personally i dont even bother texturing outside of milkshape because it always seems to get screwed up on import from C4D, but i *think* katie has had good success going from autodesk products to milkshape with the UV intact. On Tue, Feb 2, 2010 at 1:36 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > Great looking ladder > > > On Mon, Feb 1, 2010 at 9:18 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > >> oh ok >> >> Yeah it's a bummer about milkshape, sorry it hosed your work. >> >> I heard good things and the file format was easy to deal with (and >> supports animation which is cool) so i thought it'd be a good choice >> >> It has some problems though which are kind of a pain like that hehe :P >> >> Eric or katie might have some tips how to avoid those problems (but maybe >> not)... i think we are going to have to keep a collection of "milkshape work >> arounds" on the wiki lol. >> On Mon, Feb 1, 2010 at 9:12 PM, Hanaan <hanaan.fu@xxxxxxxxx> wrote: >> >>> Thanks for the feedback. It is centered before I export it to milkshape >>> but then ms does its own thing. Ill have to be more conscious of that. >>> Sorry about that! >>> >>> Also the sides of the ladder (not the steps but the sides) texture >>> ...they were not running the right direction so something else msut have >>> happened during the export. Im not sure how to correct it in Milkshape >>> though but Ill give it a good look tomorrow to learn how. >>> >>> >>> Nick Klotz wrote: >>> >>>> Suite job. >>>> >>>> >>>> On Mon, Feb 1, 2010 at 11:57 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> >>>> wrote: >>>> >>>> >>>>> Hanaan wow!! >>>>> >>>>> That ladder really looks awesome with the texture on it (screenshots >>>>> attached for people to check it out) >>>>> >>>>> The texture is perfect size too 1024x512, awesome. >>>>> >>>>> Ok, next peice of technical feedback: >>>>> >>>>> When using the map editor, when you place objects, it places them >>>>> relative >>>>> to the object's own origin (you'll see... we'll have to show you how to >>>>> use >>>>> the editor when you come up to speed on these art import issues). >>>>> >>>>> What that means is when you save a model, you want to center it at the >>>>> origion (0,0,0) and then move the model upwards so that it's bottom (ie >>>>> the >>>>> bottom of the ladder) rests on the ground, but when viewing from above, >>>>> it's >>>>> center is at the origin. >>>>> >>>>> That makes it easiest to manipulate in the editor and makes it so that >>>>> when >>>>> it's rotated and scaled, the rotations and scales work right. >>>>> >>>>> But hey, the wood on that ladder looks really nice. it's a really rich >>>>> looking texture >>>>> On Mon, Feb 1, 2010 at 8:34 PM, Apache User < >>>>> dhapache@xxxxxxxxxxxxxxxxxxx> >>>>> wrote: >>>>> >>>>> >>>>>> User:hanaanfu >>>>>> >>>>>> Message: Ladder texture >>>>>> >>>>>> <Files Changed> >>>>>> A Art/Models/Maps/TheVoid/TheVoid/WoodFine.jpg >>>>>> >>>>>> >>>>>> ============================== >>>>>> Project 1 Dev mailing list >>>>>> to unsubscribe, please send an email request to demofox@xxxxxxxxxxx >>>>>> Project 1 website: http://project1.demofox.org >>>>>> Project 1 SVN repository: http://pyotek.com/project1 >>>>>> >>>>>> >>>>> >>>>> >>>> >>>> ============================ >>>> Project 1 Dev mailing list >>>> to unsubscribe, please send an email request to demofox@xxxxxxxxxxx >>>> Project 1 website: http://project1.demofox.org >>>> Project 1 SVN repository: http://pyotek.com/project1 >>>> >>>> >>>> >>> >>> >>> ============================== >>> Project 1 Dev mailing list >>> to unsubscribe, please send an email request to demofox@xxxxxxxxxxx >>> Project 1 website: http://project1.demofox.org >>> Project 1 SVN repository: http://pyotek.com/project1 >>> >> >> >