[project1dev] Re: Project1 - SVN Update 618

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 2 Feb 2010 18:53:00 -0800

Hey Hanaan what 3d program do you use?

On Tue, Feb 2, 2010 at 6:33 PM, Hanaan <hanaan.fu@xxxxxxxxx> wrote:

> It is specifically the texture.  It is running in the wrong direction
> giving the look of the sides not the look it has in 3ds.  Ill take
> screenshots and send to show you what I mean.  Otherwise yeah I group the
> objects because MS seems to reorganize the parts if I dont :D  But I need
> some tips on the textures.  Someone mentioned its best to just do them in
> MS?
>
> katie cook wrote:
>
>> Oh and centering your pivots based on the grouped object?
>>
>> I always group my model before I export. I think I ran into a few kinks
>> when I didn't...
>>
>> --- On *Mon, 2/1/10, Hanaan /<hanaan.fu@xxxxxxxxx>/* wrote:
>>
>>
>>    From: Hanaan <hanaan.fu@xxxxxxxxx>
>>    Subject: [project1dev] Re: Project1 - SVN Update 618
>>    To: project1dev@xxxxxxxxxxxxx
>>    Date: Monday, February 1, 2010, 9:12 PM
>>
>>    Thanks for the feedback.  It is centered before I export it to
>>    milkshape
>>    but then ms does its own thing.  Ill have to be more conscious of
>>    that.    Sorry about that!
>>
>>    Also the sides of the ladder (not the steps but the sides) texture
>>    ...they were not running the right direction so something else
>>    msut have
>>    happened during the export.  Im not sure how to correct it in
>>    Milkshape
>>    though but Ill give it a good look tomorrow to learn how.
>>
>>    Nick Klotz wrote:
>>    > Suite job.
>>    >
>>    >
>>    > On Mon, Feb 1, 2010 at 11:57 PM, Alan Wolfe
>>    <alan.wolfe@xxxxxxxxx </mc/compose?to=alan.wolfe@xxxxxxxxx>> wrote:
>>    >      >> Hanaan wow!!
>>    >>
>>    >> That ladder really looks awesome with the texture on it
>>    (screenshots
>>    >> attached for people to check it out)
>>    >>
>>    >> The texture is perfect size too 1024x512, awesome.
>>    >>
>>    >> Ok, next peice of technical feedback:
>>    >>
>>    >> When using the map editor, when you place objects, it places
>>    them relative
>>    >> to the object's own origin (you'll see... we'll have to show
>>    you how to use
>>    >> the editor when you come up to speed on these art import issues).
>>    >>
>>    >> What that means is when you save a model, you want to center it
>>    at the
>>    >> origion (0,0,0) and then move the model upwards so that it's
>>    bottom (ie the
>>    >> bottom of the ladder) rests on the ground, but when viewing
>>    from above, it's
>>    >> center is at the origin.
>>    >>
>>    >> That makes it easiest to manipulate in the editor and makes it
>>    so that when
>>    >> it's rotated and scaled, the rotations and scales work right.
>>    >>
>>    >> But hey, the wood on that ladder looks really nice. it's a
>>    really rich
>>    >> looking texture
>>    >> On Mon, Feb 1, 2010 at 8:34 PM, Apache User
>>    <dhapache@xxxxxxxxxxxxxxxxxxx
>>    </mc/compose?to=dhapache@xxxxxxxxxxxxxxxxxxx>>
>>
>>    >> wrote:
>>    >>        >>> User:hanaanfu
>>    >>>
>>    >>> Message: Ladder texture
>>    >>>
>>    >>> <Files Changed>
>>    >>> A   Art/Models/Maps/TheVoid/TheVoid/WoodFine.jpg
>>    >>>
>>    >>>
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>>
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>>    >>>          >>        >
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>>    >
>>
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