[project1dev] Re: Project1 - SVN Update 618

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 2 Feb 2010 21:54:21 -0800

it might be obvious but larger textures mean slower load times and can mean
slower render times too (ie lower fps) so just like we want to use as few
polys as we can on models without losing quality, the same should go for
textures (:

On Tue, Feb 2, 2010 at 9:52 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> i think 4096x4096 should be as big as we go.
>
> why do you ask though? (slightly scared) haha
>
>
>
> On Tue, Feb 2, 2010 at 9:49 PM, katie cook <ktmcook@xxxxxxxxx> wrote:
>
>>   Hey Alan,
>>
>> Whats the max texture size? 1024x1024?
>>
>> --- On *Tue, 2/2/10, Alan Wolfe <alan.wolfe@xxxxxxxxx>* wrote:
>>
>>
>> From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
>>
>> Subject: [project1dev] Re: Project1 - SVN Update 618
>> To: project1dev@xxxxxxxxxxxxx
>> Date: Tuesday, February 2, 2010, 6:53 PM
>>
>>
>> Hey Hanaan what 3d program do you use?
>>
>> On Tue, Feb 2, 2010 at 6:33 PM, Hanaan 
>> <hanaan.fu@xxxxxxxxx<http://mc/compose?to=hanaan.fu@xxxxxxxxx>
>> > wrote:
>>
>>> It is specifically the texture.  It is running in the wrong direction
>>> giving the look of the sides not the look it has in 3ds.  Ill take
>>> screenshots and send to show you what I mean.  Otherwise yeah I group the
>>> objects because MS seems to reorganize the parts if I dont :D  But I need
>>> some tips on the textures.  Someone mentioned its best to just do them in
>>> MS?
>>>
>>> katie cook wrote:
>>>
>>>> Oh and centering your pivots based on the grouped object?
>>>>
>>>> I always group my model before I export. I think I ran into a few kinks
>>>> when I didn't...
>>>>
>>>> --- On *Mon, 2/1/10, Hanaan 
>>>> /<hanaan.fu@xxxxxxxxx<http://mc/compose?to=hanaan.fu@xxxxxxxxx>>/*
>>>> wrote:
>>>>
>>>>
>>>>    From: Hanaan 
>>>> <hanaan.fu@xxxxxxxxx<http://mc/compose?to=hanaan.fu@xxxxxxxxx>
>>>> >
>>>>    Subject: [project1dev] Re: Project1 - SVN Update 618
>>>>    To: 
>>>> project1dev@xxxxxxxxxxxxx<http://mc/compose?to=project1dev@xxxxxxxxxxxxx>
>>>>    Date: Monday, February 1, 2010, 9:12 PM
>>>>
>>>>    Thanks for the feedback.  It is centered before I export it to
>>>>    milkshape
>>>>    but then ms does its own thing.  Ill have to be more conscious of
>>>>    that.    Sorry about that!
>>>>
>>>>    Also the sides of the ladder (not the steps but the sides) texture
>>>>    ...they were not running the right direction so something else
>>>>    msut have
>>>>    happened during the export.  Im not sure how to correct it in
>>>>    Milkshape
>>>>    though but Ill give it a good look tomorrow to learn how.
>>>>
>>>>    Nick Klotz wrote:
>>>>    > Suite job.
>>>>    >
>>>>    >
>>>>    > On Mon, Feb 1, 2010 at 11:57 PM, Alan Wolfe
>>>>     <alan.wolfe@xxxxxxxxx 
>>>> <http://mc/compose?to=alan.wolfe@xxxxxxxxx></mc/compose?to=
>>>> alan.wolfe@xxxxxxxxx <http://mc/compose?to=alan.wolfe@xxxxxxxxx>>>
>>>> wrote:
>>>>    >      >> Hanaan wow!!
>>>>    >>
>>>>    >> That ladder really looks awesome with the texture on it
>>>>    (screenshots
>>>>    >> attached for people to check it out)
>>>>    >>
