Awsum! Thank you very much for your time and for helping me. :) Sent from my iPhone > On Mar 3, 2015, at 5:14 PM, Monkey <murtagh69.monkeys@xxxxxxxxx> wrote: > > Fixed! > Just a simple error, you forgot to add the | sign before flags in a > lot of your files, including the units. > And I moved each flag to its own line too. The older parser versions > worked with multiple flags on one line, but I don't think version ten > does. > > >> On 3/3/15, garrett knight <wolfofthewind48@xxxxxxxxx> wrote: >> here's all i've done so far. There's practicly nothing here though as I >> wanted to fix this issue first before continuing. >> >>> On 3/3/2015 8:48 AM, Monkey wrote: >>> Weird... >>> Could you send me what you have so far? >>> >>> Or... Other creators! Any ideas on what's causing this then? >>> The error is somewhat similar to the team error that I get, but a few >>> lines are different, which is why I thought it was a team issue. >>> >>>> On 3/3/15, Garrett <wolfofthewind48@xxxxxxxxx> wrote: >>>> I just did that, it still crashes with the same error. :( >>>> >>>> Sent from my iPhone >>>> >>>>> On Mar 2, 2015, at 10:12 PM, Monkey <murtagh69.monkeys@xxxxxxxxx> >>>>> wrote: >>>>> >>>>> You have >>>>> |script_flags >>>>> |map_editor_marker >>>>> |units >>>>> |terrain >>>>> |regions >>>>> |items >>>>> right? >>>>> >>>>>> On 3/2/15, Garrett <wolfofthewind48@xxxxxxxxx> wrote: >>>>>> The problem is, the map file is currently blank. And I have the team >>>>>> specified. But every time I try to place a unit in the map editor, and >>>>>> then >>>>>> move over it, it hangs up for a second, and then crashes with that >>>>>> error. >>>>>> I >>>>>> have the intro victory and defeat text specified, along with all the >>>>>> other >>>>>> stuff like parser version and whatnot, but beyond that there's nothing >>>>>> there, because I was going to place everything with the map editor. >>>>>> >>>>>> Sent from my iPhone >>>>>> >>>>>>> On Mar 2, 2015, at 8:12 PM, Carlos Macintosh <sleepio1@xxxxxxxxxxx> >>>>>>> wrote: >>>>>>> >>>>>>> check your map's actual txt file. A typo in where the unit was placed >>>>>>> can >>>>>>> cause this error. >>>>>>> >>>>>>> >>>>>>> >>>>>>>> On 3/2/2015 5:08 PM, garrett knight wrote: >>>>>>>> hi all >>>>>>>> I've been working on a map pack for a wile now but i haven't gotten >>>>>>>> verry >>>>>>>> far. The reason being that when I move over one of my units in the >>>>>>>> map >>>>>>>> editor, I get an error and the game crashes. I'm not sure why i'm >>>>>>>> getting >>>>>>>> this error, but any help in solving the error would be much >>>>>>>> appreciated >>>>>>>> so i can get back to making my map pack and enjoying it. Thanks once >>>>>>>> again. >>>>>>>> --------------------------- >>>>>>>> >>>>>>>> --------------------------- >>>>>>>> An error has occurred. Please notify the game creator of this >>>>>>>> error. >>>>>>>> You can copy the entire error to your clipboard by pressing control >>>>>>>> + >>>>>>>> C. >>>>>>>> Then