[project1dev] Re: Project1 - SVN Update 618

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 1 Feb 2010 21:18:38 -0800

oh ok

Yeah it's a bummer about milkshape, sorry it hosed your work.

I heard good things and the file format was easy to deal with (and supports
animation which is cool) so i thought it'd be a good choice

It has some problems though which are kind of a pain like that hehe :P

Eric or katie might have some tips how to avoid those problems (but maybe
not)... i think we are going to have to keep a collection of "milkshape work
arounds" on the wiki lol.
On Mon, Feb 1, 2010 at 9:12 PM, Hanaan <hanaan.fu@xxxxxxxxx> wrote:

> Thanks for the feedback.  It is centered before I export it to milkshape
> but then ms does its own thing.  Ill have to be more conscious of that.
>  Sorry about that!
>
> Also the sides of the ladder (not the steps but the sides) texture ...they
> were not running the right direction so something else msut have happened
> during the export.  Im not sure how to correct it in Milkshape though but
> Ill give it a good look tomorrow to learn how.
>
>
> Nick Klotz wrote:
>
>> Suite job.
>>
>>
>> On Mon, Feb 1, 2010 at 11:57 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>
>>
>>> Hanaan wow!!
>>>
>>> That ladder really looks awesome with the texture on it (screenshots
>>> attached for people to check it out)
>>>
>>> The texture is perfect size too 1024x512, awesome.
>>>
>>> Ok, next peice of technical feedback:
>>>
>>> When using the map editor, when you place objects, it places them
>>> relative
>>> to the object's own origin (you'll see... we'll have to show you how to
>>> use
>>> the editor when you come up to speed on these art import issues).
>>>
>>> What that means is when you save a model, you want to center it at the
>>> origion (0,0,0) and then move the model upwards so that it's bottom (ie
>>> the
>>> bottom of the ladder) rests on the ground, but when viewing from above,
>>> it's
>>> center is at the origin.
>>>
>>> That makes it easiest to manipulate in the editor and makes it so that
>>> when
>>> it's rotated and scaled, the rotations and scales work right.
>>>
>>> But hey, the wood on that ladder looks really nice. it's a really rich
>>> looking texture
>>> On Mon, Feb 1, 2010 at 8:34 PM, Apache User <
>>> dhapache@xxxxxxxxxxxxxxxxxxx>
>>> wrote:
>>>
>>>
>>>> User:hanaanfu
>>>>
>>>> Message: Ladder texture
>>>>
>>>> <Files Changed>
>>>> A   Art/Models/Maps/TheVoid/TheVoid/WoodFine.jpg
>>>>
>>>>
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>>>>
>>>
>>>
>>
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>>
>
>
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