[project1dev] Re: Project1 - SVN Update 401

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 27 Jul 2009 21:57:22 -0700

Oh hey Eric, your netbook would also be a good "low end" test, to see if it
can run shaders at all

On Mon, Jul 27, 2009 at 9:47 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> Nick ran it, and it worked for him (PHEW!!!)
>
> so we are safe to use shader model 2.0 probably woo!  I think he is the
> lowest on the totem poll.
>
> he said he actually got 6fps more on the main map, but thats probably cause
> it isnt doing lighting right now.
>
> anyhow, i'll wait to hear back from other peeps before commiting too much
> to this path.
>
> Something neat is since the shaders will be doing all the lighting
> calculations, literally we will get the same look on all platforms.  It wont
> be like it is now where the lights are mysteriously too bright for some
> people.
>
>
> On Mon, Jul 27, 2009 at 9:33 PM, Apache User <dhapache@xxxxxxxxxxxxxxxxxxx
> > wrote:
>
>> User:atrix256
>>
>> Message: experimental exe with the very beginings of shader support.
>>
>> can you guys run the ARRelease-experimental.exe and let me know how it
>> works for you? particularly you NICK!!!
>>
>> note that shadows, lighting and solid colors don't currently work hehe,
>> it's just testing the waters
>>
>> <Files Changed>
>> A   ARRelease-experimental.exe
>> A   Shaders/
>> A   Shaders/PDefault.txt
>> A   Shaders/VDefault.txt
>>
>>
>>
>

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