>>>>    >> The texture is perfect size too 1024x512, awesome.
>>>>    >>
>>>>    >> Ok, next peice of technical feedback:
>>>>    >>
>>>>    >> When using the map editor, when you place objects, it places
>>>>    them relative
>>>>    >> to the object's own origin (you'll see... we'll have to show
>>>>    you how to use
>>>>    >> the editor when you come up to speed on these art import issues).
>>>>    >>
>>>>    >> What that means is when you save a model, you want to center it
>>>>    at the
>>>>    >> origion (0,0,0) and then move the model upwards so that it's
>>>>    bottom (ie the
>>>>    >> bottom of the ladder) rests on the ground, but when viewing
>>>>    from above, it's
>>>>    >> center is at the origin.
>>>>    >>
>>>>    >> That makes it easiest to manipulate in the editor and makes it
>>>>    so that when
>>>>    >> it's rotated and scaled, the rotations and scales work right.
>>>>    >>
>>>>    >> But hey, the wood on that ladder looks really nice. it's a
>>>>    really rich
>>>>    >> looking texture
>>>>    >> On Mon, Feb 1, 2010 at 8:34 PM, Apache User
>>>>    
>>>> <dhapache@xxxxxxxxxxxxxxxxxxx<http://mc/compose?to=dhapache@xxxxxxxxxxxxxxxxxxx>
>>>>    
>>>> </mc/compose?to=dhapache@xxxxxxxxxxxxxxxxxxx<http://mc/compose?to=dhapache@xxxxxxxxxxxxxxxxxxx>>>
>>>>
>>>>
>>>>    >> wrote:
>>>>    >>        >>> User:hanaanfu
>>>>    >>>
>>>>    >>> Message: Ladder texture
>>>>    >>>
>>>>    >>> <Files Changed>
>>>>    >>> A   Art/Models/Maps/TheVoid/TheVoid/WoodFine.jpg
>>>>    >>>
>>>>    >>>
>>>>    >>> ==============================
>>>>    >>> Project 1 Dev mailing list
>>>>    >>> to unsubscribe, please send an email request to
>>>>    demofox@xxxxxxxxxxx 
>>>> <http://mc/compose?to=demofox@xxxxxxxxxxx></mc/compose?to=
>>>> demofox@xxxxxxxxxxx <http://mc/compose?to=demofox@xxxxxxxxxxx>>
>>>>
>>>>    >>> Project 1 website: http://project1.demofox.org
>>>>    >>> Project 1 SVN repository: http://pyotek.com/project1
>>>>    >>>          >>        >
>>>>    > ============================
>>>>    > Project 1 Dev mailing list
>>>>    > to unsubscribe, please send an email request to
>>>>    demofox@xxxxxxxxxxx 
>>>> <http://mc/compose?to=demofox@xxxxxxxxxxx></mc/compose?to=
>>>> demofox@xxxxxxxxxxx <http://mc/compose?to=demofox@xxxxxxxxxxx>>
>>>>
>>>>    > Project 1 website: http://project1.demofox.org
>>>>    > Project 1 SVN repository: http://pyotek.com/project1
>>>>    >
>>>>    >
>>>>
>>>>    ==============================
>>>>    Project 1 Dev mailing list
>>>>    to unsubscribe, please send an email request to
>>>>    demofox@xxxxxxxxxxx 
>>>> <http://mc/compose?to=demofox@xxxxxxxxxxx></mc/compose?to=
>>>> demofox@xxxxxxxxxxx <http://mc/compose?to=demofox@xxxxxxxxxxx>>
>>>>
>>>>    Project 1 website: http://project1.demofox.org
>>>>    Project 1 SVN repository: http://pyotek.com/project1
>>>>
>>>>
>>>>
>>>
>>> ==============================
>>> Project 1 Dev mailing list
>>> to unsubscribe, please send an email request to 
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>>> Project 1 website: http://project1.demofox.org
>>> Project 1 SVN repository: http://pyotek.com/project1
>>>
>>
>>
>>
>

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