[project1dev] Re: Project1 - SVN Update 618

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 2 Feb 2010 12:56:19 -0500

personally i dont even bother texturing outside of milkshape because it
always seems to get screwed up on import from C4D, but i *think* katie has
had good success going from autodesk products to milkshape with the UV
intact.


On Tue, Feb 2, 2010 at 1:36 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> Great looking ladder
>
>
> On Mon, Feb 1, 2010 at 9:18 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> oh ok
>>
>> Yeah it's a bummer about milkshape, sorry it hosed your work.
>>
>> I heard good things and the file format was easy to deal with (and
>> supports animation which is cool) so i thought it'd be a good choice
>>
>> It has some problems though which are kind of a pain like that hehe :P
>>
>> Eric or katie might have some tips how to avoid those problems (but maybe
>> not)... i think we are going to have to keep a collection of "milkshape work
>> arounds" on the wiki lol.
>> On Mon, Feb 1, 2010 at 9:12 PM, Hanaan <hanaan.fu@xxxxxxxxx> wrote:
>>
>>> Thanks for the feedback.  It is centered before I export it to milkshape
>>> but then ms does its own thing.  Ill have to be more conscious of that.
>>>  Sorry about that!
>>>
>>> Also the sides of the ladder (not the steps but the sides) texture
>>> ...they were not running the right direction so something else msut have
>>> happened during the export.  Im not sure how to correct it in Milkshape
>>> though but Ill give it a good look tomorrow to learn how.
>>>
>>>
>>> Nick Klotz wrote:
>>>
>>>> Suite job.
>>>>
>>>>
>>>> On Mon, Feb 1, 2010 at 11:57 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
>>>> wrote:
>>>>
>>>>
>>>>> Hanaan wow!!
>>>>>
>>>>> That ladder really looks awesome with the texture on it (screenshots
>>>>> attached for people to check it out)
>>>>>
>>>>> The texture is perfect size too 1024x512, awesome.
>>>>>
>>>>> Ok, next peice of technical feedback:
>>>>>
>>>>> When using the map editor, when you place objects, it places them
>>>>> relative
>>>>> to the object's own origin (you'll see... we'll have to show you how to
>>>>> use
>>>>> the editor when you come up to speed on these art import issues).
>>>>>
>>>>> What that means is when you save a model, you want to center it at the
>>>>> origion (0,0,0) and then move the model upwards so that it's bottom (ie
>>>>> the
>>>>> bottom of the ladder) rests on the ground, but when viewing from above,
>>>>> it's
>>>>> center is at the origin.
>>>>>
>>>>> That makes it easiest to manipulate in the editor and makes it so that
>>>>> when
>>>>> it's rotated and scaled, the rotations and scales work right.
>>>>>
>>>>> But hey, the wood on that ladder looks really nice. it's a really rich
>>>>> looking texture
>>>>> On Mon, Feb 1, 2010 at 8:34 PM, Apache User <
>>>>> dhapache@xxxxxxxxxxxxxxxxxxx>
>>>>> wrote:
>>>>>
>>>>>
>>>>>> User:hanaanfu
>>>>>>
>>>>>> Message: Ladder texture
>>>>>>
>>>>>> <Files Changed>
>>>>>> A   Art/Models/Maps/TheVoid/TheVoid/WoodFine.jpg
>>>>>>
>>>>>>
>>>>>> ==============================
>>>>>> Project 1 Dev mailing list
>>>>>> to unsubscribe, please send an email request to demofox@xxxxxxxxxxx
>>>>>> Project 1 website: http://project1.demofox.org
>>>>>> Project 1 SVN repository: http://pyotek.com/project1
>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>
>>>> ============================
>>>> Project 1 Dev mailing list
>>>> to unsubscribe, please send an email request to demofox@xxxxxxxxxxx
>>>> Project 1 website: http://project1.demofox.org
>>>> Project 1 SVN repository: http://pyotek.com/project1
>>>>
>>>>
>>>>
>>>
>>>
>>> ==============================
>>> Project 1 Dev mailing list
>>> to unsubscribe, please send an email request to demofox@xxxxxxxxxxx
>>> Project 1 website: http://project1.demofox.org
>>> Project 1 SVN repository: http://pyotek.com/project1
>>>
>>
>>
>

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