cave 45-60 voidmap 25-60. profiler attached On Wed, Jul 29, 2009 at 7:31 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > hey kent could you run the same with the sepia shaders? just copy the files > from /shaders/sepia/ to /shaders/ and run the game again. > > thanks man! > > > On Wed, Jul 29, 2009 at 6:42 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > >> Regular version, same test, home pc. I get 45 - 60 fps in the cave and 9 - >> 45 fps in the voidmap. 40 fps once the puff lands. Attached is the new >> profiler >> >> On Wed, Jul 29, 2009 at 6:39 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: >> >>> Same test, home pc, experimental version. I get 45 - 60 fps in the cave >>> and 9 - 50 fps in the voidmap. It increases as my puffball gets closer to >>> the ground but drops to 30 fps once the puff lands. Attached is the new >>> profiler >>> >>> >>> On Tue, Jul 28, 2009 at 10:20 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>> >>>> thanks dude! (: >>>> >>>> >>>> On Tue, Jul 28, 2009 at 10:02 AM, Kent Petersen <kentkmp@xxxxxxxxx>wrote: >>>> >>>>> Same test. I get 45 - 60 fps in the cave and 18 - 50 fps in the >>>>> voidmap. It increases as my puffball gets closer to the ground. Attached >>>>> is >>>>> the new profiler >>>>> >>>>> >>>>> On Tue, Jul 28, 2009 at 9:48 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>>> >>>>>> what do you get with the regular non experimental exe? >>>>>> >>>>>> Thanks for the info Kent >>>>>> >>>>>> On Tue, Jul 28, 2009 at 9:23 AM, Kent Petersen >>>>>> <kentkmp@xxxxxxxxx>wrote: >>>>>> >>>>>>> Game runs kinda slow for me here at work. I get 45 - 60 fps in the >>>>>>> cave and 18 - 24 fps in the voidmap. Attached is my profiler. I started >>>>>>> the >>>>>>> cave and ran around for about 30 seconds. I then reloaded alanmap and >>>>>>> walked >>>>>>> to the voidmap. I floated to the bottom of the map and walked around for >>>>>>> about 30 seconds >>>>>>> >>>>>>> >>>>>>> On Mon, Jul 27, 2009 at 10:08 PM, Alan Wolfe >>>>>>> <alan.wolfe@xxxxxxxxx>wrote: >>>>>>> >>>>>>>> haha i agree our game is pretty dark and we need to fix the lighting >>>>>>>> (voidmap hasnt had a lighting pass so meh) >>>>>>>> >>>>>>>> but it just looks like it does because it isn't all working with the >>>>>>>> new graphics stuff yet (shaders). >>>>>>>> >>>>>>>> the goal is to make it use shaders, but look like it used to. When >>>>>>>> that's finished then we can add bump mapping, field of view, blur, and >>>>>>>> other >>>>>>>> effects (: >>>>>>>> >>>>>>>> I just uploaded this exe to make sure that everyone's video cards >>>>>>>> can support the shaders we are gonna use. im glad yours can but i had >>>>>>>> no >>>>>>>> doubt hehe, you have a pretty high end system :P >>>>>>>> >>>>>>>> >>>>>>>> On Mon, Jul 27, 2009 at 10:05 PM, Chris Riccobono < >>>>>>>> crysalim@xxxxxxxxx> wrote: >>>>>>>> >>>>>>>>> This makes a lot of stuff look very rich and colorful Alan - it >>>>>>>>> takes >>>>>>>>> away a lot of the problems with dark models!! >>>>>>>>> >>>>>>>>> I really like this update. I look forward to seeing when you put >>>>>>>>> in >>>>>>>>> the solid color and etc support. Random models don't show textures >>>>>>>>> correctly but I am not sure what causes it, they're just fuzzy. >>>>>>>>> >>>>>>>>> But the really cool thing is that it made the voidmap much >>>>>>>>> brighter, >>>>>>>>> which in turn makes the scenery much easier to take in and >>>>>>>>> appreciate. >>>>>>>>> So basically this just upped our game aesthetically in a big way >>>>>>>>> :D >>>>>>>>> >>>>>>>>> So I am thinking this will lessen my worry about lighting on maps a >>>>>>>>> bit, which has been a nagging concern of mine for a while. I bet >>>>>>>>> there are other benefits of this that I can't notice yet too. >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> On Mon, Jul 27, 2009 at 9:33 PM, Apache >>>>>>>>> User<dhapache@xxxxxxxxxxxxxxxxxxx> wrote: >>>>>>>>> > User:atrix256 >>>>>>>>> > >>>>>>>>> > Message: experimental exe with the very beginings of shader >>>>>>>>> support. >>>>>>>>> > >>>>>>>>> > can you guys run the ARRelease-experimental.exe and let me know >>>>>>>>> how it works for you? particularly you NICK!!! >>>>>>>>> > >>>>>>>>> > note that shadows, lighting and solid colors don't currently work >>>>>>>>> hehe, it's just testing the waters >>>>>>>>> > >>>>>>>>> > <Files Changed> >>>>>>>>> > A ARRelease-experimental.exe >>>>>>>>> > A Shaders/ >>>>>>>>> > A Shaders/PDefault.txt >>>>>>>>> > A Shaders/VDefault.txt >>>>>>>>> > >>>>>>>>> > >>>>>>>>> > >>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >
Total Execution Time: 45.13 seconds Total Number of Frames: 1948 Average FPS: 43.16 CPU Ticks Per Second: 2992550000 Tag | CallCount | Time Used | % Time | Average ms | Min ms | Max ms | Std dev | ---------------------+-------------+-------------+----------+-------------+------------+------------+------------| MAINLOOP | 1 | 44.78 | 99.22% | 44780.82 | 44780.82 | 44780.82 | 0.00 | INITIALIZATION | 1 | 0.24 | 0.54% | 243.66 | 243.66 | 243.66 | 0.00 | UNINITIALIZATION | 1 | 0.11 | 0.24% | 107.81 | 107.81 | 107.81 | 0.00 | MISC | 0 | 0.00 | 0.00% | 0.00 | 0.00 | 0.00 | 0.00 | ---------------------|-------------|-------------|----------|-------------|------------|------------|------------| 0.00 seconds (0.00%) unaccounted for ============================== MAINLOOP ============================== Tag | CallCount | Time Used | % Time | Average ms | Min ms | Max ms | Std dev | ---------------------+-------------+-------------+----------+-------------+------------+------------+------------| RENDER | 1948 | 39.79 | 88.16% | 20.43 | 6.10 | 150.09 | 0.00 | MAPCHANGE | 4 | 4.63 | 10.25% | 1156.42 | 976.24 | 1632.00 | 0.00 | MESSAGEPUMP | 1948 | 0.35 | 0.78% | 0.18 | 0.00 | 100.41 | 0.00 | UITIMEDEVENTS | 1948 | 0.00 | 0.00% | 0.00 | 0.00 | 0.03 | 0.00 | UICLEANUP2 | 1948 | 0.00 | 0.00% | 0.00 | 0.00 | 0.00 | 0.00 | CALCFPS | 1948 | 0.00 | 0.00% | 0.00 | 0.00 | 0.00 | 0.00 | UICLEANUP1 | 1948 | 0.00 | 0.00% | 0.00 | 0.00 | 0.00 | 0.00 | SLEEPIN | 0 | 0.00 | 0.00% | 0.00 | 0.00 | 0.00 | 0.00 | ---------------------|-------------|-------------|----------|-------------|------------|------------|------------| ============================== MAINLOOP.RENDER ============================== Tag | CallCount | Time Used | % Time | Average ms | Min ms | Max ms | Std dev | ---------------------+-------------+-------------+----------+-------------+------------+------------+------------| PRESENT | 1948 | 25.52 | 56.54% | 13.10 | 0.42 | 134.11 | 0.00 | MODELSRENDER | 1948 | 4.93 | 10.92% | 2.53 | 0.01 | 87.09 | 0.00 | MODELSTICK | 1948 | 3.79 | 8.40% | 1.95 | 0.01 | 7.75 | 0.00 | MOBSTICK | 1948 | 2.69 | 5.97% | 1.38 | 0.00 | 132.39 | 0.00 | UIRENDER | 1948 | 1.53 | 3.38% | 0.78 | 0.08 | 101.97 | 0.00 | CONSOLERENDER | 1948 | 0.45 | 1.01% | 0.23 | 0.00 | 7.98 | 0.00 | PARTICLETICK | 1948 | 0.38 | 0.84% | 0.19 | 0.00 | 16.03 | 0.00 | MAPTICK | 1948 | 0.26 | 0.57% | 0.13 | 0.00 | 1.01 | 0.00 | CAMERATICK | 1948 | 0.19 | 0.42% | 0.10 | 0.00 | 0.65 | 0.00 | BEGINSCENE | 1948 | 0.01 | 0.03% | 0.01 | 0.00 | 0.02 | 0.00 | COMBATTICK | 1948 | 0.01 | 0.01% | 0.00 | 0.00 | 2.56 | 0.00 | OCTTREETICK | 1948 | 0.00 | 0.01% | 0.00 | 0.00 | 1.87 | 0.00 | PLAYERTICK | 1948 | 0.00 | 0.00% | 0.00 | 0.00 | 0.00 | 0.00 | OTRENDER | 1948 | 0.00 | 0.00% | 0.00 | 0.00 | 0.02 | 0.00 | ENDSCENE | 1948 | 0.00 | 0.00% | 0.00 | 0.00 | 0.01 | 0.00 | EDITORRENDER | 1948 | 0.00 | 0.00% | 0.00 | 0.00 | 0.01 | 0.00 | ---------------------|-------------|-------------|----------|-------------|------------|------------|------------| ============================== MAINLOOP.RENDER.MODELSRENDER ============================== Tag | CallCount | Time Used | % Time | Average ms | Min ms | Max ms | Std dev | ---------------------+-------------+-------------+----------+-------------+------------+------------+------------| RENDERNONSKYBOX | 1948 | 4.69 | 10.39% | 2.41 | 0.01 | 86.18 | 0.00 | RENDERSKYBOX | 1948 | 0.23 | 0.52% | 0.12 | 0.00 | 0.91 | 0.00 | ---------------------|-------------|-------------|----------|-------------|------------|------------|------------| ============================== MAINLOOP.RENDER.MODELSRENDER.RENDERNONSKYBOX ============================== Tag | CallCount | Time Used | % Time | Average ms | Min ms | Max ms | Std dev | ---------------------+-------------+-------------+----------+-------------+------------+------------+------------| RNSBMODELS | 1948 | 2.27 | 5.03% | 1.17 | 0.01 | 74.47 | 0.00 | RNSBSHADOWS | 1948 | 2.04 | 4.53% | 1.05 | 0.00 | 82.18 | 0.00 | RNSBALPHAMODELS | 1948 | 0.36 | 0.79% | 0.18 | 0.00 | 67.71 | 0.00 | RNSBCAMERA | 1948 | 0.01 | 0.03% | 0.01 | 0.00 | 0.26 | 0.00 | ---------------------|-------------|-------------|----------|-------------|------------|------------|------------| ============================== MAINLOOP.RENDER.MODELSRENDER.RENDERNONSKYBOX.RNSBSHADOWS ============================== Tag | CallCount | Time Used | % Time | Average ms | Min ms | Max ms | Std dev | ---------------------+-------------+-------------+----------+-------------+------------+------------+------------| RENDERSHADOWSTEP1 | 1166 | 1.36 | 3.02% | 1.17 | 0.06 | 82.13 | 0.00 | RENDERSHADOWSTEP3 | 1166 | 0.47 | 1.03% | 0.40 | 0.01 | 3.03 | 0.00 | RENDERSHADOWSTEP2 | 1166 | 0.21 | 0.46% | 0.18 | 0.01 | 3.65 | 0.00 | ---------------------|-------------|-------------|----------|-------------|------------|------------|------------| ============================== MAINLOOP.RENDER.MODELSTICK ============================== Tag | CallCount | Time Used | % Time | Average ms | Min ms | Max ms | Std dev | ---------------------+-------------+-------------+----------+-------------+------------+------------+------------| MODELTICK | 1090237 | 3.09 | 6.84% | 0.00 | 0.00 | 2.49 | 0.00 | ---------------------|-------------|-------------|----------|-------------|------------|------------|------------| ============================== MAINLOOP.RENDER.MODELSTICK.MODELTICK ============================== Tag | CallCount | Time Used | % Time | Average ms | Min ms | Max ms | Std dev | ---------------------+-------------+-------------+----------+-------------+------------+------------+------------| UPDATEVERTEXBUFFER | 3377 | 2.61 | 5.78% | 0.77 | 0.00 | 2.45 | 0.00 | FRUSTUMCULLING | 1948 | 0.36 | 0.80% | 0.18 | 0.01 | 0.88 | 0.00 | ANIMATE | 3377 | 0.07 | 0.16% | 0.02 | 0.00 | 0.09 | 0.00 | ---------------------|-------------|-------------|----------|-------------|------------|------------|------------| ============================== MAINLOOP.RENDER.MOBSTICK ============================== Tag | CallCount | Time Used | % Time | Average ms | Min ms | Max ms | Std dev | ---------------------+-------------+-------------+----------+-------------+------------+------------+------------| MOBTICK | 22778 | 2.67 | 5.91% | 0.12 | 0.00 | 132.06 | 0.00 | ---------------------|-------------|-------------|----------|-------------|------------|------------|------------| ============================== MISC ============================== Tag | CallCount | Time Used | % Time | Average ms | Min ms | Max ms | Std dev | ---------------------+-------------+-------------+----------+-------------+------------+------------+------------| MODEL_MOVE | 19083 | 1.77 | 3.92% | 0.09 | 0.03 | 1.42 | 0.00 | UPDATESHADOWCACHE | 5852 | 0.92 | 2.03% | 0.16 | 0.01 | 2.51 | 0.00 | GETSHADOWCACHE | 33216 | 0.02 | 0.05% | 0.00 | 0.00 | 0.20 | 0.00 | ---------------------|-------------|-------------|----------|-------------|------------|------------|------------|