[project1dev] Re: Project1 - SVN Update 401

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 29 Jul 2009 20:15:58 -0700

cave 45-60 voidmap 25-60. profiler attached


On Wed, Jul 29, 2009 at 7:31 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> hey kent could you run the same with the sepia shaders? just copy the files
> from /shaders/sepia/ to /shaders/ and run the game again.
>
> thanks man!
>
>
> On Wed, Jul 29, 2009 at 6:42 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>
>> Regular version, same test, home pc. I get 45 - 60 fps in the cave and 9 -
>> 45 fps in the voidmap. 40 fps once the puff lands. Attached is the new
>> profiler
>>
>> On Wed, Jul 29, 2009 at 6:39 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>>
>>> Same test, home pc, experimental version. I get 45 - 60 fps in the cave
>>> and 9 - 50 fps in the voidmap. It increases as my puffball gets closer to
>>> the ground but drops to 30 fps once the puff lands. Attached is the new
>>> profiler
>>>
>>>
>>> On Tue, Jul 28, 2009 at 10:20 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>
>>>> thanks dude! (:
>>>>
>>>>
>>>> On Tue, Jul 28, 2009 at 10:02 AM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>>
>>>>> Same test. I get 45 - 60 fps in the cave and 18 - 50 fps in the
>>>>> voidmap. It increases as my puffball gets closer to the ground. Attached 
>>>>> is
>>>>> the new profiler
>>>>>
>>>>>
>>>>> On Tue, Jul 28, 2009 at 9:48 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>>
>>>>>> what do you get with the regular non experimental exe?
>>>>>>
>>>>>> Thanks for the info Kent
>>>>>>
>>>>>>   On Tue, Jul 28, 2009 at 9:23 AM, Kent Petersen 
>>>>>> <kentkmp@xxxxxxxxx>wrote:
>>>>>>
>>>>>>> Game runs kinda slow for me here at work. I get 45 - 60 fps in the
>>>>>>> cave and 18 - 24 fps in the voidmap. Attached is my profiler. I started 
>>>>>>> the
>>>>>>> cave and ran around for about 30 seconds. I then reloaded alanmap and 
>>>>>>> walked
>>>>>>> to the voidmap. I floated to the bottom of the map and walked around for
>>>>>>> about 30 seconds
>>>>>>>
>>>>>>>
>>>>>>> On Mon, Jul 27, 2009 at 10:08 PM, Alan Wolfe 
>>>>>>> <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>>
>>>>>>>> haha i agree our game is pretty dark and we need to fix the lighting
>>>>>>>> (voidmap hasnt had a lighting pass so meh)
>>>>>>>>
>>>>>>>> but it just looks like it does because it isn't all working with the
>>>>>>>> new graphics stuff yet (shaders).
>>>>>>>>
>>>>>>>> the goal is to make it use shaders, but look like it used to.  When
>>>>>>>> that's finished then we can add bump mapping, field of view, blur, and 
>>>>>>>> other
>>>>>>>> effects (:
>>>>>>>>
>>>>>>>> I just uploaded this exe to make sure that everyone's video cards
>>>>>>>> can support the shaders we are gonna use.  im glad yours can but i had 
>>>>>>>> no
>>>>>>>> doubt hehe, you have a pretty high end system :P
>>>>>>>>
>>>>>>>>
>>>>>>>> On Mon, Jul 27, 2009 at 10:05 PM, Chris Riccobono <
>>>>>>>> crysalim@xxxxxxxxx> wrote:
>>>>>>>>
>>>>>>>>> This makes a lot of stuff look very rich and colorful Alan - it
>>>>>>>>> takes
>>>>>>>>> away a lot of the problems with dark models!!
>>>>>>>>>
>>>>>>>>> I really like this update.  I look forward to seeing when you put
>>>>>>>>> in
>>>>>>>>> the solid color and etc support.  Random models don't show textures
>>>>>>>>> correctly but I am not sure what causes it, they're just fuzzy.
>>>>>>>>>
>>>>>>>>> But the really cool thing is that it made the voidmap much
>>>>>>>>> brighter,
>>>>>>>>> which in turn makes the scenery much easier to take in and
>>>>>>>>> appreciate.
>>>>>>>>>  So basically this just upped our game aesthetically in a big way
>>>>>>>>> :D
>>>>>>>>>
>>>>>>>>> So I am thinking this will lessen my worry about lighting on maps a
>>>>>>>>> bit, which has been a nagging concern of mine for a while.  I bet
>>>>>>>>> there are other benefits of this that I can't notice yet too.
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Mon, Jul 27, 2009 at 9:33 PM, Apache
>>>>>>>>> User<dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>>>>>>>  > User:atrix256
>>>>>>>>> >
>>>>>>>>> > Message: experimental exe with the very beginings of shader
>>>>>>>>> support.
>>>>>>>>> >
>>>>>>>>> > can you guys run the ARRelease-experimental.exe and let me know
>>>>>>>>> how it works for you? particularly you NICK!!!
>>>>>>>>> >
>>>>>>>>> > note that shadows, lighting and solid colors don't currently work
>>>>>>>>> hehe, it's just testing the waters
>>>>>>>>> >
>>>>>>>>> > <Files Changed>
>>>>>>>>> > A   ARRelease-experimental.exe
>>>>>>>>> > A   Shaders/
>>>>>>>>> > A   Shaders/PDefault.txt
>>>>>>>>> > A   Shaders/VDefault.txt
>>>>>>>>> >
>>>>>>>>> >
>>>>>>>>> >
>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>
Total Execution Time: 45.13 seconds
Total Number of Frames: 1948
Average FPS: 43.16
CPU Ticks Per Second: 2992550000

