Hi Jim I think it would be better to have it as a separate document, or maybe as an addendum to the TDD? Dean. On Wed, 12 Jan 2005 10:55:55 -0000, Jim Verhaeghe <jim@xxxxxxxxxxxxxxxx> wrote: > Dean, > > I meant what compiler environment will be used (Such as .NET 2003, etc.). > Perhaps it would be better to make a separate document that is just a white > paper on how to build our project. We could just throw that on the site in > Wiki format and leave it at that. > > Jim Verhaeghe > Contract Game Developer > jim@xxxxxxxxxxxxxxxx > -----Original Message----- > From: igda_lcpp-bounce@xxxxxxxxxxxxx [mailto:igda_lcpp-bounce@xxxxxxxxxxxxx] > On Behalf Of Dean Butcher > Sent: Wednesday, January 12, 2005 1:49 AM > To: igda_lcpp@xxxxxxxxxxxxx > Subject: [IGDA LCPP] Re: A very small part of the first draft of the TDD > > Hi Jim > > Your points have been noted and the document will be amended > accordingly, just one little question though. In and earlier email to > the list you had specified > > [quote] > I'm not concerned with the development environment. Ultimately I want to > read this and be able to understand what you guys will be doing to make the > game given the resources you have. > [/quote] > > I had assumed that this meant that such detail as how to compile and > the other specifics of the development environment should be omitted, > that's why I'd left it out of the document. This has left me a little > unclear as to what exactly should be left out about the environment? > > Cheers Jim! > Dean. > > On Tue, 11 Jan 2005 19:08:23 -0000, Jim Verhaeghe <jim@xxxxxxxxxxxxxxxx> > wrote: > > > > > > > > No worries mate, just make sure we can export the document as a word > > document. Ultimately for putting it up as a Wiki (you'll have to forgive > > me, I haven't played with Wiki that much), I think it should be a living > > document. So we don't continually post updates, but update the document > > that is on the site, hopefully with some source control so we can go back > to > > look at the previous versions if necessary. Let me know if I am just > > blathering like an idiot and correct me! > > > > > > > > As for the TDD, it is a good start guys. A couple things are: > > > > Kunal's name has disappeared from the authors (credit everyone) > > I like the new approach to the function descriptions with the bullet > points, > > very nice. > > There was a section describing how to get the SDK working with the > project, > > but it has been removed. I'd put it back in, as it seemed helpful. > > When using terms like SDK, make sure the first time you use it you use the > > entire name (i.e. Software Development Kit (SDK)). Then the next time you > > just need to use SDK. This way, those who aren't familiar with the term > > will have seen it and understand what it stands for. It may behoove us to > > put in a glossary section at the end as a reference for those who missed > the > > initial use of the acronyms. > > Big thing is be consistent (somewhat related to 4). In the SDK set up > > section there was a start to using the full name, however it is backwards > to > > all other references like in later in the document. It was "SDK (Software > > Development Kit)", and later there was "heads-up display (HUD)." I prefer > > the latter, as it highlights the acronym. > > Add a question/pitfall section, and just throw as many questions in there > as > > you can think of, then start removing them once they have been > > satisfactorily answered. > > Please use left justify only. (This is more a matter of personal > preference, > > but when the text is spaced inconsistently it bothers me, and that happens > > quite frequently when using filenames, etc. as we do in technical > > documents.) > > > > > > > > That is pretty much it. I'd say we are about 30-40% done. I know it is a > > lot of work, but keep plugging away. Hopefully you'll be finished by next > > meeting. > > > > > > > > > > Jim Verhaeghe > > > > Contract Game Developer > > > > jim@xxxxxxxxxxxxxxxx > > > > ________________________________ > > > > > > From: igda_lcpp-bounce@xxxxxxxxxxxxx > [mailto:igda_lcpp-bounce@xxxxxxxxxxxxx] > > On Behalf Of Michael Lloyd Lee > > Sent: Tuesday, January 11, 2005 3:57 PM > > To: igda_lcpp@xxxxxxxxxxxxx > > Subject: [IGDA LCPP] Re: A very small part of the first draft of the TDD > > > > > > > > > > > > > > > > > > Not to burst your bubble, but the UML idea may not be the right way to go. > > > Assume you are going to be sending this document to several people at a > > publisher, so you want a format that everyone can easily use (without > having > > to download viewers, etc). > > > > I think have UML diagrams will still be useful, even if not for the TDD. > > Plus we can export to GIF, and embed into the document. > > > > > > > > > > I'll look at the document today and give my 2 pennies worth. Also, if you > > are looking at a way to have it as a living document, we should put it up > on > > the Wiki site so all can work on it there, rather than send it around via > > email (as it is generally less protected). > > > > By that do you mean uploading lots of Word docs, or using a Wiki page? > > > > If the former, I'd pref. to use SCM software over lots of revisions of a > > word document with the version meta data encoding into the file name[1]. > > > > [1] As an x-BeOS user I have a aversion to placing Meta data in the > > filename ;-) > > > > -- Michael Lloyd Lee * M: mlk@xxxxxxxxx "He who makes > > no mistake* W: http://j2mevnc.sf.net Never makes anything"* A: > > 474c High Rd, E10 6QA > >