Thanks! Hopefully there aren't anymore errors, but I could easily have missed something. Oh, it still works? Odd, I ended up having to change all of my files because I kept getting errors...once I switched each flag to its own line then those errors stopped being an issue. And I used the flag=value format. Good to know though! On 3/3/15, Ian Reed <support@xxxxxxxxxxxxxxxxxxx> wrote: > Nice work Monkey. > Just a clarification about multiple flags on the same line. > They do still work as long as the first flag uses the equals sign. > If it does not have an equals sign, as is the case with most boolean > flags, then the parser thinks you are doing a flag using the new one per > line style that does not require an equals sign and allows spaces > between values. > That said, I prefer the newer style of one per line and feel like it is > easier to read and comment. > > > On 3/3/2015 3:14 PM, Monkey wrote: >> Fixed! >> Just a simple error, you forgot to add the | sign before flags in a >> lot of your files, including the units. >> And I moved each flag to its own line too. The older parser versions >> worked with multiple flags on one line, but I don't think version ten >> does. >> >> >> On 3/3/15, garrett knight <wolfofthewind48@xxxxxxxxx> wrote: >>> here's all i've done so far. There's practicly nothing here though as I >>> wanted to fix this issue first before continuing. >>> >>> On 3/3/2015 8:48 AM, Monkey wrote: >>>> Weird... >>>> Could you send me what you have so far? >>>> >>>> Or... Other creators! Any ideas on what's causing this then? >>>> The error is somewhat similar to the team error that I get, but a few >>>> lines are different, which is why I thought it was a team issue. >>>> >>>> On 3/3/15, Garrett <wolfofthewind48@xxxxxxxxx> wrote: >>>>> I just did that, it still crashes with the same error. :( >>>>> >>>>> Sent from my iPhone >>>>> >>>>>> On Mar 2, 2015, at 10:12 PM, Monkey <murtagh69.monkeys@xxxxxxxxx> >>>>>> wrote: >>>>>> >>>>>> You have >>>>>> |script_flags >>>>>> |map_editor_marker >>>>>> |units >>>>>> |terrain >>>>>> |regions >>>>>> |items >>>>>> right? >>>>>> >>>>>>> On 3/2/15, Garrett <wolfofthewind48@xxxxxxxxx> wrote: >>>>>>> The problem is, the map file is currently blank. And I have the team >>>>>>> specified. But every time I try to place a unit in the map editor, >>>>>>> and >>>>>>> then >>>>>>> move over it, it hangs up for a second, and then crashes with that >>>>>>> error. >>>>>>> I >>>>>>> have the intro victory and defeat text specified, along with all the >>>>>>> other >>>>>>> stuff like parser version and whatnot, but beyond that there's >>>>>>> nothing >>>>>>> there, because I was going to place everything with the map editor. >>>>>>> >>>>>>> Sent from my iPhone >>>>>>> >>>>>>>> On Mar 2, 2015, at 8:12 PM, Carlos Macintosh <sleepio1@xxxxxxxxxxx> >>>>>>>> wrote: >>>>>>>> >>>>>>>> check your map's actual txt file. A typo in where the unit was >>>>>>>> placed >>>>>>>> can >>>>>>>> cause this error. >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>>> On 3/2/2015 5:08 PM, garrett knight wrote: >>>>>>>>> hi all >>>>>>>>> I've been working on a map pack for a wile now but i haven't >>>>>>>>> gotten >>>>>>>>> verry >>>>>>>>> far. The reason being that when I move over one of my units in the >>>>>>>>> map >>>>>>>>> editor, I get an error and the game crashes. I'm not sure why i'm >>>>>>>>> getting >>>>>>>>> this error, but any help in solving the error would be much >>>>>>>>> appreciated >>>>>>>>> so i can get back to making my map pack and enjoying it. Thanks >>>>>>>>> once >>>>>>>>> again. >>>>>>>>> --------------------------- >>>>>>>>> >>>>>>>>> --------------------------- >>>>>>>>> An error has occurred. Please notify the game creator of this >>>>>>>>> error. >>>>>>>>> You can copy the entire error to your clipboard by pressing >>>>>>>>> control >>>>>>>>> + >>>>>>>>> C. >>>>>>>>> Then you can paste it into an email by pressing control + V and >>>>>>>>> send >>>>>>>>> the >>>>>>>>> email to support@xxxxxxxxxxxxxxxxxxx. >>>>>>>>> System.Collections.Generic.KeyNotFoundException: The given key was >>>>>>>>> not >>>>>>>>> present in the dictionary. >>>>>>>>> >>>>>>>>> at System.Collections.Generic.Dictionary`2.get_Item(TKey key) >>>>>>>>> >>>>>>>>> at Ian.Unit.GetTeamName() in >>>>>>>>> C:\Data\Recent\Games\TacticalBattle\Unit.cs:line 259 >>>>>>>>> >>>>>>>>> at Ian.Unit.GetTBName() in >>>>>>>>> C:\Data\Recent\Games\TacticalBattle\Unit.cs:line 253 >>>>>>>>> >>>>>>>>> at Ian.Unit.GetName() in >>>>>>>>> C:\Data\Recent\Games\TacticalBattle\Unit.cs:line 246 >>>>>>>>> >>>>>>>>> at Ian.MapBase.GetTileAnnounceText(Int32 x, Int32 y, String >>>>>>>>> prefix, >>>>>>>>> Boolean speakCoords) in >>>>>>>>> C:\Data\Recent\Games\TacticalBattle\MapBase.cs:line 141 >>>>>>>>> >>>>>>>>> at Ian.MapBase.AnnounceTile(Int32 x, Int32 y, Boolean >>>>>>>>> playSound, >>>>>>>>> String >>>>>>>>> prefix, Boolean speakCoords, Boolean soundOverSpeech, Int32 end) >>>>>>>>> in >>>>>>>>> C:\Data\Recent\Games\TacticalBattle\MapBase.cs:line 103 >>>>>>>>> >>>>>>>>> at Ian.MapBase.MoveReview(Int32 x, Int32 y) in >>>>>>>>> C:\Data\Recent\Games\TacticalBattle\MapBase.cs:line 98 >>>>>>>>> >>>>>>>>> at Ian.MapBase.HandleMoveReview(IHaveGameInput ent) in >>>>>>>>> C:\Data\Recent\Games\TacticalBattle\MapBase.cs:line 63 >>>>>>>>> >>>>>>>>> at Ian.TBHM.HandleMoveReview(IHaveGameInput ent) in >>>>>>>>> C:\Data\Recent\Games\TacticalBattle\TBHelperMethods.cs:line 1234 >>>>>>>>> >>>>>>>>> at Ian.MapEditor.Process(TBGlobal ent) in >>>>>>>>> C:\Data\Recent\Games\TacticalBattle\TBStates\MapEditor.cs:line 86 >>>>>>>>> >>>>>>>>> at Ian.SceneMachine`1.Process(T ent) in >>>>>>>>> C:\Data\Recent\Games\GameEngine\SceneMachine.cs:line 50 >>>>>>>>> >>>>>>>>> at Ian.TBGlobal.ProcessScene() in >>>>>>>>> C:\Data\Recent\Games\TacticalBattle\TBGlobal.cs:line 73 >>>>>>>>> >>>>>>>>> at Ian.GL.InnerSingleLoop(IHaveGameEngineStuff ent) in >>>>>>>>> C:\Data\Recent\Games\GameEngine\GameLoop.cs:line 189 >>>>>>>>> >>>>>>>>> at Ian.GL.RunSingleLoop(IHaveGameEngineStuff ent) in >>>>>>>>> C:\Data\Recent\Games\GameEngine\GameLoop.cs:line 119 >>>>>>>>> >>>>>>>>> at Ian.GameWindow.RunGameLoop(Boolean keyPressed) in >>>>>>>>> C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 126 >>>>>>>>> >>>>>>>>> at Ian.GameWindow.GameLoopTimer_Tick(Object sender, EventArgs >>>>>>>>> e) >>>>>>>>> in >>>>>>>>> C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 266 >>>>>>>>> >>>>>>>>> at System.Windows.Forms.Timer.OnTick(EventArgs e) >>>>>>>>> >>>>>>>>> at >>>>>>>>> System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& >>>>>>>>> m) >>>>>>>>> >>>>>>>>> at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, >>>>>>>>> Int32 >>>>>>>>> msg, >>>>>>>>> IntPtr wparam, IntPtr lparam) >>>>>>>>> --------------------------- >>>>>>>>> OK >>>>>>>>> --------------------------- >>>>>> -- >>>>>> -Mew >>>>>> __________ >>>>>> http://www.savethefrogs.com/ >>>>>> >>> >> > > > -- -Mew __________ http://www.savethefrogs.com/