Tag                  |  CallCount  |  Time Used  |  % Time  |  Average ms |   
Min ms   |   Max ms   |   Std dev  |
---------------------+-------------+-------------+----------+-------------+------------+------------+------------|
MAINLOOP             |           1 |       44.78 |   99.22% |    44780.82 |   
44780.82 |   44780.82 |       0.00 |
INITIALIZATION       |           1 |        0.24 |    0.54% |      243.66 |     
243.66 |     243.66 |       0.00 |
UNINITIALIZATION     |           1 |        0.11 |    0.24% |      107.81 |     
107.81 |     107.81 |       0.00 |
MISC                 |           0 |        0.00 |    0.00% |        0.00 |     
  0.00 |       0.00 |       0.00 |
---------------------|-------------|-------------|----------|-------------|------------|------------|------------|

0.00 seconds (0.00%) unaccounted for

==============================
MAINLOOP
==============================

Tag                  |  CallCount  |  Time Used  |  % Time  |  Average ms |   
Min ms   |   Max ms   |   Std dev  |
---------------------+-------------+-------------+----------+-------------+------------+------------+------------|
RENDER               |        1948 |       39.79 |   88.16% |       20.43 |     
  6.10 |     150.09 |       0.00 |
MAPCHANGE            |           4 |        4.63 |   10.25% |     1156.42 |     
976.24 |    1632.00 |       0.00 |
MESSAGEPUMP          |        1948 |        0.35 |    0.78% |        0.18 |     
  0.00 |     100.41 |       0.00 |
UITIMEDEVENTS        |        1948 |        0.00 |    0.00% |        0.00 |     
  0.00 |       0.03 |       0.00 |
UICLEANUP2           |        1948 |        0.00 |    0.00% |        0.00 |     
  0.00 |       0.00 |       0.00 |
CALCFPS              |        1948 |        0.00 |    0.00% |        0.00 |     
  0.00 |       0.00 |       0.00 |
UICLEANUP1           |        1948 |        0.00 |    0.00% |        0.00 |     
  0.00 |       0.00 |       0.00 |
SLEEPIN              |           0 |        0.00 |    0.00% |        0.00 |     
  0.00 |       0.00 |       0.00 |
---------------------|-------------|-------------|----------|-------------|------------|------------|------------|

==============================
MAINLOOP.RENDER
==============================

Tag                  |  CallCount  |  Time Used  |  % Time  |  Average ms |   
Min ms   |   Max ms   |   Std dev  |
---------------------+-------------+-------------+----------+-------------+------------+------------+------------|
PRESENT              |        1948 |       25.52 |   56.54% |       13.10 |     
  0.42 |     134.11 |       0.00 |
MODELSRENDER         |        1948 |        4.93 |   10.92% |        2.53 |     
  0.01 |      87.09 |       0.00 |
MODELSTICK           |        1948 |        3.79 |    8.40% |        1.95 |     
  0.01 |       7.75 |       0.00 |
MOBSTICK             |        1948 |        2.69 |    5.97% |        1.38 |     
  0.00 |     132.39 |       0.00 |
UIRENDER             |        1948 |        1.53 |    3.38% |        0.78 |     
  0.08 |     101.97 |       0.00 |
CONSOLERENDER        |        1948 |        0.45 |    1.01% |        0.23 |     
  0.00 |       7.98 |       0.00 |
PARTICLETICK         |        1948 |        0.38 |    0.84% |        0.19 |     
  0.00 |      16.03 |       0.00 |
MAPTICK              |        1948 |        0.26 |    0.57% |        0.13 |     
  0.00 |       1.01 |       0.00 |
CAMERATICK           |        1948 |        0.19 |    0.42% |        0.10 |     
  0.00 |       0.65 |       0.00 |
BEGINSCENE           |        1948 |        0.01 |    0.03% |        0.01 |     
  0.00 |       0.02 |       0.00 |
COMBATTICK           |        1948 |        0.01 |    0.01% |        0.00 |     
  0.00 |       2.56 |       0.00 |
OCTTREETICK          |        1948 |        0.00 |    0.01% |        0.00 |     
  0.00 |       1.87 |       0.00 |
PLAYERTICK           |        1948 |        0.00 |    0.00% |        0.00 |     
  0.00 |       0.00 |       0.00 |
OTRENDER             |        1948 |        0.00 |    0.00% |        0.00 |     
  0.00 |       0.02 |       0.00 |
ENDSCENE             |        1948 |        0.00 |    0.00% |        0.00 |     
  0.00 |       0.01 |       0.00 |
EDITORRENDER         |        1948 |        0.00 |    0.00% |        0.00 |     
  0.00 |       0.01 |       0.00 |
---------------------|-------------|-------------|----------|-------------|------------|------------|------------|

==============================
MAINLOOP.RENDER.MODELSRENDER
==============================

Tag                  |  CallCount  |  Time Used  |  % Time  |  Average ms |   
Min ms   |   Max ms   |   Std dev  |
---------------------+-------------+-------------+----------+-------------+------------+------------+------------|
RENDERNONSKYBOX      |        1948 |        4.69 |   10.39% |        2.41 |     
  0.01 |      86.18 |       0.00 |
RENDERSKYBOX         |        1948 |        0.23 |    0.52% |        0.12 |     
  0.00 |       0.91 |       0.00 |
---------------------|-------------|-------------|----------|-------------|------------|------------|------------|

==============================
MAINLOOP.RENDER.MODELSRENDER.RENDERNONSKYBOX
==============================

Tag                  |  CallCount  |  Time Used  |  % Time  |  Average ms |   
Min ms   |   Max ms   |   Std dev  |
---------------------+-------------+-------------+----------+-------------+------------+------------+------------|
RNSBMODELS           |        1948 |        2.27 |    5.03% |        1.17 |     
  0.01 |      74.47 |       0.00 |
RNSBSHADOWS          |        1948 |        2.04 |    4.53% |        1.05 |     
  0.00 |      82.18 |       0.00 |
RNSBALPHAMODELS      |        1948 |        0.36 |    0.79% |        0.18 |     
  0.00 |      67.71 |       0.00 |
RNSBCAMERA           |        1948 |        0.01 |    0.03% |        0.01 |     
  0.00 |       0.26 |       0.00 |
---------------------|-------------|-------------|----------|-------------|------------|------------|------------|

