[project1dev] Re: Project1 - SVN Update 618

  • From: katie cook <ktmcook@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 2 Feb 2010 18:05:18 -0800 (PST)

Yepper it works great! I use maya and the fbx plugin. =)

--- On Tue, 2/2/10, eric drewes <figarus@xxxxxxxxx> wrote:

From: eric drewes <figarus@xxxxxxxxx>
Subject: [project1dev] Re: Project1 - SVN Update 618
To: project1dev@xxxxxxxxxxxxx
Date: Tuesday, February 2, 2010, 9:56 AM

personally i dont even bother texturing outside of milkshape because it always 
seems to get screwed up on import from C4D, but i *think* katie has had good 
success going from autodesk products to milkshape with the UV intact.  



On Tue, Feb 2, 2010 at 1:36 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

Great looking ladder

On Mon, Feb 1, 2010 at 9:18 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:


oh ok
 
Yeah it's a bummer about milkshape, sorry it hosed your work.
 
I heard good things and the file format was easy to deal with (and supports 
animation which is cool) so i thought it'd be a good choice
 
It has some problems though which are kind of a pain like that hehe :P
 
Eric or katie might have some tips how to avoid those problems (but maybe 
not)... i think we are going to have to keep a collection of "milkshape work 
arounds" on the wiki lol.



On Mon, Feb 1, 2010 at 9:12 PM, Hanaan <hanaan.fu@xxxxxxxxx> wrote:

Thanks for the feedback.  It is centered before I export it to milkshape but 
then ms does its own thing.  Ill have to be more conscious of that.  Sorry 
about that!




Also the sides of the ladder (not the steps but the sides) texture ...they were 
not running the right direction so something else msut have happened during the 
export.  Im not sure how to correct it in Milkshape though but Ill give it a 
good look tomorrow to learn how. 




Nick Klotz wrote:

Suite job.


On Mon, Feb 1, 2010 at 11:57 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:



 

Hanaan wow!!

That ladder really looks awesome with the texture on it (screenshots


attached for people to check it out)


The texture is perfect size too 1024x512, awesome.

Ok, next peice of technical feedback:

When using the map editor, when you place objects, it places them relative
to the object's own origin (you'll see... we'll have to show you how to use



the editor when you come up to speed on these art import issues).

What that means is when you save a model, you want to center it at the
origion (0,0,0) and then move the model upwards so that it's bottom (ie the



bottom of the ladder) rests on the ground, but when viewing from above, it's
center is at the origin.

That makes it easiest to manipulate in the editor and makes it so that when
it's rotated and scaled, the rotations and scales work right.




But hey, the wood on that ladder looks really nice. it's a really rich
looking texture
On Mon, Feb 1, 2010 at 8:34 PM, Apache User <dhapache@xxxxxxxxxxxxxxxxxxx>



wrote:
   

User:hanaanfu

Message: Ladder texture

<Files Changed>
A   Art/Models/Maps/TheVoid/TheVoid/WoodFine.jpg





==============================
Project 1 Dev mailing list
to unsubscribe, please send an email request to demofox@xxxxxxxxxxx
Project 1 website: http://project1.demofox.org



Project 1 SVN repository: http://pyotek.com/project1
     
   

============================
Project 1 Dev mailing list



to unsubscribe, please send an email request to demofox@xxxxxxxxxxx
Project 1 website: http://project1.demofox.org



Project 1 SVN repository: http://pyotek.com/project1

 


==============================
Project 1 Dev mailing list
to unsubscribe, please send an email request to demofox@xxxxxxxxxxx



Project 1 website: http://project1.demofox.org
Project 1 SVN repository: http://pyotek.com/project1












      

Other related posts: