[project1dev] Re: Project1 - SVN Update 401

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 28 Jul 2009 10:20:04 -0700

thanks dude! (:

On Tue, Jul 28, 2009 at 10:02 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> Same test. I get 45 - 60 fps in the cave and 18 - 50 fps in the voidmap. It
> increases as my puffball gets closer to the ground. Attached is the new
> profiler
>
>
> On Tue, Jul 28, 2009 at 9:48 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> what do you get with the regular non experimental exe?
>>
>> Thanks for the info Kent
>>
>>   On Tue, Jul 28, 2009 at 9:23 AM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>
>>> Game runs kinda slow for me here at work. I get 45 - 60 fps in the cave
>>> and 18 - 24 fps in the voidmap. Attached is my profiler. I started the cave
>>> and ran around for about 30 seconds. I then reloaded alanmap and walked to
>>> the voidmap. I floated to the bottom of the map and walked around for about
>>> 30 seconds
>>>
>>>
>>> On Mon, Jul 27, 2009 at 10:08 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>
>>>> haha i agree our game is pretty dark and we need to fix the lighting
>>>> (voidmap hasnt had a lighting pass so meh)
>>>>
>>>> but it just looks like it does because it isn't all working with the new
>>>> graphics stuff yet (shaders).
>>>>
>>>> the goal is to make it use shaders, but look like it used to.  When
>>>> that's finished then we can add bump mapping, field of view, blur, and 
>>>> other
>>>> effects (:
>>>>
>>>> I just uploaded this exe to make sure that everyone's video cards can
>>>> support the shaders we are gonna use.  im glad yours can but i had no doubt
>>>> hehe, you have a pretty high end system :P
>>>>
>>>>
>>>> On Mon, Jul 27, 2009 at 10:05 PM, Chris Riccobono 
>>>> <crysalim@xxxxxxxxx>wrote:
>>>>
>>>>> This makes a lot of stuff look very rich and colorful Alan - it takes
>>>>> away a lot of the problems with dark models!!
>>>>>
>>>>> I really like this update.  I look forward to seeing when you put in
>>>>> the solid color and etc support.  Random models don't show textures
>>>>> correctly but I am not sure what causes it, they're just fuzzy.
>>>>>
>>>>> But the really cool thing is that it made the voidmap much brighter,
>>>>> which in turn makes the scenery much easier to take in and appreciate.
>>>>>  So basically this just upped our game aesthetically in a big way :D
>>>>>
>>>>> So I am thinking this will lessen my worry about lighting on maps a
>>>>> bit, which has been a nagging concern of mine for a while.  I bet
>>>>> there are other benefits of this that I can't notice yet too.
>>>>>
>>>>>
>>>>>
>>>>> On Mon, Jul 27, 2009 at 9:33 PM, Apache
>>>>> User<dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>>>  > User:atrix256
>>>>> >
>>>>> > Message: experimental exe with the very beginings of shader support.
>>>>> >
>>>>> > can you guys run the ARRelease-experimental.exe and let me know how
>>>>> it works for you? particularly you NICK!!!
>>>>> >
>>>>> > note that shadows, lighting and solid colors don't currently work
>>>>> hehe, it's just testing the waters
>>>>> >
>>>>> > <Files Changed>
>>>>> > A   ARRelease-experimental.exe
>>>>> > A   Shaders/
>>>>> > A   Shaders/PDefault.txt
>>>>> > A   Shaders/VDefault.txt
>>>>> >
>>>>> >
>>>>> >
>>>>>
>>>>>
>>>>
>>>
>>
>

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