[ian-reeds-games] Re: having map issues

  • From: garrett knight <wolfofthewind48@xxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Tue, 03 Mar 2015 13:28:50 -0800

here's all i've done so far. There's practicly nothing here though as I wanted to fix this issue first before continuing.


On 3/3/2015 8:48 AM, Monkey wrote:
Weird...
Could you send me what you have so far?

Or... Other creators! Any ideas on what's causing this then?
The error is somewhat similar to the team error that I get, but a few
lines are different, which is why I thought it was a team issue.

On 3/3/15, Garrett <wolfofthewind48@xxxxxxxxx> wrote:
I just did that, it still crashes with the same error. :(

Sent from my iPhone

On Mar 2, 2015, at 10:12 PM, Monkey <murtagh69.monkeys@xxxxxxxxx> wrote:

You have
|script_flags
|map_editor_marker
|units
|terrain
|regions
|items
right?

On 3/2/15, Garrett <wolfofthewind48@xxxxxxxxx> wrote:
The problem is, the map file is currently blank. And I have the team
specified. But every time I try to place a unit in the map editor, and
then
move over it, it hangs up for a second, and then crashes with that error.
I
have the intro victory and defeat text specified, along with all the
other
stuff like parser version and whatnot, but beyond that there's nothing
there, because I was going to place everything with the map editor.

Sent from my iPhone

On Mar 2, 2015, at 8:12 PM, Carlos Macintosh <sleepio1@xxxxxxxxxxx>
wrote:

check your map's actual txt file. A typo in where the unit was placed
can
cause this error.



On 3/2/2015 5:08 PM, garrett knight wrote:
hi all
I've been working on a map pack for a wile now but i haven't gotten
verry
far. The reason being that when I move over one of my units in the map
editor, I get an error and the game crashes. I'm not sure why i'm
getting
this error, but any help in solving the error would be much
appreciated
so i can get back to making my map pack and enjoying it. Thanks once
again.
---------------------------

---------------------------
An error has occurred.  Please notify the game creator of this error.
You can copy the entire error to your clipboard by pressing control +
C.
Then you can paste it into an email by pressing control + V and send
the
email to support@xxxxxxxxxxxxxxxxxxx.
System.Collections.Generic.KeyNotFoundException: The given key was not
present in the dictionary.

  at System.Collections.Generic.Dictionary`2.get_Item(TKey key)

  at Ian.Unit.GetTeamName() in
C:\Data\Recent\Games\TacticalBattle\Unit.cs:line 259

  at Ian.Unit.GetTBName() in
C:\Data\Recent\Games\TacticalBattle\Unit.cs:line 253

  at Ian.Unit.GetName() in
C:\Data\Recent\Games\TacticalBattle\Unit.cs:line 246

  at Ian.MapBase.GetTileAnnounceText(Int32 x, Int32 y, String prefix,
Boolean speakCoords) in
C:\Data\Recent\Games\TacticalBattle\MapBase.cs:line 141

  at Ian.MapBase.AnnounceTile(Int32 x, Int32 y, Boolean playSound,
String
prefix, Boolean speakCoords, Boolean soundOverSpeech, Int32 end) in
C:\Data\Recent\Games\TacticalBattle\MapBase.cs:line 103

  at Ian.MapBase.MoveReview(Int32 x, Int32 y) in
C:\Data\Recent\Games\TacticalBattle\MapBase.cs:line 98

  at Ian.MapBase.HandleMoveReview(IHaveGameInput ent) in
C:\Data\Recent\Games\TacticalBattle\MapBase.cs:line 63

  at Ian.TBHM.HandleMoveReview(IHaveGameInput ent) in
C:\Data\Recent\Games\TacticalBattle\TBHelperMethods.cs:line 1234

  at Ian.MapEditor.Process(TBGlobal ent) in
C:\Data\Recent\Games\TacticalBattle\TBStates\MapEditor.cs:line 86

  at Ian.SceneMachine`1.Process(T ent) in
C:\Data\Recent\Games\GameEngine\SceneMachine.cs:line 50

  at Ian.TBGlobal.ProcessScene() in
C:\Data\Recent\Games\TacticalBattle\TBGlobal.cs:line 73

  at Ian.GL.InnerSingleLoop(IHaveGameEngineStuff ent) in
C:\Data\Recent\Games\GameEngine\GameLoop.cs:line 189

  at Ian.GL.RunSingleLoop(IHaveGameEngineStuff ent) in
C:\Data\Recent\Games\GameEngine\GameLoop.cs:line 119

  at Ian.GameWindow.RunGameLoop(Boolean keyPressed) in
C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 126

  at Ian.GameWindow.GameLoopTimer_Tick(Object sender, EventArgs e) in
C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 266

  at System.Windows.Forms.Timer.OnTick(EventArgs e)

  at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)

  at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg,
IntPtr wparam, IntPtr lparam)
---------------------------
OK
---------------------------

--
-Mew
__________
http://www.savethefrogs.com/




Attachment: Prometheus, the uprising.zip
Description: Zip compressed data

Other related posts: