[project1dev] Re: Project1 - SVN Update 401

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 30 Jul 2009 11:18:14 -0400

yeah, when i get some time i will make some walking and laying animations
for them also, should give you some more fun stuff to play w/

On Thu, Jul 30, 2009 at 11:04 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> Thanks Eric. I still have some little things I want to try to add to em.
> Like giving them a maximum turn rate per turn
>
>
> On Wed, Jul 29, 2009 at 8:33 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>
>> hey kent, i just wanted to give you props again for kittens, they
>> look/move great, they are pretty close i think
>>
>>
>> On Wed, Jul 29, 2009 at 11:19 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>
>>> really? wow interesting.
>>>
>>> thanks kent!! (:
>>>
>>> <3
>>>
>>>
>>> On Wed, Jul 29, 2009 at 8:15 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>
>>>> cave 45-60 voidmap 25-60. profiler attached
>>>>
>>>>
>>>>
>>>> On Wed, Jul 29, 2009 at 7:31 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>
>>>>> hey kent could you run the same with the sepia shaders? just copy the
>>>>> files from /shaders/sepia/ to /shaders/ and run the game again.
>>>>>
>>>>> thanks man!
>>>>>
>>>>>
>>>>> On Wed, Jul 29, 2009 at 6:42 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>>>
>>>>>> Regular version, same test, home pc. I get 45 - 60 fps in the cave and
>>>>>> 9 - 45 fps in the voidmap. 40 fps once the puff lands. Attached is the 
>>>>>> new
>>>>>> profiler
>>>>>>
>>>>>> On Wed, Jul 29, 2009 at 6:39 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>>>>
>>>>>>> Same test, home pc, experimental version. I get 45 - 60 fps in the
>>>>>>> cave and 9 - 50 fps in the voidmap. It increases as my puffball gets 
>>>>>>> closer
>>>>>>> to the ground but drops to 30 fps once the puff lands. Attached is the 
>>>>>>> new
>>>>>>> profiler
>>>>>>>
>>>>>>>
>>>>>>> On Tue, Jul 28, 2009 at 10:20 AM, Alan Wolfe 
>>>>>>> <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>>
>>>>>>>> thanks dude! (:
>>>>>>>>
>>>>>>>>
>>>>>>>> On Tue, Jul 28, 2009 at 10:02 AM, Kent Petersen 
>>>>>>>> <kentkmp@xxxxxxxxx>wrote:
>>>>>>>>
>>>>>>>>> Same test. I get 45 - 60 fps in the cave and 18 - 50 fps in the
>>>>>>>>> voidmap. It increases as my puffball gets closer to the ground. 
>>>>>>>>> Attached is
>>>>>>>>> the new profiler
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Tue, Jul 28, 2009 at 9:48 AM, Alan Wolfe 
>>>>>>>>> <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>>>>
>>>>>>>>>> what do you get with the regular non experimental exe?
>>>>>>>>>>
>>>>>>>>>> Thanks for the info Kent
>>>>>>>>>>
>>>>>>>>>>   On Tue, Jul 28, 2009 at 9:23 AM, Kent Petersen <
>>>>>>>>>> kentkmp@xxxxxxxxx> wrote:
>>>>>>>>>>
>>>>>>>>>>> Game runs kinda slow for me here at work. I get 45 - 60 fps in
>>>>>>>>>>> the cave and 18 - 24 fps in the voidmap. Attached is my profiler. I 
>>>>>>>>>>> started
>>>>>>>>>>> the cave and ran around for about 30 seconds. I then reloaded 
>>>>>>>>>>> alanmap and
>>>>>>>>>>> walked to the voidmap. I floated to the bottom of the map and 
>>>>>>>>>>> walked around
>>>>>>>>>>> for about 30 seconds
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> On Mon, Jul 27, 2009 at 10:08 PM, Alan Wolfe <
>>>>>>>>>>> alan.wolfe@xxxxxxxxx> wrote:
>>>>>>>>>>>
>>>>>>>>>>>> haha i agree our game is pretty dark and we need to fix the
>>>>>>>>>>>> lighting (voidmap hasnt had a lighting pass so meh)
>>>>>>>>>>>>
>>>>>>>>>>>> but it just looks like it does because it isn't all working with
>>>>>>>>>>>> the new graphics stuff yet (shaders).
>>>>>>>>>>>>
>>>>>>>>>>>> the goal is to make it use shaders, but look like it used to.
>>>>>>>>>>>> When that's finished then we can add bump mapping, field of view, 
>>>>>>>>>>>> blur, and
>>>>>>>>>>>> other effects (:
>>>>>>>>>>>>
>>>>>>>>>>>> I just uploaded this exe to make sure that everyone's video
>>>>>>>>>>>> cards can support the shaders we are gonna use.  im glad yours can 
>>>>>>>>>>>> but i had
>>>>>>>>>>>> no doubt hehe, you have a pretty high end system :P
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> On Mon, Jul 27, 2009 at 10:05 PM, Chris Riccobono <
>>>>>>>>>>>> crysalim@xxxxxxxxx> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>> This makes a lot of stuff look very rich and colorful Alan - it
>>>>>>>>>>>>> takes
>>>>>>>>>>>>> away a lot of the problems with dark models!!
>>>>>>>>>>>>>
>>>>>>>>>>>>> I really like this update.  I look forward to seeing when you
>>>>>>>>>>>>> put in
>>>>>>>>>>>>> the solid color and etc support.  Random models don't show
>>>>>>>>>>>>> textures
>>>>>>>>>>>>> correctly but I am not sure what causes it, they're just fuzzy.
>>>>>>>>>>>>>
>>>>>>>>>>>>> But the really cool thing is that it made the voidmap much
>>>>>>>>>>>>> brighter,
>>>>>>>>>>>>> which in turn makes the scenery much easier to take in and
>>>>>>>>>>>>> appreciate.
>>>>>>>>>>>>>  So basically this just upped our game aesthetically in a big
>>>>>>>>>>>>> way :D
>>>>>>>>>>>>>
>>>>>>>>>>>>> So I am thinking this will lessen my worry about lighting on
>>>>>>>>>>>>> maps a
>>>>>>>>>>>>> bit, which has been a nagging concern of mine for a while.  I
>>>>>>>>>>>>> bet
>>>>>>>>>>>>> there are other benefits of this that I can't notice yet too.
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> On Mon, Jul 27, 2009 at 9:33 PM, Apache
>>>>>>>>>>>>> User<dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>>>>>>>>>>>  > User:atrix256
>>>>>>>>>>>>> >
>>>>>>>>>>>>> > Message: experimental exe with the very beginings of shader
>>>>>>>>>>>>> support.
>>>>>>>>>>>>> >
>>>>>>>>>>>>> > can you guys run the ARRelease-experimental.exe and let me
>>>>>>>>>>>>> know how it works for you? particularly you NICK!!!
>>>>>>>>>>>>> >
>>>>>>>>>>>>> > note that shadows, lighting and solid colors don't currently
>>>>>>>>>>>>> work hehe, it's just testing the waters
>>>>>>>>>>>>> >
>>>>>>>>>>>>> > <Files Changed>
>>>>>>>>>>>>> > A   ARRelease-experimental.exe
>>>>>>>>>>>>> > A   Shaders/
>>>>>>>>>>>>> > A   Shaders/PDefault.txt
>>>>>>>>>>>>> > A   Shaders/VDefault.txt
>>>>>>>>>>>>> >
>>>>>>>>>>>>> >
>>>>>>>>>>>>> >
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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