[project1dev] Re: Project1 - SVN Update 401

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 29 Jul 2009 19:31:25 -0700

hey kent could you run the same with the sepia shaders? just copy the files
from /shaders/sepia/ to /shaders/ and run the game again.

thanks man!

On Wed, Jul 29, 2009 at 6:42 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> Regular version, same test, home pc. I get 45 - 60 fps in the cave and 9 -
> 45 fps in the voidmap. 40 fps once the puff lands. Attached is the new
> profiler
>
> On Wed, Jul 29, 2009 at 6:39 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>
>> Same test, home pc, experimental version. I get 45 - 60 fps in the cave
>> and 9 - 50 fps in the voidmap. It increases as my puffball gets closer to
>> the ground but drops to 30 fps once the puff lands. Attached is the new
>> profiler
>>
>>
>> On Tue, Jul 28, 2009 at 10:20 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>
>>> thanks dude! (:
>>>
>>>
>>> On Tue, Jul 28, 2009 at 10:02 AM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>
>>>> Same test. I get 45 - 60 fps in the cave and 18 - 50 fps in the voidmap.
>>>> It increases as my puffball gets closer to the ground. Attached is the new
>>>> profiler
>>>>
>>>>
>>>> On Tue, Jul 28, 2009 at 9:48 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>
>>>>> what do you get with the regular non experimental exe?
>>>>>
>>>>> Thanks for the info Kent
>>>>>
>>>>>   On Tue, Jul 28, 2009 at 9:23 AM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>>>
>>>>>> Game runs kinda slow for me here at work. I get 45 - 60 fps in the
>>>>>> cave and 18 - 24 fps in the voidmap. Attached is my profiler. I started 
>>>>>> the
>>>>>> cave and ran around for about 30 seconds. I then reloaded alanmap and 
>>>>>> walked
>>>>>> to the voidmap. I floated to the bottom of the map and walked around for
>>>>>> about 30 seconds
>>>>>>
>>>>>>
>>>>>> On Mon, Jul 27, 2009 at 10:08 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>
>>>>>>> haha i agree our game is pretty dark and we need to fix the lighting
>>>>>>> (voidmap hasnt had a lighting pass so meh)
>>>>>>>
>>>>>>> but it just looks like it does because it isn't all working with the
>>>>>>> new graphics stuff yet (shaders).
>>>>>>>
>>>>>>> the goal is to make it use shaders, but look like it used to.  When
>>>>>>> that's finished then we can add bump mapping, field of view, blur, and 
>>>>>>> other
>>>>>>> effects (:
>>>>>>>
>>>>>>> I just uploaded this exe to make sure that everyone's video cards can
>>>>>>> support the shaders we are gonna use.  im glad yours can but i had no 
>>>>>>> doubt
>>>>>>> hehe, you have a pretty high end system :P
>>>>>>>
>>>>>>>
>>>>>>> On Mon, Jul 27, 2009 at 10:05 PM, Chris Riccobono <
>>>>>>> crysalim@xxxxxxxxx> wrote:
>>>>>>>
>>>>>>>> This makes a lot of stuff look very rich and colorful Alan - it
>>>>>>>> takes
>>>>>>>> away a lot of the problems with dark models!!
>>>>>>>>
>>>>>>>> I really like this update.  I look forward to seeing when you put in
>>>>>>>> the solid color and etc support.  Random models don't show textures
>>>>>>>> correctly but I am not sure what causes it, they're just fuzzy.
>>>>>>>>
>>>>>>>> But the really cool thing is that it made the voidmap much brighter,
>>>>>>>> which in turn makes the scenery much easier to take in and
>>>>>>>> appreciate.
>>>>>>>>  So basically this just upped our game aesthetically in a big way :D
>>>>>>>>
>>>>>>>> So I am thinking this will lessen my worry about lighting on maps a
>>>>>>>> bit, which has been a nagging concern of mine for a while.  I bet
>>>>>>>> there are other benefits of this that I can't notice yet too.
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> On Mon, Jul 27, 2009 at 9:33 PM, Apache
>>>>>>>> User<dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>>>>>>  > User:atrix256
>>>>>>>> >
>>>>>>>> > Message: experimental exe with the very beginings of shader
>>>>>>>> support.
>>>>>>>> >
>>>>>>>> > can you guys run the ARRelease-experimental.exe and let me know
>>>>>>>> how it works for you? particularly you NICK!!!
>>>>>>>> >
>>>>>>>> > note that shadows, lighting and solid colors don't currently work
>>>>>>>> hehe, it's just testing the waters
>>>>>>>> >
>>>>>>>> > <Files Changed>
>>>>>>>> > A   ARRelease-experimental.exe
>>>>>>>> > A   Shaders/
>>>>>>>> > A   Shaders/PDefault.txt
>>>>>>>> > A   Shaders/VDefault.txt
>>>>>>>> >
>>>>>>>> >
>>>>>>>> >
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

Other related posts: