Same test. I get 45 - 60 fps in the cave and 18 - 50 fps in the voidmap. It increases as my puffball gets closer to the ground. Attached is the new profiler On Tue, Jul 28, 2009 at 9:48 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > what do you get with the regular non experimental exe? > > Thanks for the info Kent > > On Tue, Jul 28, 2009 at 9:23 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > >> Game runs kinda slow for me here at work. I get 45 - 60 fps in the cave >> and 18 - 24 fps in the voidmap. Attached is my profiler. I started the cave >> and ran around for about 30 seconds. I then reloaded alanmap and walked to >> the voidmap. I floated to the bottom of the map and walked around for about >> 30 seconds >> >> >> On Mon, Jul 27, 2009 at 10:08 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >> >>> haha i agree our game is pretty dark and we need to fix the lighting >>> (voidmap hasnt had a lighting pass so meh) >>> >>> but it just looks like it does because it isn't all working with the new >>> graphics stuff yet (shaders). >>> >>> the goal is to make it use shaders, but look like it used to. When >>> that's finished then we can add bump mapping, field of view, blur, and other >>> effects (: >>> >>> I just uploaded this exe to make sure that everyone's video cards can >>> support the shaders we are gonna use. im glad yours can but i had no doubt >>> hehe, you have a pretty high end system :P >>> >>> >>> On Mon, Jul 27, 2009 at 10:05 PM, Chris Riccobono <crysalim@xxxxxxxxx>wrote: >>> >>>> This makes a lot of stuff look very rich and colorful Alan - it takes >>>> away a lot of the problems with dark models!! >>>> >>>> I really like this update. I look forward to seeing when you put in >>>> the solid color and etc support. Random models don't show textures >>>> correctly but I am not sure what causes it, they're just fuzzy. >>>> >>>> But the really cool thing is that it made the voidmap much brighter, >>>> which in turn makes the scenery much easier to take in and appreciate. >>>> So basically this just upped our game aesthetically in a big way :D >>>> >>>> So I am thinking this will lessen my worry about lighting on maps a >>>> bit, which has been a nagging concern of mine for a while. I bet >>>> there are other benefits of this that I can't notice yet too. >>>> >>>> >>>> >>>> On Mon, Jul 27, 2009 at 9:33 PM, Apache >>>> User<dhapache@xxxxxxxxxxxxxxxxxxx> wrote: >>>> > User:atrix256 >>>> > >>>> > Message: experimental exe with the very beginings of shader support. >>>> > >>>> > can you guys run the ARRelease-experimental.exe and let me know how it >>>> works for you? particularly you NICK!!! >>>> > >>>> > note that shadows, lighting and solid colors don't currently work >>>> hehe, it's just testing the waters >>>> > >>>> > <Files Changed> >>>> > A ARRelease-experimental.exe >>>> > A Shaders/ >>>> > A Shaders/PDefault.txt >>>> > A Shaders/VDefault.txt >>>> > >>>> > >>>> > >>>> >>>> >>> >> >
Total Execution Time: 61.50 seconds Total Number of Frames: 2558 Average FPS: 41.59 CPU Ticks Per Second: 3579545 Tag | CallCount | Time Used | % Time | Average ms | Min ms | Max ms | Std dev | ---------------------+-------------+-------------+----------+-------------+------------+------------+------------| MAINLOOP | 1 | 61.00 | 99.19% | 60999.25 | 60999.25 | 60999.25 | 0.00 | INITIALIZATION | 1 | 0.40 | 0.65% | 398.51 | 398.51 | 398.51 | 0.00 | UNINITIALIZATION | 1 | 0.10 | 0.16% | 99.85 | 99.85 | 99.85 | 0.00 | MISC | 0 | 0.00 | 0.00% | 0.00 | 0.00 | 0.00 | 0.00 | ---------------------|-------------|-------------|----------|-------------|------------|------------|------------| 0.00 seconds (0.00%) unaccounted for ============================== MAINLOOP ============================== Tag | CallCount | Time Used | % Time | Average ms | Min ms | Max ms | Std dev | ---------------------+-------------+-------------+----------+-------------+------------+------------+------------| RENDER | 2558 | 54.85 | 89.18% | 21.44 | 9.19 | 153.35 | 0.00 | MAPCHANGE | 4 | 5.38 | 8.75% | 1345.65 | 1110.96 | 1850.58 | 0.00 | MESSAGEPUMP | 2558 | 0.73 | 1.18% | 0.28 | 0.00 | 102.67 | 0.00 | UICLEANUP2 | 2558 | 0.01 | 0.01% | 0.00 | 0.00 | 0.09 | 0.00 | UITIMEDEVENTS | 2558 | 0.00 | 0.01% | 0.00 | 0.00 | 0.02 | 0.00 | CALCFPS | 2558 | 0.00 | 0.01% | 0.00 | 0.00 | 0.11 | 0.00 | UICLEANUP1 | 2558 | 0.00 | 0.01% | 0.00 | 0.00 | 0.09 | 0.00 | SLEEPIN | 0 | 0.00 | 0.00% | 0.00 | 0.00 | 0.00 | 0.00 | ---------------------|-------------|-------------|----------|-------------|------------|------------|------------| ============================== MAINLOOP.RENDER ============================== Tag | CallCount | Time Used | % Time | Average ms | Min ms | Max ms | Std dev | ---------------------+-------------+-------------+----------+-------------+------------+------------+------------| PRESENT | 2558 | 37.11 | 60.35% | 14.51 | 0.09 | 50.73 | 0.00 | MODELSTICK | 2558 | 6.43 | 10.46% | 2.51 | 0.01 | 82.04 | 0.00 | MODELSRENDER | 2558 | 4.83 | 7.85% | 1.89 | 0.02 | 146.50 | 0.00 | MOBSTICK | 2558 | 3.43 | 5.57% | 1.34 | 0.00 | 9.95 | 0.00 | UIRENDER | 2558 | 1.98 | 3.22% | 0.77 | 0.05 | 27.22 | 0.00 | PARTICLETICK | 2558 | 0.28 | 0.45% | 0.11 | 0.00 | 15.78 | 0.00 | CAMERATICK | 2558 | 0.27 | 0.44% | 0.11 | 0.00 | 1.87 | 0.00 | MAPTICK | 2558 | 0.23 | 0.38% | 0.09 | 0.00 | 1.70 | 0.00 | CONSOLERENDER | 2558 | 0.16 | 0.26% | 0.06 | 0.00 | 14.00 | 0.00 | BEGINSCENE | 2558 | 0.01 | 0.02% | 0.01 | 0.00 | 0.14 | 0.00 | ENDSCENE | 2558 | 0.01 | 0.02% | 0.01 | 0.00 | 1.52 | 0.00 | OCTTREETICK | 2558 | 0.01 | 0.01% | 0.00 | 0.00 | 2.21 | 0.00 | COMBATTICK | 2558 | 0.00 | 0.01% | 0.00 | 0.00 | 0.94 | 0.00 | PLAYERTICK | 2558 | 0.00 | 0.01% | 0.00 | 0.00 | 0.09 | 0.00 | OTRENDER | 2558 | 0.00 | 0.01% | 0.00 | 0.00 | 0.15 | 0.00 | EDITORRENDER | 2558 | 0.00 | 0.01% | 0.00 | 0.00 | 0.11 | 0.00 | ---------------------|-------------|-------------|----------|-------------|------------|------------|------------| ============================== MAINLOOP.RENDER.MODELSTICK ============================== Tag | CallCount | Time Used | % Time | Average ms | Min ms | Max ms | Std dev | ---------------------+-------------+-------------+----------+-------------+------------+------------+------------| MODELTICK | 1214534 | 4.17 | 6.78% | 0.00 | 0.00 | 31.44 | 0.00 | ---------------------|-------------|-------------|----------|-------------|------------|------------|------------| ============================== MAINLOOP.RENDER.MODELSTICK.MODELTICK ============================== Tag | CallCount | Time Used | % Time | Average ms | Min ms | Max ms | Std dev | ---------------------+-------------+-------------+----------+-------------+------------+------------+------------| UPDATEVERTEXBUFFER | 5483 | 2.26 | 3.68% | 0.41 | 0.00 | 2.71 | 0.00 | FRUSTUMCULLING | 2558 | 0.37 | 0.59% | 0.14 | 0.01 | 1.49 | 0.00 | ANIMATE | 5483 | 0.10 | 0.16% | 0.02 | 0.00 | 0.96 | 0.00 | ---------------------|-------------|-------------|----------|-------------|------------|------------|------------| ============================== MAINLOOP.RENDER.MODELSRENDER ============================== Tag | CallCount | Time Used | % Time | Average ms | Min ms | Max ms | Std dev | ---------------------+-------------+-------------+----------+-------------+------------+------------+------------| RENDERNONSKYBOX | 2558 | 4.71 | 7.66% | 1.84 | 0.02 | 146.48 | 0.00 | RENDERSKYBOX | 2558 | 0.11 | 0.18% | 0.04 | 0.00 | 2.78 | 0.00 | ---------------------|-------------|-------------|----------|-------------|------------|------------|------------| ============================== MAINLOOP.RENDER.MODELSRENDER.RENDERNONSKYBOX ============================== Tag | CallCount | Time Used | % Time | Average ms | Min ms | Max ms | Std dev | ---------------------+-------------+-------------+----------+-------------+------------+------------+------------| RNSBSHADOWS | 2558 | 2.56 | 4.16% | 1.00 | 0.00 | 114.05 | 0.00 | RNSBMODELS | 2558 | 1.88 | 3.06% | 0.74 | 0.01 | 65.80 | 0.00 | RNSBALPHAMODELS | 2558 | 0.24 | 0.39% | 0.09 | 0.00 | 2.60 | 0.00 | RNSBCAMERA | 2558 | 0.01 | 0.02% | 0.00 | 0.00 | 0.18 | 0.00 | ---------------------|-------------|-------------|----------|-------------|------------|------------|------------| ============================== MAINLOOP.RENDER.MODELSRENDER.RENDERNONSKYBOX.RNSBSHADOWS ============================== Tag | CallCount | Time Used | % Time | Average ms | Min ms | Max ms | Std dev | ---------------------+-------------+-------------+----------+-------------+------------+------------+------------| RENDERSHADOWSTEP1 | 1845 | 1.90 | 3.08% | 1.03 | 0.07 | 15.33 | 0.00 | RENDERSHADOWSTEP2 | 1845 | 0.42 | 0.68% | 0.23 | 0.02 | 102.03 | 0.00 | RENDERSHADOWSTEP3 | 1845 | 0.23 | 0.37% | 0.12 | 0.01 | 22.91 | 0.00 | ---------------------|-------------|-------------|----------|-------------|------------|------------|------------| ============================== MAINLOOP.RENDER.MOBSTICK ============================== Tag | CallCount | Time Used | % Time | Average ms | Min ms | Max ms | Std dev | ---------------------+-------------+-------------+----------+-------------+------------+------------+------------| MOBTICK | 28862 | 3.37 | 5.48% | 0.12 | 0.01 | 2.49 | 0.00 | ---------------------|-------------|-------------|----------|-------------|------------|------------|------------| ============================== MISC ============================== Tag | CallCount | Time Used | % Time | Average ms | Min ms | Max ms | Std dev | ---------------------+-------------+-------------+----------+-------------+------------+------------+------------| MODEL_MOVE | 24384 | 2.55 | 4.15% | 0.10 | 0.04 | 1.86 | 0.00 | UPDATESHADOWCACHE | 10666 | 1.65 | 2.69% | 0.15 | 0.01 | 3.42 | 0.00 | GETSHADOWCACHE | 48978 | 0.08 | 0.13% | 0.00 | 0.00 | 1.39 | 0.00 | ---------------------|-------------|-------------|----------|-------------|------------|------------|------------|