==============================
MAINLOOP.RENDER.MODELSRENDER.RENDERNONSKYBOX.RNSBSHADOWS
==============================

Tag                  |  CallCount  |  Time Used  |  % Time  |  Average ms |   
Min ms   |   Max ms   |   Std dev  |
---------------------+-------------+-------------+----------+-------------+------------+------------+------------|
RENDERSHADOWSTEP1    |        1166 |        1.36 |    3.02% |        1.17 |     
  0.06 |      82.13 |       0.00 |
RENDERSHADOWSTEP3    |        1166 |        0.47 |    1.03% |        0.40 |     
  0.01 |       3.03 |       0.00 |
RENDERSHADOWSTEP2    |        1166 |        0.21 |    0.46% |        0.18 |     
  0.01 |       3.65 |       0.00 |
---------------------|-------------|-------------|----------|-------------|------------|------------|------------|

==============================
MAINLOOP.RENDER.MODELSTICK
==============================

Tag                  |  CallCount  |  Time Used  |  % Time  |  Average ms |   
Min ms   |   Max ms   |   Std dev  |
---------------------+-------------+-------------+----------+-------------+------------+------------+------------|
MODELTICK            |     1090237 |        3.09 |    6.84% |        0.00 |     
  0.00 |       2.49 |       0.00 |
---------------------|-------------|-------------|----------|-------------|------------|------------|------------|

==============================
MAINLOOP.RENDER.MODELSTICK.MODELTICK
==============================

Tag                  |  CallCount  |  Time Used  |  % Time  |  Average ms |   
Min ms   |   Max ms   |   Std dev  |
---------------------+-------------+-------------+----------+-------------+------------+------------+------------|
UPDATEVERTEXBUFFER   |        3377 |        2.61 |    5.78% |        0.77 |     
  0.00 |       2.45 |       0.00 |
FRUSTUMCULLING       |        1948 |        0.36 |    0.80% |        0.18 |     
  0.01 |       0.88 |       0.00 |
ANIMATE              |        3377 |        0.07 |    0.16% |        0.02 |     
  0.00 |       0.09 |       0.00 |
---------------------|-------------|-------------|----------|-------------|------------|------------|------------|

==============================
MAINLOOP.RENDER.MOBSTICK
==============================

Tag                  |  CallCount  |  Time Used  |  % Time  |  Average ms |   
Min ms   |   Max ms   |   Std dev  |
---------------------+-------------+-------------+----------+-------------+------------+------------+------------|
MOBTICK              |       22778 |        2.67 |    5.91% |        0.12 |     
  0.00 |     132.06 |       0.00 |
---------------------|-------------|-------------|----------|-------------|------------|------------|------------|

==============================
MISC
==============================

Tag                  |  CallCount  |  Time Used  |  % Time  |  Average ms |   
Min ms   |   Max ms   |   Std dev  |
---------------------+-------------+-------------+----------+-------------+------------+------------+------------|
MODEL_MOVE           |       19083 |        1.77 |    3.92% |        0.09 |     
  0.03 |       1.42 |       0.00 |
UPDATESHADOWCACHE    |        5852 |        0.92 |    2.03% |        0.16 |     
  0.01 |       2.51 |       0.00 |
GETSHADOWCACHE       |       33216 |        0.02 |    0.05% |        0.00 |     
  0.00 |       0.20 |       0.00 |
---------------------|-------------|-------------|----------|-------------|------------|------------|------------|

Other related posts: