Oh hey Eric, your netbook would also be a good "low end" test, to see if it can run shaders at all On Mon, Jul 27, 2009 at 9:47 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > Nick ran it, and it worked for him (PHEW!!!) > > so we are safe to use shader model 2.0 probably woo! I think he is the > lowest on the totem poll. > > he said he actually got 6fps more on the main map, but thats probably cause > it isnt doing lighting right now. > > anyhow, i'll wait to hear back from other peeps before commiting too much > to this path. > > Something neat is since the shaders will be doing all the lighting > calculations, literally we will get the same look on all platforms. It wont > be like it is now where the lights are mysteriously too bright for some > people. > > > On Mon, Jul 27, 2009 at 9:33 PM, Apache User <dhapache@xxxxxxxxxxxxxxxxxxx > > wrote: > >> User:atrix256 >> >> Message: experimental exe with the very beginings of shader support. >> >> can you guys run the ARRelease-experimental.exe and let me know how it >> works for you? particularly you NICK!!! >> >> note that shadows, lighting and solid colors don't currently work hehe, >> it's just testing the waters >> >> <Files Changed> >> A ARRelease-experimental.exe >> A Shaders/ >> A Shaders/PDefault.txt >> A Shaders/VDefault.txt >> >> >> >