Regular version, same test, home pc. I get 45 - 60 fps in the cave and 9 - 45 fps in the voidmap. 40 fps once the puff lands. Attached is the new profiler On Wed, Jul 29, 2009 at 6:39 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > Same test, home pc, experimental version. I get 45 - 60 fps in the cave and > 9 - 50 fps in the voidmap. It increases as my puffball gets closer to the > ground but drops to 30 fps once the puff lands. Attached is the new profiler > > > > On Tue, Jul 28, 2009 at 10:20 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > >> thanks dude! (: >> >> >> On Tue, Jul 28, 2009 at 10:02 AM, Kent Petersen <kentkmp@xxxxxxxxx>wrote: >> >>> Same test. I get 45 - 60 fps in the cave and 18 - 50 fps in the voidmap. >>> It increases as my puffball gets closer to the ground. Attached is the new >>> profiler >>> >>> >>> On Tue, Jul 28, 2009 at 9:48 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>> >>>> what do you get with the regular non experimental exe? >>>> >>>> Thanks for the info Kent >>>> >>>> On Tue, Jul 28, 2009 at 9:23 AM, Kent Petersen <kentkmp@xxxxxxxxx>wrote: >>>> >>>>> Game runs kinda slow for me here at work. I get 45 - 60 fps in the cave >>>>> and 18 - 24 fps in the voidmap. Attached is my profiler. I started the >>>>> cave >>>>> and ran around for about 30 seconds. I then reloaded alanmap and walked to >>>>> the voidmap. I floated to the bottom of the map and walked around for >>>>> about >>>>> 30 seconds >>>>> >>>>> >>>>> On Mon, Jul 27, 2009 at 10:08 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>>> >>>>>> haha i agree our game is pretty dark and we need to fix the lighting >>>>>> (voidmap hasnt had a lighting pass so meh) >>>>>> >>>>>> but it just looks like it does because it isn't all working with the >>>>>> new graphics stuff yet (shaders). >>>>>> >>>>>> the goal is to make it use shaders, but look like it used to. When >>>>>> that's finished then we can add bump mapping, field of view, blur, and >>>>>> other >>>>>> effects (: >>>>>> >>>>>> I just uploaded this exe to make sure that everyone's video cards can >>>>>> support the shaders we are gonna use. im glad yours can but i had no >>>>>> doubt >>>>>> hehe, you have a pretty high end system :P >>>>>> >>>>>> >>>>>> On Mon, Jul 27, 2009 at 10:05 PM, Chris Riccobono <crysalim@xxxxxxxxx >>>>>> > wrote: >>>>>> >>>>>>> This makes a lot of stuff look very rich and colorful Alan - it takes >>>>>>> away a lot of the problems with dark models!! >>>>>>> >>>>>>> I really like this update. I look forward to seeing when you put in >>>>>>> the solid color and etc support. Random models don't show textures >>>>>>> correctly but I am not sure what causes it, they're just fuzzy. >>>>>>> >>>>>>> But the really cool thing is that it made the voidmap much brighter, >>>>>>> which in turn makes the scenery much easier to take in and >>>>>>> appreciate. >>>>>>> So basically this just upped our game aesthetically in a big way :D >>>>>>> >>>>>>> So I am thinking this will lessen my worry about lighting on maps a >>>>>>> bit, which has been a nagging concern of mine for a while. I bet >>>>>>> there are other benefits of this that I can't notice yet too. >>>>>>> >>>>>>> >>>>>>> >>>>>>> On Mon, Jul 27, 2009 at 9:33 PM, Apache >>>>>>> User<dhapache@xxxxxxxxxxxxxxxxxxx> wrote: >>>>>>> > User:atrix256 >>>>>>> > >>>>>>> > Message: experimental exe with the very beginings of shader >>>>>>> support. >>>>>>> > >>>>>>> > can you guys run the ARRelease-experimental.exe and let me know how >>>>>>> it works for you? particularly you NICK!!! >>>>>>> > >>>>>>> > note that shadows, lighting and solid colors don't currently work >>>>>>> hehe, it's just testing the waters >>>>>>> > >>>>>>> > <Files Changed> >>>>>>> > A ARRelease-experimental.exe >>>>>>> > A Shaders/ >>>>>>> > A Shaders/PDefault.txt >>>>>>> > A Shaders/VDefault.txt >>>>>>> > >>>>>>> > >>>>>>> > >>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >
Total Execution Time: 45.52 seconds Total Number of Frames: 1979 Average FPS: 43.48 CPU Ticks Per Second: 2992550000 Tag | CallCount | Time Used | % Time | Average ms | Min ms | Max ms | Std dev | ---------------------+-------------+-------------+----------+-------------+------------+------------+------------| MAINLOOP | 1 | 45.21 | 99.32% | 45208.06 | 45208.06 | 45208.06 | 0.00 | INITIALIZATION | 1 | 0.23 | 0.50% | 226.60 | 226.60 | 226.60 | 0.00 | UNINITIALIZATION | 1 | 0.08 | 0.18% | 84.09 | 84.09 | 84.09 | 0.00 | MISC | 0 | 0.00 | 0.00% | 0.00 | 0.00 | 0.00 | 0.00 | ---------------------|-------------|-------------|----------|-------------|------------|------------|------------| 0.00 seconds (0.00%) unaccounted for ============================== MAINLOOP ============================== Tag | CallCount | Time Used | % Time | Average ms | Min ms | Max ms | Std dev | ---------------------+-------------+-------------+----------+-------------+------------+------------+------------| RENDER | 1979 | 39.92 | 87.70% | 20.17 | 14.38 | 143.19 | 0.00 | MAPCHANGE | 4 | 5.00 | 10.98% | 1249.59 | 1030.23 | 1884.93 | 0.00 | MESSAGEPUMP | 1979 | 0.28 | 0.61% | 0.14 | 0.00 | 75.42 | 0.00 | UICLEANUP2 | 1979 | 0.00 | 0.00% | 0.00 | 0.00 | 0.04 | 0.00 | UITIMEDEVENTS | 1979 | 0.00 | 0.00% | 0.00 | 0.00 | 0.04 | 0.00 | CALCFPS | 1979 | 0.00 | 0.00% | 0.00 | 0.00 | 0.00 | 0.00 | UICLEANUP1 | 1979 | 0.00 | 0.00% | 0.00 | 0.00 | 0.01 | 0.00 | SLEEPIN | 0 | 0.00 | 0.00% | 0.00 | 0.00 | 0.00 | 0.00 | ---------------------|-------------|-------------|----------|-------------|------------|------------|------------| ============================== MAINLOOP.RENDER ============================== Tag | CallCount | Time Used | % Time | Average ms | Min ms | Max ms | Std dev | ---------------------+-------------+-------------+----------+-------------+------------+------------+------------| PRESENT | 1979 | 22.87 | 50.25% | 11.56 | 0.14 | 29.45 | 0.00 | MODELSRENDER | 1979 | 5.49 | 12.06% | 2.78 | 0.01 | 102.75 | 0.00 | MODELSTICK | 1979 | 4.91 | 10.78% | 2.48 | 0.02 | 9.08 | 0.00 | MOBSTICK | 1979 | 3.10 | 6.82% | 1.57 | 0.00 | 10.82 | 0.00 | UIRENDER | 1979 | 2.25 | 4.95% | 1.14 | 0.09 | 113.38 | 0.00 | PARTICLETICK | 1979 | 0.49 | 1.08% | 0.25 | 0.00 | 24.26 | 0.00 | MAPTICK | 1979 | 0.36 | 0.79% | 0.18 | 0.00 | 1.15 | 0.00 | CAMERATICK | 1979 | 0.25 | 0.54% | 0.12 | 0.00 | 0.83 | 0.00 | CONSOLERENDER | 1979 | 0.14 | 0.30% | 0.07 | 0.00 | 11.26 | 0.00 | BEGINSCENE | 1979 | 0.01 | 0.03% | 0.01 | 0.00 | 0.04 | 0.00 | OCTTREETICK | 1979 | 0.01 | 0.01% | 0.00 | 0.00 | 2.69 | 0.00 | ENDSCENE | 1979 | 0.00 | 0.01% | 0.00 | 0.00 | 0.00 | 0.00 | PLAYERTICK | 1979 | 0.00 | 0.00% | 0.00 | 0.00 | 0.02 | 0.00 | OTRENDER | 1979 | 0.00 | 0.00% | 0.00 | 0.00 | 0.02 | 0.00 | COMBATTICK | 1979 | 0.00 | 0.00% | 0.00 | 0.00 | 0.27 | 0.00 | EDITORRENDER | 1979 | 0.00 | 0.00% | 0.00 | 0.00 | 0.00 | 0.00 | ---------------------|-------------|-------------|----------|-------------|------------|------------|------------| ============================== MAINLOOP.RENDER.MODELSRENDER ============================== Tag | CallCount | Time Used | % Time | Average ms | Min ms | Max ms | Std dev | ---------------------+-------------+-------------+----------+-------------+------------+------------+------------| RENDERNONSKYBOX | 1979 | 5.23 | 11.50% | 2.64 | 0.01 | 102.73 | 0.00 | RENDERSKYBOX | 1979 | 0.25 | 0.56% | 0.13 | 0.00 | 1.04 | 0.00 | ---------------------|-------------|-------------|----------|-------------|------------|------------|------------| ============================== MAINLOOP.RENDER.MODELSRENDER.RENDERNONSKYBOX ============================== Tag | CallCount | Time Used | % Time | Average ms | Min ms | Max ms | Std dev | ---------------------+-------------+-------------+----------+-------------+------------+------------+------------| RNSBMODELS | 1979 | 3.05 | 6.70% | 1.54 | 0.01 | 76.41 | 0.00 | RNSBSHADOWS | 1979 | 1.62 | 3.56% | 0.82 | 0.00 | 99.54 | 0.00 | RNSBALPHAMODELS | 1979 | 0.54 | 1.19% | 0.27 | 0.00 | 4.46 | 0.00 | RNSBCAMERA | 1979 | 0.02 | 0.03% | 0.01 | 0.00 | 0.07 | 0.00 | ---------------------|-------------|-------------|----------|-------------|------------|------------|------------| ============================== MAINLOOP.RENDER.MODELSRENDER.RENDERNONSKYBOX.RNSBSHADOWS ============================== Tag | CallCount | Time Used | % Time | Average ms | Min ms | Max ms | Std dev | ---------------------+-------------+-------------+----------+-------------+------------+------------+------------| RENDERSHADOWSTEP1 | 1365 | 1.18 | 2.59% | 0.86 | 0.16 | 7.58 | 0.00 | RENDERSHADOWSTEP2 | 1365 | 0.34 | 0.75% | 0.25 | 0.01 | 92.38 | 0.00 | RENDERSHADOWSTEP3 | 1365 | 0.09 | 0.21% | 0.07 | 0.01 | 2.57 | 0.00 | ---------------------|-------------|-------------|----------|-------------|------------|------------|------------| ============================== MAINLOOP.RENDER.MODELSTICK ============================== Tag | CallCount | Time Used | % Time | Average ms | Min ms | Max ms | Std dev | ---------------------+-------------+-------------+----------+-------------+------------+------------+------------| MODELTICK | 1309690 | 4.04 | 8.87% | 0.00 | 0.00 | 2.50 | 0.00 | ---------------------|-------------|-------------|----------|-------------|------------|------------|------------| ============================== MAINLOOP.RENDER.MODELSTICK.MODELTICK ============================== Tag | CallCount | Time Used | % Time | Average ms | Min ms | Max ms | Std dev | ---------------------+-------------+-------------+----------+-------------+------------+------------+------------| UPDATEVERTEXBUFFER | 4155 | 3.41 | 7.50% | 0.82 | 0.00 | 2.46 | 0.00 | FRUSTUMCULLING | 1979 | 0.44 | 0.97% | 0.22 | 0.01 | 0.96 | 0.00 | ANIMATE | 4155 | 0.09 | 0.20% | 0.02 | 0.00 | 0.37 | 0.00 | ---------------------|-------------|-------------|----------|-------------|------------|------------|------------| ============================== MAINLOOP.RENDER.MOBSTICK ============================== Tag | CallCount | Time Used | % Time | Average ms | Min ms | Max ms | Std dev | ---------------------+-------------+-------------+----------+-------------+------------+------------+------------| MOBTICK | 26845 | 3.08 | 6.77% | 0.11 | 0.01 | 3.25 | 0.00 | ---------------------|-------------|-------------|----------|-------------|------------|------------|------------| ============================== MISC ============================== Tag | CallCount | Time Used | % Time | Average ms | Min ms | Max ms | Std dev | ---------------------+-------------+-------------+----------+-------------+------------+------------+------------| MODEL_MOVE | 22696 | 2.25 | 4.94% | 0.10 | 0.03 | 3.11 | 0.00 | UPDATESHADOWCACHE | 5845 | 0.83 | 1.81% | 0.14 | 0.01 | 3.57 | 0.00 | GETSHADOWCACHE | 37674 | 0.03 | 0.06% | 0.00 | 0.00 | 0.39 | 0.00 | ---------------------|-------------|-------------|----------|-------------|------------|------------|------------|