thanks dude! (: On Tue, Jul 28, 2009 at 10:02 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > Same test. I get 45 - 60 fps in the cave and 18 - 50 fps in the voidmap. It > increases as my puffball gets closer to the ground. Attached is the new > profiler > > > On Tue, Jul 28, 2009 at 9:48 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > >> what do you get with the regular non experimental exe? >> >> Thanks for the info Kent >> >> On Tue, Jul 28, 2009 at 9:23 AM, Kent Petersen <kentkmp@xxxxxxxxx>wrote: >> >>> Game runs kinda slow for me here at work. I get 45 - 60 fps in the cave >>> and 18 - 24 fps in the voidmap. Attached is my profiler. I started the cave >>> and ran around for about 30 seconds. I then reloaded alanmap and walked to >>> the voidmap. I floated to the bottom of the map and walked around for about >>> 30 seconds >>> >>> >>> On Mon, Jul 27, 2009 at 10:08 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>> >>>> haha i agree our game is pretty dark and we need to fix the lighting >>>> (voidmap hasnt had a lighting pass so meh) >>>> >>>> but it just looks like it does because it isn't all working with the new >>>> graphics stuff yet (shaders). >>>> >>>> the goal is to make it use shaders, but look like it used to. When >>>> that's finished then we can add bump mapping, field of view, blur, and >>>> other >>>> effects (: >>>> >>>> I just uploaded this exe to make sure that everyone's video cards can >>>> support the shaders we are gonna use. im glad yours can but i had no doubt >>>> hehe, you have a pretty high end system :P >>>> >>>> >>>> On Mon, Jul 27, 2009 at 10:05 PM, Chris Riccobono >>>> <crysalim@xxxxxxxxx>wrote: >>>> >>>>> This makes a lot of stuff look very rich and colorful Alan - it takes >>>>> away a lot of the problems with dark models!! >>>>> >>>>> I really like this update. I look forward to seeing when you put in >>>>> the solid color and etc support. Random models don't show textures >>>>> correctly but I am not sure what causes it, they're just fuzzy. >>>>> >>>>> But the really cool thing is that it made the voidmap much brighter, >>>>> which in turn makes the scenery much easier to take in and appreciate. >>>>> So basically this just upped our game aesthetically in a big way :D >>>>> >>>>> So I am thinking this will lessen my worry about lighting on maps a >>>>> bit, which has been a nagging concern of mine for a while. I bet >>>>> there are other benefits of this that I can't notice yet too. >>>>> >>>>> >>>>> >>>>> On Mon, Jul 27, 2009 at 9:33 PM, Apache >>>>> User<dhapache@xxxxxxxxxxxxxxxxxxx> wrote: >>>>> > User:atrix256 >>>>> > >>>>> > Message: experimental exe with the very beginings of shader support. >>>>> > >>>>> > can you guys run the ARRelease-experimental.exe and let me know how >>>>> it works for you? particularly you NICK!!! >>>>> > >>>>> > note that shadows, lighting and solid colors don't currently work >>>>> hehe, it's just testing the waters >>>>> > >>>>> > <Files Changed> >>>>> > A ARRelease-experimental.exe >>>>> > A Shaders/ >>>>> > A Shaders/PDefault.txt >>>>> > A Shaders/VDefault.txt >>>>> > >>>>> > >>>>> > >>>>> >>>>> >>>> >>> >> >