really? wow interesting. thanks kent!! (: <3 On Wed, Jul 29, 2009 at 8:15 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > cave 45-60 voidmap 25-60. profiler attached > > > > On Wed, Jul 29, 2009 at 7:31 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > >> hey kent could you run the same with the sepia shaders? just copy the >> files from /shaders/sepia/ to /shaders/ and run the game again. >> >> thanks man! >> >> >> On Wed, Jul 29, 2009 at 6:42 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: >> >>> Regular version, same test, home pc. I get 45 - 60 fps in the cave and 9 >>> - 45 fps in the voidmap. 40 fps once the puff lands. Attached is the new >>> profiler >>> >>> On Wed, Jul 29, 2009 at 6:39 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote: >>> >>>> Same test, home pc, experimental version. I get 45 - 60 fps in the cave >>>> and 9 - 50 fps in the voidmap. It increases as my puffball gets closer to >>>> the ground but drops to 30 fps once the puff lands. Attached is the new >>>> profiler >>>> >>>> >>>> On Tue, Jul 28, 2009 at 10:20 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>> >>>>> thanks dude! (: >>>>> >>>>> >>>>> On Tue, Jul 28, 2009 at 10:02 AM, Kent Petersen <kentkmp@xxxxxxxxx>wrote: >>>>> >>>>>> Same test. I get 45 - 60 fps in the cave and 18 - 50 fps in the >>>>>> voidmap. It increases as my puffball gets closer to the ground. Attached >>>>>> is >>>>>> the new profiler >>>>>> >>>>>> >>>>>> On Tue, Jul 28, 2009 at 9:48 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>>>> >>>>>>> what do you get with the regular non experimental exe? >>>>>>> >>>>>>> Thanks for the info Kent >>>>>>> >>>>>>> On Tue, Jul 28, 2009 at 9:23 AM, Kent Petersen >>>>>>> <kentkmp@xxxxxxxxx>wrote: >>>>>>> >>>>>>>> Game runs kinda slow for me here at work. I get 45 - 60 fps in the >>>>>>>> cave and 18 - 24 fps in the voidmap. Attached is my profiler. I >>>>>>>> started the >>>>>>>> cave and ran around for about 30 seconds. I then reloaded alanmap and >>>>>>>> walked >>>>>>>> to the voidmap. I floated to the bottom of the map and walked around >>>>>>>> for >>>>>>>> about 30 seconds >>>>>>>> >>>>>>>> >>>>>>>> On Mon, Jul 27, 2009 at 10:08 PM, Alan Wolfe >>>>>>>> <alan.wolfe@xxxxxxxxx>wrote: >>>>>>>> >>>>>>>>> haha i agree our game is pretty dark and we need to fix the >>>>>>>>> lighting (voidmap hasnt had a lighting pass so meh) >>>>>>>>> >>>>>>>>> but it just looks like it does because it isn't all working with >>>>>>>>> the new graphics stuff yet (shaders). >>>>>>>>> >>>>>>>>> the goal is to make it use shaders, but look like it used to. When >>>>>>>>> that's finished then we can add bump mapping, field of view, blur, >>>>>>>>> and other >>>>>>>>> effects (: >>>>>>>>> >>>>>>>>> I just uploaded this exe to make sure that everyone's video cards >>>>>>>>> can support the shaders we are gonna use. im glad yours can but i >>>>>>>>> had no >>>>>>>>> doubt hehe, you have a pretty high end system :P >>>>>>>>> >>>>>>>>> >>>>>>>>> On Mon, Jul 27, 2009 at 10:05 PM, Chris Riccobono < >>>>>>>>> crysalim@xxxxxxxxx> wrote: >>>>>>>>> >>>>>>>>>> This makes a lot of stuff look very rich and colorful Alan - it >>>>>>>>>> takes >>>>>>>>>> away a lot of the problems with dark models!! >>>>>>>>>> >>>>>>>>>> I really like this update. I look forward to seeing when you put >>>>>>>>>> in >>>>>>>>>> the solid color and etc support. Random models don't show >>>>>>>>>> textures >>>>>>>>>> correctly but I am not sure what causes it, they're just fuzzy. >>>>>>>>>> >>>>>>>>>> But the really cool thing is that it made the voidmap much >>>>>>>>>> brighter, >>>>>>>>>> which in turn makes the scenery much easier to take in and >>>>>>>>>> appreciate. >>>>>>>>>> So basically this just upped our game aesthetically in a big way >>>>>>>>>> :D >>>>>>>>>> >>>>>>>>>> So I am thinking this will lessen my worry about lighting on maps >>>>>>>>>> a >>>>>>>>>> bit, which has been a nagging concern of mine for a while. I bet >>>>>>>>>> there are other benefits of this that I can't notice yet too. >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> On Mon, Jul 27, 2009 at 9:33 PM, Apache >>>>>>>>>> User<dhapache@xxxxxxxxxxxxxxxxxxx> wrote: >>>>>>>>>> > User:atrix256 >>>>>>>>>> > >>>>>>>>>> > Message: experimental exe with the very beginings of shader >>>>>>>>>> support. >>>>>>>>>> > >>>>>>>>>> > can you guys run the ARRelease-experimental.exe and let me know >>>>>>>>>> how it works for you? particularly you NICK!!! >>>>>>>>>> > >>>>>>>>>> > note that shadows, lighting and solid colors don't currently >>>>>>>>>> work hehe, it's just testing the waters >>>>>>>>>> > >>>>>>>>>> > <Files Changed> >>>>>>>>>> > A ARRelease-experimental.exe >>>>>>>>>> > A Shaders/ >>>>>>>>>> > A Shaders/PDefault.txt >>>>>>>>>> > A Shaders/VDefault.txt >>>>>>>>>> > >>>>>>>>>> > >>>>>>>>>> > >>>>>>>>>> >>>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >