[project1dev] Re: Project1 - SVN Update 618

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 1 Feb 2010 22:36:29 -0800

Great looking ladder

On Mon, Feb 1, 2010 at 9:18 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> oh ok
>
> Yeah it's a bummer about milkshape, sorry it hosed your work.
>
> I heard good things and the file format was easy to deal with (and supports
> animation which is cool) so i thought it'd be a good choice
>
> It has some problems though which are kind of a pain like that hehe :P
>
> Eric or katie might have some tips how to avoid those problems (but maybe
> not)... i think we are going to have to keep a collection of "milkshape work
> arounds" on the wiki lol.
> On Mon, Feb 1, 2010 at 9:12 PM, Hanaan <hanaan.fu@xxxxxxxxx> wrote:
>
>> Thanks for the feedback.  It is centered before I export it to milkshape
>> but then ms does its own thing.  Ill have to be more conscious of that.
>>  Sorry about that!
>>
>> Also the sides of the ladder (not the steps but the sides) texture ...they
>> were not running the right direction so something else msut have happened
>> during the export.  Im not sure how to correct it in Milkshape though but
>> Ill give it a good look tomorrow to learn how.
>>
>>
>> Nick Klotz wrote:
>>
>>> Suite job.
>>>
>>>
>>> On Mon, Feb 1, 2010 at 11:57 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
>>> wrote:
>>>
>>>
>>>> Hanaan wow!!
>>>>
>>>> That ladder really looks awesome with the texture on it (screenshots
>>>> attached for people to check it out)
>>>>
>>>> The texture is perfect size too 1024x512, awesome.
>>>>
>>>> Ok, next peice of technical feedback:
>>>>
>>>> When using the map editor, when you place objects, it places them
>>>> relative
>>>> to the object's own origin (you'll see... we'll have to show you how to
>>>> use
>>>> the editor when you come up to speed on these art import issues).
>>>>
>>>> What that means is when you save a model, you want to center it at the
>>>> origion (0,0,0) and then move the model upwards so that it's bottom (ie
>>>> the
>>>> bottom of the ladder) rests on the ground, but when viewing from above,
>>>> it's
>>>> center is at the origin.
>>>>
>>>> That makes it easiest to manipulate in the editor and makes it so that
>>>> when
>>>> it's rotated and scaled, the rotations and scales work right.
>>>>
>>>> But hey, the wood on that ladder looks really nice. it's a really rich
>>>> looking texture
>>>> On Mon, Feb 1, 2010 at 8:34 PM, Apache User <
>>>> dhapache@xxxxxxxxxxxxxxxxxxx>
>>>> wrote:
>>>>
>>>>
>>>>> User:hanaanfu
>>>>>
>>>>> Message: Ladder texture
>>>>>
>>>>> <Files Changed>
>>>>> A   Art/Models/Maps/TheVoid/TheVoid/WoodFine.jpg
>>>>>
>>>>>
>>>>> ==============================
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>>>>> Project 1 website: http://project1.demofox.org
>>>>> Project 1 SVN repository: http://pyotek.com/project1
>>>>>
>>>>>
>>>>
>>>>
>>>
>>> ============================
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>>>
>>>
>>>
>>
>>
>> ==============================
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>>
>
>

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