> >> wrote: >> >> >>> User:hanaanfu >> >>> >> >>> Message: Ladder texture >> >>> >> >>> <Files Changed> >> >>> A Art/Models/Maps/TheVoid/TheVoid/WoodFine.jpg >> >>> >> >>> >> >>> ============================== >> >>> Project 1 Dev mailing list >> >>> to unsubscribe, please send an email request to >> demofox@xxxxxxxxxxx </mc/compose?to=demofox@xxxxxxxxxxx> >> >> >>> Project 1 website: http://project1.demofox.org >> >>> Project 1 SVN repository: http://pyotek.com/project1 >> >>> >> > >> > ============================ >> > Project 1 Dev mailing list >> > to unsubscribe, please send an email request to >> demofox@xxxxxxxxxxx </mc/compose?to=demofox@xxxxxxxxxxx> >> >> > Project 1 website: http://project1.demofox.org >> > Project 1 SVN repository: http://pyotek.com/project1 >> > >> > >> >> ============================== >> Project 1 Dev mailing list >> to unsubscribe, please send an email request to >> demofox@xxxxxxxxxxx </mc/compose?to=demofox@xxxxxxxxxxx> >> >> Project 1 website: http://project1.demofox.org >> Project 1 SVN repository: http://pyotek.com/project1 >> >> >> > > ============================== > Project 1 Dev mailing list > to unsubscribe, please send an email request to demofox@xxxxxxxxxxx > Project 1 website: http://project1.demofox.org > Project 1 SVN repository: http://pyotek.com/project1 >