[ian-reeds-games] Re: having map issues

  • From: Monkey <murtagh69.monkeys@xxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Mon, 2 Mar 2015 15:17:37 -0700

Hello,
Check your unit file and see if you have the team= flag specified. I
think that could be what's causing it...

On 3/2/15, garrett knight <wolfofthewind48@xxxxxxxxx> wrote:
> hi all
> I've been working on a map pack for a wile now but i haven't gotten
> verry far. The reason being that when I move over one of my units in the
> map editor, I get an error and the game crashes. I'm not sure why i'm
> getting this error, but any help in solving the error would be much
> appreciated so i can get back to making my map pack and enjoying it.
> Thanks once again.
> ---------------------------
>
> ---------------------------
> An error has occurred.  Please notify the game creator of this error.
> You can copy the entire error to your clipboard by pressing control +
> C.  Then you can paste it into an email by pressing control + V and send
> the email to support@xxxxxxxxxxxxxxxxxxx.
> System.Collections.Generic.KeyNotFoundException: The given key was not
> present in the dictionary.
>
>     at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
>
>     at Ian.Unit.GetTeamName() in
> C:\Data\Recent\Games\TacticalBattle\Unit.cs:line 259
>
>     at Ian.Unit.GetTBName() in
> C:\Data\Recent\Games\TacticalBattle\Unit.cs:line 253
>
>     at Ian.Unit.GetName() in
> C:\Data\Recent\Games\TacticalBattle\Unit.cs:line 246
>
>     at Ian.MapBase.GetTileAnnounceText(Int32 x, Int32 y, String prefix,
> Boolean speakCoords) in
> C:\Data\Recent\Games\TacticalBattle\MapBase.cs:line 141
>
>     at Ian.MapBase.AnnounceTile(Int32 x, Int32 y, Boolean playSound,
> String prefix, Boolean speakCoords, Boolean soundOverSpeech, Int32 end)
> in C:\Data\Recent\Games\TacticalBattle\MapBase.cs:line 103
>
>     at Ian.MapBase.MoveReview(Int32 x, Int32 y) in
> C:\Data\Recent\Games\TacticalBattle\MapBase.cs:line 98
>
>     at Ian.MapBase.HandleMoveReview(IHaveGameInput ent) in
> C:\Data\Recent\Games\TacticalBattle\MapBase.cs:line 63
>
>     at Ian.TBHM.HandleMoveReview(IHaveGameInput ent) in
> C:\Data\Recent\Games\TacticalBattle\TBHelperMethods.cs:line 1234
>
>     at Ian.MapEditor.Process(TBGlobal ent) in
> C:\Data\Recent\Games\TacticalBattle\TBStates\MapEditor.cs:line 86
>
>     at Ian.SceneMachine`1.Process(T ent) in
> C:\Data\Recent\Games\GameEngine\SceneMachine.cs:line 50
>
>     at Ian.TBGlobal.ProcessScene() in
> C:\Data\Recent\Games\TacticalBattle\TBGlobal.cs:line 73
>
>     at Ian.GL.InnerSingleLoop(IHaveGameEngineStuff ent) in
> C:\Data\Recent\Games\GameEngine\GameLoop.cs:line 189
>
>     at Ian.GL.RunSingleLoop(IHaveGameEngineStuff ent) in
> C:\Data\Recent\Games\GameEngine\GameLoop.cs:line 119
>
>     at Ian.GameWindow.RunGameLoop(Boolean keyPressed) in
> C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 126
>
>     at Ian.GameWindow.GameLoopTimer_Tick(Object sender, EventArgs e) in
> C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 266
>
>     at System.Windows.Forms.Timer.OnTick(EventArgs e)
>
>     at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
>
>     at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32
> msg, IntPtr wparam, IntPtr lparam)
> ---------------------------
> OK
> ---------------------------
>
>
>


-- 
-Mew
__________
http://www.savethefrogs.com/

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