you can paste it into an email by pressing control + V and send >>>>>>>> the >>>>>>>> email to support@xxxxxxxxxxxxxxxxxxx. >>>>>>>> System.Collections.Generic.KeyNotFoundException: The given key was >>>>>>>> not >>>>>>>> present in the dictionary. >>>>>>>> >>>>>>>> at System.Collections.Generic.Dictionary`2.get_Item(TKey key) >>>>>>>> >>>>>>>> at Ian.Unit.GetTeamName() in >>>>>>>> C:\Data\Recent\Games\TacticalBattle\Unit.cs:line 259 >>>>>>>> >>>>>>>> at Ian.Unit.GetTBName() in >>>>>>>> C:\Data\Recent\Games\TacticalBattle\Unit.cs:line 253 >>>>>>>> >>>>>>>> at Ian.Unit.GetName() in >>>>>>>> C:\Data\Recent\Games\TacticalBattle\Unit.cs:line 246 >>>>>>>> >>>>>>>> at Ian.MapBase.GetTileAnnounceText(Int32 x, Int32 y, String >>>>>>>> prefix, >>>>>>>> Boolean speakCoords) in >>>>>>>> C:\Data\Recent\Games\TacticalBattle\MapBase.cs:line 141 >>>>>>>> >>>>>>>> at Ian.MapBase.AnnounceTile(Int32 x, Int32 y, Boolean playSound, >>>>>>>> String >>>>>>>> prefix, Boolean speakCoords, Boolean soundOverSpeech, Int32 end) in >>>>>>>> C:\Data\Recent\Games\TacticalBattle\MapBase.cs:line 103 >>>>>>>> >>>>>>>> at Ian.MapBase.MoveReview(Int32 x, Int32 y) in >>>>>>>> C:\Data\Recent\Games\TacticalBattle\MapBase.cs:line 98 >>>>>>>> >>>>>>>> at Ian.MapBase.HandleMoveReview(IHaveGameInput ent) in >>>>>>>> C:\Data\Recent\Games\TacticalBattle\MapBase.cs:line 63 >>>>>>>> >>>>>>>> at Ian.TBHM.HandleMoveReview(IHaveGameInput ent) in >>>>>>>> C:\Data\Recent\Games\TacticalBattle\TBHelperMethods.cs:line 1234 >>>>>>>> >>>>>>>> at Ian.MapEditor.Process(TBGlobal ent) in >>>>>>>> C:\Data\Recent\Games\TacticalBattle\TBStates\MapEditor.cs:line 86 >>>>>>>> >>>>>>>> at Ian.SceneMachine`1.Process(T ent) in >>>>>>>> C:\Data\Recent\Games\GameEngine\SceneMachine.cs:line 50 >>>>>>>> >>>>>>>> at Ian.TBGlobal.ProcessScene() in >>>>>>>> C:\Data\Recent\Games\TacticalBattle\TBGlobal.cs:line 73 >>>>>>>> >>>>>>>> at Ian.GL.InnerSingleLoop(IHaveGameEngineStuff ent) in >>>>>>>> C:\Data\Recent\Games\GameEngine\GameLoop.cs:line 189 >>>>>>>> >>>>>>>> at Ian.GL.RunSingleLoop(IHaveGameEngineStuff ent) in >>>>>>>> C:\Data\Recent\Games\GameEngine\GameLoop.cs:line 119 >>>>>>>> >>>>>>>> at Ian.GameWindow.RunGameLoop(Boolean keyPressed) in >>>>>>>> C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 126 >>>>>>>> >>>>>>>> at Ian.GameWindow.GameLoopTimer_Tick(Object sender, EventArgs e) >>>>>>>> in >>>>>>>> C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 266 >>>>>>>> >>>>>>>> at System.Windows.Forms.Timer.OnTick(EventArgs e) >>>>>>>> >>>>>>>> at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& >>>>>>>> m) >>>>>>>> >>>>>>>> at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 >>>>>>>> msg, >>>>>>>> IntPtr wparam, IntPtr lparam) >>>>>>>> --------------------------- >>>>>>>> OK >>>>>>>> --------------------------- >>>>> >>>>> -- >>>>> -Mew >>>>> __________ >>>>> http://www.savethefrogs.com/ > > > -- > -Mew > __________ > http://www.savethefrogs.com/ > <Prometheus, the uprising.zip>